




CONTENT
- [2] Level
- [16] Mesh
- [3] Material
- [18] Material Instance
- [14] Material Function
- [56] Texture
DETAIL
- PBR: Yes
- Collision: Yes
- Textures: All textures are 4K
- LODs: No (can be activated with automatic LOD)
- Supported Platform: Windows 64-bit
- Target Platform: Windows 64-bit
- Documentation: No
内容
- [2]等级
- [16]网格
- [3]材料
- [18]材质实例
- [14]材质功能
- [56]纹理
细节
- PBR:是
- 碰撞:是的
- 纹理:所有纹理都是4K
- Lod:否(可使用自动LOD激活)
- 支持平台:Windows64位
- 目标平台:Windows64位
- 文件:否
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 1/16 of it, the mountains. Experience the breathtaking realism of Frosthölm’s mountains, meticulously crafted with fine details, polished textures, and lifelike precision for high-end productions seeking true immersion.
Explore the entirety of Frosthölm Mountains in this complete showcase featuring all graphic styles and landscapes.
Discover the essence of the realistic style with this focused, concise preview video.
Want to see more about this vast world? Discover additional features and styles.
Have questions or feedback? Feel free to get in touch, I’m here to help!
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FEATURES
⛰️ Assets ⛰️
This part of the product targets the mountains of this world. You’ll find 4 variants for each of the 4 mountain types in the form of static mesh, including :
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Classic : more recurring shapes, such as triangles.
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Bulk : Bigger, blocky shapes that contain lots of snow.
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Terraced : Staircase shapes, which make platforms.
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Peak : Fine shapes, more for peaks and aggressive angles.
🧶 Materials 🧶
For materials, each mountain contains its own materials instances (snow, cliff and outcrop), which means you can readjust parameters such as :
Snow :
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Global Snow Ambiant Occlusion Color, Power and Range.
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Glacier Power and Range
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Choice of the primary snow Material (4 variants).
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Control of the textures Occlusion, Emissive, Opacity and Size.
Cliff :
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Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
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Choice of the primary Cliff Material (4 variants).
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Choice of the secondary Cliff Material (4 variants).
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Snow amount on the cliff and angle.
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Control of the textures Occlusion, Emissive, Opacity and Size.
Outcrop :
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Ice Ambiant Occlusion Power and Concave Luminosity.
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Snow amount on the ice and angle.
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Choice of the primary Snow Material (4 variants).
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Control of the textures Occlusion, Emissive, Opacity and Size.
🖌️ Brushes 🖌️
In case you’d also like to create heightmaps, each of the mountains also has its own brush version.
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REQUIREMENTS
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This product uses UE5 features Nanite and Lumen. Here’s the documentations to use properly Nanite and Lumen.
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Project weight : 15,0 Go.
导言
卡里斯特恩 为您介绍第一纪元, 弗罗斯托尔姆,冰的故乡,一个令人眼花缭乱的景观,巨大的冰川结构和更多的巨大幻想世界。 这部分项目涉及1/16的山。 体验弗罗斯托尔姆山令人叹为观止的现实主义,精心制作的细节,抛光的纹理和逼真的精度,为寻求真正沉浸的高端产品。
探索整个Frosthölm山脉在这个完整的展示所有图形风格和风景。
发现 现实的 风格与这个重点,简洁的预览视频。
想看到更多关于这个广阔的世界? 发现其他功能和风格。
有问题或反馈吗? 请随时联系,我是来帮忙的!
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特征
⛰️ 资产 ⛰️
这部分产品的目标是这个世界的山脉。 你会发现 4 每个变体 4 以 静态网格体,包括 :
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经典作品 : 更重复的形状,如三角形。
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散装物料 : 更大,块状的形状,包含大量的雪。
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梯田,梯田 : 楼梯形状,使平台。
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山顶 : 精细的形状,更适合峰值和侵略性角度。
🧶 资料 🧶
为 资料,每个山都包含自己的材料实例(雪,悬崖和露头),这意味着您可以重新调整参数,例如 :
雪 :
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全球雪Ambiant遮挡颜色,功率和范围。
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冰川力量和射程
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主要雪材料的选择(4种变体)。
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控制纹理遮挡,发光,不透明度和大小。
悬崖 :
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全局悬崖颜色,Ambiant遮挡力,凹光度。
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初级悬崖材料的选择(4种变体)。
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次悬崖材料的选择(4种变体)。
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雪量在悬崖和角度。
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控制纹理遮挡,发光,不透明度和大小。
露头,露头 :
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冰Ambiant遮挡力和凹光度。
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雪量在冰和角度。
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主要雪材料的选择(4种变体)。
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控制纹理遮挡,发光,不透明度和大小。
🖌️ 画笔 🖌️
如果你也想创建高度图,每个山也有自己的 刷子 版本。
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