




Number of Unique Meshes: 36 unique Scans , 1 Grass +2 variants , 29 Edited Scans , Total: 60
Collision: Yes, simple with precision
Vertex Count: 500 ~1200 – ~15k
Nanite Vertices : Max 758k
LODs: Yes
Number of LODs: 5
Number of Materials: 1 Material for Scanned Objects, 1 Material & 11 Material Functions for Landscape, 1 Material for grass
Number of Material Instances: 37 + 1 for Landscape
Number of Textures: 36 Base Color, 36 Ambient Occlusion, 36 Normal, 36 Roughness Metallic + 10 Base Color, 10 Normal , 10 Displacement for Landscape
Texture Resolutions: 1024-4096 , can be easily changed to your liking
Supported Development Platforms:
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Windows: Yes
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Mac: Not Tested
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PS4: Not Tested, but likely works
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PS5: Not Tested, but likely works
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Linux: Not Tested
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Android: Not Tested, likely works if optimized
V2 Fixes and New things :
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Frozen Lake Shader
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Edited the scans to be better for procedural spawning
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Integration with Massive World
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Added 5 LOD levels for all scans
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Fixes and Improvements in the Landscape Shader
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Packed texture channel support
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RVT works with ambient occlusion, roughness & specular/wetness
独特网格的数量:36个独特的扫描,1个草+2个变体,29个编辑的扫描,总计:60
碰撞:是的,简单而精确
顶点数:500 ~1200 – ~15k
Nanite顶点:最大758k
LOD:是
LOD数量:5
材质数量:1个扫描对象材质、1个材质和11个景观材质功能、1个草材质
材质实例数量:37 + 1个景观
纹理数量:36种基色、36种环境光遮挡、36种正常、36种粗糙度金属+10基色,10 正常,10 横向位移
纹理分辨率:1024-4096,可以根据您的喜好轻松更改
支持的开发平台:
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Windows:是
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Mac:未测试
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PS4:未测试,但可能有效
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PS5:未测试,但可能有效
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Linux:未测试
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Android:未测试,优化后可能有效
V2 修复和新功能:
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Frozen Lake着色器
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编辑扫描以更好地程序生成
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与海量世界
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为所有扫描添加了5 个 LOD 级别
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景观着色器的修复和改进
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压缩纹理通道支持
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RVT 可与环境光遮挡配合使用,粗糙度和镜面反射/湿度
Photogrammetry Pack Contains:
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36 Unique Scanned Nature Objects (Nanite)
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Brightness, Contrast, Normal, Tint & RVT Blending Controls
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Snow Overlay with Bias & Sharpness Controls
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Integration for Massive World
List of assets:
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4 Big Rock Formation
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6 Root Grounds
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1 Rock Ground
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6 Trunks
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11 Stumps
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1 Laying Tree Trunk
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3 Big Rocks
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1 Small Rock
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1 Medium Rock
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2 Rock Rumble
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Bonus: Low poly grass with 3 variants
Changes:
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Removed ground from certain scans so it easier to spawn and fit them on the ground
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Updated the landscape material to support packed textures
Update 1:
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Ambient, roughness, specular support in landscape material also with RVT.
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Minor fixes and improvement within the landscape shader
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Frozen Lake shader with vertex painting.
More info in the file listing!
Showcase Level
Take a look at the Trailer
Try the DEMO
Landscape AutoMaterial with:
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Modular Texture Slots
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Color Variation
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Distance Blending
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Multi Layers ( Comes with 6 , easy to add more)
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Snow (Height/Noise/Edge Noise/Slope/Contrast
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Sand (Height/Transition)
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Tiling Variation
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Texture Variation
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Puddles
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Triplanar Projection
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Landscape Grass Mask (For traditional spawning)
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Physical Material (For PCG and effects/Sounds)
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Paint Layers (Layer Blending)
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RVT Shader (Blending assets with ground & landscape shader (faster)) Works with every function!!
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Ocean Level Mask
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Per Layer Tiling Size
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Texture Bombing
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Nanite Displacement (Per Layer Adjustments)
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Paint Layers
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Ambient Occlusion
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Roughness
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Specular/Wetness
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Packed Texture Channels Support
With 10 photo scanned ground textures:
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Cliff
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Dirt
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Forest Ground
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Forest Ground Snow
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Muddy Forest Ground
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Pine Ground
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Pine Ground Snow
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Rocky Ground
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Sand
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Snow
Commented landscape material
No Additional plugins needed
Please feel free to drop me an email or join Discord if you have requests on missing functions!
摄影测量包包含:
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36 个独特的扫描自然物体 (Nanite)
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亮度、对比度、正常、色调和 RVT 混合控件
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带偏差和的雪覆盖清晰度控制
资产列表:
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4块大岩层
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6块根地
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1块岩石地
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6块树干
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11树桩
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1块铺设树干
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3块大岩石
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1块小岩石
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1块中型岩石
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2块岩石隆隆声
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奖励:低聚草,含3个变体
更改:
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从某些扫描中移除了地面,以便更容易生成并将它们安装在地面上
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更新了景观材质以支持打包纹理
更新 1:
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景观材质中的环境、粗糙度、镜面反射支持也具有 RVT。
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景观着色器内的小修复和改进
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带顶点的冰湖着色器绘画。
文件列表中有更多信息!
展示级别
查看预告片
尝试演示
风景AutoMaterial 具有:
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模块化纹理槽
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颜色变化
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距离混合
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多层(带有6层,易于添加更多)
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雪(高度/噪点/边缘噪点/坡度/对比度
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沙子(高度/过渡)
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平铺变化
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纹理变化
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水坑
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三平面投影
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景观草遮罩(对于传统生成)
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物理材质(用于 PCG 和效果/声音)
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绘制图层(图层混合)
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RVT 着色器(将资源与地面混合)景观着色器(更快))适用于所有功能!!
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海洋水平遮罩
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每层平铺大小
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纹理轰炸
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Nanite位移(每层调整)
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绘制层
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环境遮挡
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粗糙度
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镜面反射/湿度
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压缩纹理通道支持
具有10张照片扫描地面纹理:
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悬崖
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泥土
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林地
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林地雪
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泥泞的林地
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松树地
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松树地雪
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岩石地面
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沙
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雪
评论景观素材
无其他插件需要
请随时给我发电子邮件或加入Discord 如果您对缺少的功能有要求!

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