100% Blueprint based solution for guns of any type. This method allows high precision shot with very low performance cost. Multiplayer ready!
100%基于蓝图的解决方案,适用于任何类型的枪支。 这种方法允许以非常低的性能成本进行高精度拍摄。 多人游戏准备!
You can customize your shots with velocity and gravity and you can also decrease these values over distance the get a more realistic feeling in your game. You can also easily set up Zeroing for your guns or set the close combat distance which means at this distance you will use only a single hit scan function to save performance in your game.
About performance, Smart Projectile do not use any type of physics object that spawn in the world to detect the hit.
Multiplayer ready.
Features:
- Bullet Drop
- Bullet Penetration
- Custom Bullet Velocity
- Custom Damage
- Custom „Gravity“
- Surface type based impact sound spawn system
- Surface type based impact particle spawn system
- Surface type based bullet modification
- Muzzle collision check (if enabled)
- Niagara and Cascade support
- Niagara Projectile beam effect included
Number of Blueprints: 4
Input:Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: PC
Windows: Yes
Mac: No
您可以自定义您的镜头与速度和重力,您也可以减少这些值随着距离得到一个更现实的感觉在您的游戏。 你也可以很容易地为你的枪设置零或设置近战距离,这意味着在这个距离你将只使用一个单一的命中扫描功能,以节省性能在你的游戏。
关于性能,智能弹丸不使用任何类型的物理对象在世界上产卵来检测命中。
多人游戏准备就绪。
特征:
- 子弹头
- 子弹穿透
- 自定义子弹速度
- 自定义损坏
- 自定义”重力”
- 基于表面类型的冲击声生成系统
- 基于表面类型的冲击粒子生成系统
- 基于表面类型的子弹修改
- 枪口碰撞检查(如果启用)
- 尼亚加拉和级联支持
- 尼亚加拉瀑布光束效应包括
蓝图数目:4
输入:键盘,鼠标
网络复制:是
支持的开发平台:PC
Windows:是的
Mac:没有
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Smart Projectile is a great solution when it comes to shots. This is an actor component what you can add to your weapon blueprint or to your character blueprint. It’s based on the player camera position so you have to get a reference to the player camera. With a simple collision sphere you can also enable to check your muzzle position for walls and also give you the ability to use it in third person perspective or for vehicles if you want. With update v1.1 you find a child actor class for tpp based characters which automatically calculate the hit location from the camera based on the gun muzzle position like common games that also do.
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智能射弹在射击方面是一个很好的解决方案。 这是一个actor组件,您可以将其添加到武器蓝图或角色蓝图中。 它基于玩家摄像机位置,因此您必须获取对玩家摄像机的引用。 用一个简单的碰撞球,你也可以检查你的枪口位置的墙壁,也给你的能力,使用它在第三人称视角或车辆,如果你想。 在更新v1.1中,您可以找到一个基于tpp的角色的子演员类,它可以根据枪口位置从相机自动计算命中位置,就像常见的游戏一样。
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