/)Features:
A collection of Blueprint codes that allows you to:
- Manage a lighting studio designed for MetaHumans and 3D models where to easily render images by simply clicking one button.
- Manage up to 6 lights: you can set their intensity, temperature, hue and saturation and move them on every axis around the 3D model.
- Manage several Camera Movements and Color Grading effects.
- You can set Background Color or import your own background images, 360 background images, HDRI images.
- You can render Alpha Channel of pictures and videos.
- You can import animated models.
- You can render the scene with one click and set it’s final resolution.
The Complete Project works on Runtime and contains in-game text Tutorials for best practices.
Number of Blueprints: 1 Level Blueprint with functions and comments.
Input: Keyboard, Mouse.
Supported Development Platforms: Windows, Mac, Linux
How to import MetaHumans in MetaLight Studio – Documentation
Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer.
/)特点:
蓝图代码的集合,允许您:
- 管理专为MetaHumans和3D模型设计的照明工作室,只需单击一个按钮即可轻松渲染图像。
- 管理多达6个灯:您可以设置它们的强度,温度,色调和饱和度,并在3D模型周围的每个轴上移动它们。
- 管理多个相机移动和调色效果。
- 您可以设置背景颜色或导入自己的背景图像,360背景图像,HDRI图像。
- 您可以渲染图片和视频的Alpha通道。
- 您可以导入动画模型。
- 您可以一键渲染场景并将其设置为最终分辨率。
完整的项目适用于运行时,并包含最佳实践的游戏内文本教程。
蓝图数量:1个带有函数和注释的关卡蓝图。
输入:键盘,鼠标。
支持的开发平台:Windows、Mac、Linux
如何在MetaLight Studio中导入MetaHumans-文档
重要/附加说明:您可以导入绑定的3d模型,并使用SK_Mannequin编辑器对其进行姿势设置。 MetaHumans已经有了他们的装备,可以在Sequencer中进行动画制作。





MetaLight Studio Code Principles is the collections of Blueprint functions on wich is based MetaLight Studio.
Here you can find Blueprint codes for managing and moving up to six lights and set their intensity, temperature, hue and saturation togheter with several Camera, Color Grading and Background properties.
MetaLight Studio代码原理是基于MetaLight Studio的蓝图函数集合。
在这里,您可以找到用于管理和移动最多六个光源的蓝图代码,并使用多个相机,颜色分级和背景属性将其强度,温度,色调和饱和度设置为不同的颜色。

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