VIDEO PREVIEW

This tool allows for fast and easy generation of dynamic trees & plants with intuitive drag & drop workflow and many generation parameters.

DISCORD SERVER (SUPPORT, DISCUSSION)

Full feature list

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

The project comes with documentation levels that explain all the features.

Important: Each generated tree is a unique Actor – it allows for a great variety and all the dynamic features, but limits the usage to small/medium areas, or less dense forests. For larger areas, check Interactive Tree Creator.

Latest update (UE 4.21+):

  • Vastly improved generation speed & runtime performance

  • Optimized vert count for default modular trunk & branch meshes

  • Improved default leaf materials

  • Improved liana placement options & behavior

  • Improved wind, force reaction & fall (from chopping) animations

  • Smoother wind direction/strength transitions

  • Better chopping location detection

  • 2 new tree presets

  • Fixed plant interaction detection, now it detects all collision-enabled objects properly.

  • Improved asset naming & folder structure

… Before updating from 4.20 or older versions, please backup your project. 

This is a major update that overhauls some of the blueprint logic for tree generation, wind & force reaction, liana placement, and more.

Previous update (UE 4.20+):

  • Improved generation speed & runtime optimization

  • Improved auto billboard generation

  • ForestMaker: Added possibility to prevent spawning trees/plants on objects marked with a specified tag

  • Added new exposed parameters for tree & plant generators

  • Improved & simplified FORM creation process

  • Cleaned up blueprint logic & Details panel, improved comments and node organization

  • Updated documentation maps

  • Improved default values to provide better results out of the box

  • Fixed tree-chopping physics after the previous UE physics engine update

Dynamic Tree & Plant Generator on Orbital Market

视频预览

这个工具允许快速和容易的生成动态树木和植物与直观的拖放工作流程和许多生成参数。

DISCORD服务器(支持,讨论)

完整功能列表

评论,问题和答案(来自UE Marketplace)

该项目附带说明所有功能的文档级别。

重要事项: 每个生成的树都是一个独特的Actor-它允许大量的变化和所有的动态特性,但限制了对小/中区域或不那么茂密的森林的使用。 对于较大的区域,请检查 交互式树创建者。

最新更新(UE4.21+):

  • 大大提高了生成速度和运行时性能

  • 优化默认模块化主干和分支网格的垂直计数

  • 改进默认叶材质

  • 改进藤本植物安置选项&行为

  • 改进的风,力的反应和下降(从斩波)动画

  • 更平滑的风向/强度转换

  • 更好的斩波位置检测

  • 2个新树预设

  • 修复了植物交互检测,现在它可以正确检测所有启用碰撞的对象。

  • 改进资产命名和文件夹结构

… 在从4.20或更旧版本更新之前,请备份您的项目。 

这是一个重大更新,它对树生成、风与力反应、藤本植物放置等蓝图逻辑进行了大修。

上次更新(UE4.20+):

  • 提高生成速度和运行时优化

  • 改进的汽车广告牌生成

  • ForestMaker:增加了防止在标有指定标签的对象上产卵树木/植物的可能性

  • 为树木和植物发电机增加了新的暴露参数

  • 改进和简化表单创建过程

  • 清理蓝图逻辑和细节面板,改进注释和节点组织

  • 更新的文档地图

  • 改进默认值以提供开箱即用的更好结果

  • 修正了前一个UE物理引擎更新后的砍树物理

轨道市场上的动态树木和植物发电机

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