Features:
- Show/Hide Attribute widget
- Health System
- Stamina System
- Magic System
- Hydration System
- Starvation System
- Weight System (affects movement speed & Jumping Height)
- Leveling System
- Floating Text functionality
Number of Blueprints: 14
- 1 Actor component
- 2 widgets
- 2 Characters
- 2 Enumeration
- 1 Player Controller (To display main widget)
- 1 Actor (Show use of the floating text)
- 1 Static Mesh (Mesh used for Showcase)
- 1 Material (For the Static Mesh)
- 1 Map
- 2 Tutorials
Input:
- Sprint key on left shift
- Crouch key on left ctrl
- Show/Hide Attributes on tab key
Network Replicated: No (coming soon)
Supported Development Platforms: Tested on Win32 & Win64 but should be good on any platform
Supported Target Build Platforms: Should work on any platform compatible with UE4
Important/Additional Notes: This project will be having updates
特征:
- 显示/隐藏属性小部件
- 卫生系统
- 耐力系统
- 魔法系统
- 水化系统
- 饥饿系统
- 体重系统(影响运动速度及跳跃高度)
- 调平系统
- 浮动文本功能
蓝图数目:14
- 1Actor组件
- 2小部件
- 2个字符
- 2枚举
- 1播放器控制器(显示主小部件)
- 1演员(显示浮动文本的使用)
- 1静态网格(用于展示的网格)
- 1种材质(静态网格)
- 1地图
- 2教程
输入:
- 左移冲刺键
- 左蹲伏键ctrl
- 在tab键上显示/隐藏属性
网络复制:没有(即将推出)
支持的开发平台:在Win32和Win64上测试过,但在任何平台上都应该很好
支持的目标构建平台:应适用于与UE4兼容的任何平台
重要/附加说明:此项目将有更新





This is a template that uses an actor component to store and use attributes to any actor. Attributes consist of a health system, stamina system, hunger system and more. It also has a floating text for the actor. It only has one actor to get everything from and to call every attribute from.
这是一个使用actor组件来存储和使用任何actor的属性的模板。 属性包括健康系统、耐力系统、饥饿系统等. 它也有演员的浮动文本。 它只有一个actor来获取所有内容并调用每个属性。

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