• Number of Unique Meshes: 1

  • Verts: 6,670 Tris: 13,292;

Rigged: (Yes)

Rigged to Epic or MetaHumans Skeleton: ( Epic UE5 and UE4 )

If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)

Number of Characters: 1

Animated: (Demo)

Number of Materials: 2

Number of Material Instances: 6

Number of Textures: 11

Texture Resolutions: (4096)

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)

Documentation Link: no

Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;

  • 独特网格体数量:1

  • 顶点:6,670 Tris:13,292;

绑定:(是)

绑定到 Epic 或 MetaHumans 骨架:( Epic UE5 和 UE4 )

如果绑定到 Epic 或 MetaHumans 骨架,则包括 IK 骨骼:(是)

字符数量:1

动画:(演示)

材质数量:2

材质实例数量:6

纹理数量:11

纹理分辨率: (4096)

支持的开发平台:

  • Windows:(是)

  • Mac:(是)

文档链接:否

重要/附加说明:附加骨骼:u_triceps_r、u_triceps_r; u_二头肌_r,u_二头肌_l; u_elbow_r,u_elbow_l; u_hand_ Correct_r,u_hand_ Correct_r; u_weapon_r,u_weapon_l;

big update 01

  • Now available for Unreal Engine versions 4.27 to 5.0-5.7 and above;

  • Added two Epic Skeletons versions UE4 and UE5!

  • The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!

  • Minor errors in 3d model skinning have been fixed;

  • Added textures of dirty hands;

  • Improved the skinning of the rotation of the hand (forearm) – lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )

  • Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )

Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!

  • Full compatibility with Epic Skeleton UE5 version.

  • Full compatibility with Epic Skeleton UE4 version. The character was configured using Control Rig

I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted

animation and want to improve it and use additional bones.

Note! To use Control Rig, activate the Control Rig plugin!

  • correction of fingers (a common problem when retargeting animation);

  • correction of deformity in the areas of wrist rotation (a common problem);

  • Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0

Unreal Engine 5 Technical Details

  • Control Rig;

  • Color adjustment of skin tone;

  • Included textures in sizes 4096;

  • Verts: 6,670 Tris: 13,292;

  • PBR Materials;

  • Number of Materials and Material Instances: 2 and 6

  • Number of Textures: 11

Old video presentation https://www.youtube.com/watch?v=ZUiwQSk7lTs&t=9s

大更新01

  • 现在适用于虚幻引擎版本4.27至5.0-5.7及更高版本;

  • 添加了两个Epic Skeletons版本UE4和UE5!

  • UE5装备的T姿势得到了改进,重定向动画变得更加准确!

  • 修复了 3D 模型蒙皮中的小错误;

  • 添加了脏手的纹理;

  • 改进了手(前臂)旋转的蒙皮 – lowerarm_twist_01、lowerarm_twist_02。现在手(前臂)的旋转变得更好了! (通过链接观看视频https://www.youtube.com/watch?v=23pnT7zq0mU

  • 3D 手模型与 Cascadeur 动画程序的兼容性(通过链接https://www.youtube.com/watch?v=I_dqtTyTTMk观看视频)

逼真的3D手模型适用于第一人称或其他人的游戏。控制装置。轻松重新定位!轻松创建自己的动画或使用 Control Rig 编辑完成的动画!

  • 与 Epic Skeleton UE5 版本完全兼容。

  • 与 Epic Skeleton UE4 版本完全兼容。该角色是使用 Control Rig 配置的

如果您对重新定位的动画不满意并希望改进它并使用其他骨骼,我建议您使用 Control Rig 重新启动动画(请参阅链接上的视频)。

注意!要使用 Control Rig,请激活 Control Rig 插件!

  • 手指校正(重定向动画时的常见问题);

  • 手腕旋转区域的变形校正(常见问题);

  • 有关如何使用 Control Rig 解决旋转手臂(手腕)问题的教程https://www.youtube.com/watch?v=5z-hyV0OQL0

虚幻引擎 5 技术详情

  • 控制装备;

  • 肤色颜色调整;

  • 包含尺寸为 4096 的纹理;

  • 顶点:6,670 Tris:13,292;

  • PBR 材质;

  • 材质和材质实例数量:2和 6

  • 纹理数量:11

旧视频演示https://www.youtube.com/watch?v=ZUiwQSk7lTs&t=9s

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