Features:

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of characters: 1

Vertex counts of characters: 11998

Number of Materials and Material Instances: 15 (9 materials and 6 material instances)

Number of Textures: 17

Texture Resolutions: up to 2048

Supported Development Platforms:

Windows: Yes

Documentation: No

Important/Additional Notes: No

特征:

操纵:是的

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画:没有

字符数:1

字符顶点数:11998

材质和材质实例数:15个(9个材质和6个材质实例)

纹理数量:17

纹理分辨率:高达2048

支持的开发平台:

Windows:是的

文件:否

重要/附加说明:否










Low-poly, gameready, epic skeleton rigged.

Adjustable colors for armor, body and eyes.

Face emotions.

Rigged with Epic Skeleton, so you can easily use any epic skeleton animation.

I am strongly recommend you to adjust animation for neck and head bones- model has big head, so it is better to make some adjustments and partly transfer head-bone movement to the neck bone.

Has additional bones in head and in belt cords, which uses physics (unrealHeadBun_M, unrealBeltCords_R, unrealCord1_R, unrealCord2_R)

Contains 11 blendshapes in head mesh.

Chibi Samurai has default-colored armor, hair and eye material set, and fully adjustable material set (please use material instances).

Third Person Game Test Video

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Feel free to write me if you would like to add face blendshapes, custom animations or different default colores to this model, so later I can update it.

低聚,gameready,史诗骨架操纵。

可调颜色的盔甲,身体和眼睛。

面对情绪。

装备了史诗骨架,所以你可以很容易地使用任何史诗骨架动画.

我强烈建议您调整颈部和头部骨骼的动画-模型具有大头,因此最好进行一些调整并将头部骨骼运动部分转移到颈部骨骼。

在头部和皮带绳中有额外的骨骼,它使用物理(unrealHeadBun_M,unrealBeltCords_R,unrealCord1_R,unrealCord2_R)

在head mesh中包含11个blendshapes。

赤壁武士有默认颜色的盔甲,头发和眼睛的材料集,和完全可调的材料集(请使用材料实例)。

第三人称游戏测试视频

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如果你想给这个模型添加脸部blendshapes、自定义动画或不同的默认颜色,请随时写信给我,这样以后我就可以更新它了。

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