VIDEO

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 56

Animation types (In-place): 56

Number of characters: 1

Vertex counts of characters: 9807

Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)

Number of Textures: 22

Texture Resolutions: (Body 4096×4096, Eye 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: no

短片

操纵:(是)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

动画数量:56

动画类型(就地):56

字符数:1

字符顶点数:9807

材质和材质实例数:2个材质(身体和眼睛,其他材质)

纹理数量:22

纹理分辨率:(身体4096×4096,眼睛1024×1024)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加说明:否










No VFX, only dragon.

Rendered in Unreal

7 textures skins, you can change colors in MatInsts and you can create your own color options.

Material instance:

You can changed colors, roughness

Animated:

In-place animations: melee attacks, casts, fly stages, idle, death, dodge, turns, walk, run and etc.

PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)

Materials: body, eye

没有特效,只有龙。

在虚幻中渲染

7纹理皮肤,您可以在Matints中更改颜色,您可以创建自己的颜色选项。

材质实例:

你可以改变颜色,粗糙度

动画:

就地动画:近战攻击,施法,飞行阶段,空闲,死亡,闪避,转弯,步行,跑等.

PBR 纹理(金属/粗糙度)(纹理分辨率可以在纹理本身的设置中降低)

资料: 身体,眼睛

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。