Blueprints:

• Waypoint Actor Component

• Custom Enum to select between 2 Waypoint modes

• Ability to find waypoint to world location from minimap

• Objective Actor

• Waypoint Actor

Level:

• Example Maze Level

Textures:

• Tileable Mask Texture

Network Replicated: Yes

Intended Platforms: Windows, Mac

蓝图:

*Waypoint Actor组件

*自定义枚举在2种航点模式之间进行选择

*能够从小地图找到世界位置的航点

*客观演员

*航点演员

水平:

*示例迷宫级别

纹理:

*可倾斜的蒙版纹理

网络复制:是

预期平台:Windows、Mac










Objective Waypoint System v1.8 offers you two different modes.

Spawn Mode:

Spawn Mode lets you spawn Waypoint Actors from Character location to Objective Actor. You can define how many meshes to spawn and the distance between each mesh.

Spline Mode:

Spline Mode lets you draw a Spline from Character location to Objective Actor.

Both Modes support constant update at given intervals as you move the character and the Waypoint System will always try to find the shortest path from Character to Objective Actor. You can also set the Waypoint System to specific Navigation Query Classes.

Out of the box multiplayer supported!

Video Preview

Migration Tutorial

Objective Waypoint System (C++) version

Join our Discord Server for support! (Verification is required)

Forums

目标航点系统v1.8为您提供两种不同的模式。

产卵模式:

生成模式允许您从角色位置生成航点Actor到目标Actor。 您可以定义要生成多少个网格以及每个网格之间的距离。

样条模式:

样条曲线模式允许您从角色位置到目标Actor绘制样条曲线。

当您移动角色时,这两种模式都支持在给定的时间间隔内不断更新,并且航点系统将始终尝试找到从角色到目标Actor的最短路径。 您还可以将航点系统设置为特定的导航查询类。

开箱即用的多人支持!

视频预览

迁移教程

目标航点系统(c++)版本

加入我们的 不和谐服务器 求支持! (须核实)

论坛

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。