CONTENT

  • [2] Level
  • [16] Mesh
  • [3] Material
  • [18] Material Instance
  • [14] Material Function
  • [56] Texture

DETAIL

  • PBR: Yes
  • Collision: Yes
  • Textures: All textures are 4K
  • LODs: No (can be activated with automatic LOD)
  • Supported Platform: Windows 64-bit
  • Target Platform: Windows 64-bit
  • Documentation: No

内容

  • [2]等级
  • [16]网格
  • [3]材料
  • [18]材质实例
  • [14]材质功能
  • [56]纹理

细节

  • PBR:是
  • 碰撞:是的
  • 纹理:所有纹理都是4K
  • Lod:否(可使用自动LOD激活)
  • 支持平台:Windows64位
  • 目标平台:Windows64位
  • 文件:否

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 1/16 of it, the mountains. Experience the breathtaking realism of Frosthölm’s mountains, meticulously crafted with fine details, polished textures, and lifelike precision for high-end productions seeking true immersion.

🎞️ FULL PROMOTIONAL VIDEO 🎞️

Explore the entirety of Frosthölm Mountains in this complete showcase featuring all graphic styles and landscapes.

🎬 SHORT PROMOTIONAL VIDEO 🎬

Discover the essence of the realistic style with this focused, concise preview video.

❄️ MORE ABOUT FROSTHÖLM ❄️

Want to see more about this vast world? Discover additional features and styles.

❔ QUESTIONS OR CONTACT ❔

Have questions or feedback? Feel free to get in touch, I’m here to help!

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FEATURES

⛰️ Assets ⛰️

This part of the product targets the mountains of this world. You’ll find 4 variants for each of the 4 mountain types in the form of static mesh, including :

  1. Classic : more recurring shapes, such as triangles.

  2. Bulk : Bigger, blocky shapes that contain lots of snow.

  3. Terraced : Staircase shapes, which make platforms. 

  4. Peak : Fine shapes, more for peaks and aggressive angles.

🧶 Materials 🧶

For materials, each mountain contains its own materials instances (snow, cliff and outcrop), which means you can readjust parameters such as :

Snow :

  • Global Snow Ambiant Occlusion Color, Power and Range.

  • Glacier Power and Range

  • Choice of the primary snow Material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

Cliff :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.

  • Choice of the primary Cliff Material (4 variants).

  • Choice of the secondary Cliff Material (4 variants).

  • Snow amount on the cliff and angle.

  • Control of the textures Occlusion, Emissive, Opacity and Size.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.

  • Snow amount on the ice and angle.

  • Choice of the primary Snow Material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

🖌️ Brushes 🖌️

In case you’d also like to create heightmaps, each of the mountains also has its own brush version.

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REQUIREMENTS
  • This product uses UE5 features Nanite and Lumen. Here’s the documentations to use properly Nanite and Lumen.

  • Project weight : 15,0 Go.

导言

卡里斯特恩 为您介绍第一纪元, 弗罗斯托尔姆,冰的故乡,一个令人眼花缭乱的景观,巨大的冰川结构和更多的巨大幻想世界。 这部分项目涉及1/16的山。 体验弗罗斯托尔姆山令人叹为观止的现实主义,精心制作的细节,抛光的纹理和逼真的精度,为寻求真正沉浸的高端产品。

️️完整宣传短片️️

探索整个Frosthölm山脉在这个完整的展示所有图形风格和风景。

《短片宣传短片》

发现 现实的 风格与这个重点,简洁的预览视频。

️️更多关于FROSTHÖLM️️

想看到更多关于这个广阔的世界? 发现其他功能和风格。

<问题或联络>

有问题或反馈吗? 请随时联系,我是来帮忙的!

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特征

⛰️ 资产 ⛰️

这部分产品的目标是这个世界的山脉。 你会发现 4 每个变体 4静态网格体,包括 :

  1. 经典作品 : 更重复的形状,如三角形。

  2. 散装物料 : 更大,块状的形状,包含大量的雪。

  3. 梯田,梯田 : 楼梯形状,使平台。 

  4. 山顶 : 精细的形状,更适合峰值和侵略性角度。

🧶 资料 🧶

资料,每个山都包含自己的材料实例(雪,悬崖和露头),这意味着您可以重新调整参数,例如 :

雪 :

  • 全球雪Ambiant遮挡颜色,功率和范围。

  • 冰川力量和射程

  • 主要雪材料的选择(4种变体)。

  • 控制纹理遮挡,发光,不透明度和大小。

悬崖 :

  • 全局悬崖颜色,Ambiant遮挡力,凹光度。

  • 初级悬崖材料的选择(4种变体)。

  • 次悬崖材料的选择(4种变体)。

  • 雪量在悬崖和角度。

  • 控制纹理遮挡,发光,不透明度和大小。

露头,露头 :

  • 冰Ambiant遮挡力和凹光度。

  • 雪量在冰和角度。

  • 主要雪材料的选择(4种变体)。

  • 控制纹理遮挡,发光,不透明度和大小。

🖌️ 画笔 🖌️

如果你也想创建高度图,每个山也有自己的 刷子 版本。

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要求
  • 该产品使用UE5的纳米和流明功能。 以下是正确使用的文档 纳米石管腔/管腔.

  • 项目重量:15,0去.

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