




材质和材质实例数量:
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大师:28
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实例:88
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功能:50
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集合:5
数量蓝图:
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34 个蓝图(水务设施/水体/河流/瀑布/流明设置/浮力对象/SFX)
三角形计数:完整的多边形计数列表here.
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Vegetation: from 44 to 2278 (LOD0)
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Props: from 73 to 15968 (LOD0)
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Rocks: from 238 to 6094 (LOD0)
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水平面:从 80 到 12800 (LOD0)
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水样条线:从 128 到 2048 (LOD0)
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瀑布:从 410 到 6036 (LOD0)
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视觉特效:从460 至 4608 (LOD0)
碰撞:是(凸分解/自定义)
LOD:是,1-4 LOD
测试平台: Windows
重要/其他 Notes:
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For more information, please check the online 文档
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如有任何问题,请随时与我们联系:contact@angrymesh.com
支持 | 文档 | DISCORD | FACEBOOK | TWITTER
展示:https://www.youtube.com/watch?v=lAcs6z2sDe0
Features: https://www.youtube.com/watch?v=eP03j5X0dW8
Tutorials: https://www.youtube.com/watch?v=rTPW-tE9TjA&list=PL65BhR3IZpflLA7aDVHS0aUpWXuPkcQeT
该套件提供完全基于单层水构建的风格化水系统,在视觉质量和 performance.
It includes 10 water material presets and underwater post-processing presets, designed to fit a wide range of stylized environments. Each preset is fully customizable, giving you the freedom to adapt the water to your project’s style.
It also comes with advanced underwater post-processing, Waterline, Buoyancy, Character Ripples, Underwater Caustics and Godrays, Wetness Decal, Global and Local parameters for Waves and more.
All meshes used in the promotional images and videos are also included (Rocks, Boats, Logs, Beach球、木板、绳索、睡莲、木筏、木码头、草、灌木、藻类植物、苔藓)
还包括宣传图片和视频中使用的所有粒子(鱼、气泡、浮游生物、水滴、涟漪、飞溅)
与Meadow Environment – Stylized Pack, allowing you to create expansive and vibrant stylized landscapes.
Questions about the pack?想在购买前测试构建吗? Join us on Discord!
Important
Please import the package using Fab from the Epic Launcher when merging multiple of our Stylized Packs. Using the Fab plugin directly from the Engine will not merge the files correctly.
Setup
To achieve the same results as shown in our presentation images and videos, please follow the setup steps in the online documentation.
The package works with Runtime Virtual纹理 (RVT) 启用或禁用。但是,如果未启用 RVT,景观和道具/草之间的混合将不起作用。
功能
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水体
湖泊和海洋的基于网格的水体系统。
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河流
基于样条线的河流蓝图 rivers.
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Waterfall
Two included waterfall blueprints with adaptive UVs that automatically adjust based on mesh scale.
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Water Ripples
Dynamic ripple effects based on the character’s velocity.
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Buoyancy系统
高效的浮力系统,具有异步 GPU 到 CPU 读回功能。易于在新网格上实现。
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用于浮动对象的 WPO 功能
用于静态网格的世界位置偏移功能,以最小的渲染成本提供视觉浮动。易于融入任何材料。 Visual-only, does not interact with the player.
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Caustics Light Function
Simulates underwater light patterns with control over the maximum depth at which light penetrates the water.
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Advanced Underwater Post Processing
Advanced underwater material with parameters for Fog Distance, Fog Scattering, Height-Based雾、模糊、扭曲、晕影、光晕等等。
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Underwater Lights Support
Fully compatible with underwater Lights. -
Underwater Volumetric Fog
Works with or without underwater volumetric fog, providing a flexible workflow for optimizing the system.
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Underwater Godrays
当体积雾处于活动状态时支持 Godrays。 Godrays direction updates dynamically based on the directional light rotation in play mode.
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Waterline
Seamless waterline between the water surface and underwater elements, even when using large waves.
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Wetness Decal
Adds wetness to objects intersecting with the water body.
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Global Waves
Centralized system controlling wave behavior across the entire level from a single location.
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Local Waves
Control wave behavior locally using volumes.每个级别最多支持三个体积。
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防水罩
遮蔽材料以防止水进入物体(例如船)
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模块化工作流程
适用于大多数材料功能的开关,可在优化时轻松启用/禁用需要。 -
SFX
专用声音类别,可在相机进入水下时修改音频。使用声音提示可轻松应用于任何声音。限制
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不包括游泳功能。
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在多人游戏中不起作用
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浮力系统仅适用于水体。 It is not compatible with rivers or waterfalls.
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Underwater Post-Processing is supported only with water bodies and does not work with rivers or waterfalls.
Contact&Support
To stay updated on our upcoming asset releases, make sure to join our Discord 服务器! If you have any questions, feel free to reach out to us on the support channel in Discord or via Email.
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Discord: https://discord.gg/DsSR9Vv8bv
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Email: contact@angrymesh.com

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