




Features:
- Riglogic and ControlRig Based Animation Curve Controls
- Interpolation based Animation Smoothing
- Animation Dynamics for Curves
- Control or Boost the Strength of Facial Animation Curves
- Smoothing to Help Control Animation Jitter
- Animation Dynamics to add Life and Expressiveness to Your Facial Performances.
- Breathing Dynamics
- Eye Dynamics – Micro Saccadic Movement
- Blink Driven Pupil Constriction
- Add Emotion Poses to Boost Animation
- Clean up LiveLink facial animation Jitter
Code Modules:
- ZenDyn (Runtime)
- ZenDynEditor(Editor)
Number of Blueprints: 4
Number of Control Rigs: 2
Number of Data Assets: 1
Number of C++ Classes: 4
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
- Linux: Yes
Supported Target Build Platforms: Windows, Mac, Linux
Documentation Link: https://www.zenblink.com/zendyn
Important/Additional Notes: Requires an Epic Games Metahuman and a facial animation sequence in the target project which is NOT included.
特征:
- 基于Riglogic和ControlRig的动画曲线控件
- 基于插值的动画平滑
- 曲线的动画动力学
- 控制或增强面部动画曲线的强度
- 平滑以帮助控制动画抖动
- 动画动态为您的面部表演增添生命和表现力。
- 呼吸动力学
- 眼睛动力学-微骶骨运动
- 眨眼驱动瞳孔收缩
- 添加情绪姿势以增强动画效果
- 清理LiveLink面部动画抖动
代码模块:
- ZenDyn(运行时)
- ZenDynEditor(编辑)
蓝图数目: 4
控制钻机数量:2
数据资产数量: 1
C++类数: 4
支持的开发平台:
- Windows:是的
- Mac:是的
- Linux:是的
支持的目标构建平台: Windows,Mac,Linux
文档链接: https://www.zenblink.com/zendyn
重要/附加注意事项: 在目标项目中需要一个史诗游戏元人和面部动画序列 其中不包括在内.
A plugin that adds Control, Smoothing, Emotion and Dynamics for Metahuman Facial Animation.
- Control or Boost the Strength of Facial Animation Curves
- Smoothing to Help Control Animation Jitter
- Animation Dynamics to add Life and Expressiveness to Your Facial Performances.
- Breathing Simulation
- Eye Dynamics – Micro Saccadic Movement
- Basic Auto Blink
- Blink Driven Pupil Constriction
- Add Emotion Poses to Boost Animation
- Clean up LiveLink facial animation Jitter
Youtube Tutorial: https://www.youtube.com/watch?v=RgpMVjjMtWI
YouTube Promo: https://www.youtube.com/watch?v=hxEmn_3sECY
Documentation: https://support.zenblink.com/zendyn/
Support: https://www.zenblink.com
Is Your LiveLink Animation Noisy ?
Ever had a facial animation for your Metahuman that lacks or has too much expressiveness ?
Need to smooth out jitter or noise animation ?
Want to add Dynamics and Emotion that bring your characters to life and give you the edge over the competition ?
Then ZenDyn is for you !
If you need an all round plugin that has target actor following and cinecamera auto focus, you maybe looking for our other Metahuman plugin ZenBlink
You can find that here:- ZenBlink
添加的插件 控制,平滑,情绪和动态 为 元人类 面部动画。
- 控制 或 升压/升压 面部动画曲线的强度
- 平滑处理 帮助控制动画 抖动,抖动
- 动画动态 为你的面部表演增添生命和表现力。
- 呼吸模拟
- 眼睛动力学 – 微骶骨运动
- 基本自动闪烁
- 眨眼驱动 瞳孔收缩
- 添加 情感 摆姿势 升压/升压 动画制作
- 清理 利维林克 面部动画 抖动,抖动
Youtube的 教程: https://www.youtube.com/watch?v=RgpMVjjMtWI
YouTube的 促销活动: https://www.youtube.com/watch?v=hxEmn_3sECY
文件: https://support.zenblink.com/zendyn/
支援服务: https://www.zenblink.com
你的LiveLink动画吵吗?
曾经有过一个面部动画为你的Metahuman缺乏或有太多的表现力?
需要平滑抖动或噪声动画吗?
想添加动态和情感,使您的角色生活,并给您的优势在竞争?
那么ZenDyn是给你的!
如果你需要一个全方位的插件,有 目标演员跟随 和 cinecamera自动对焦,你也许在寻找我们的其他Metahuman插件Zen眨眼
你可以在这里找到:- 泽布林克

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