Features:

  •  Actor Component with powerful trace system to trace any collision based object and return back the most logical actions based off object Height, Depth as well as other factors such as side walls and frontal ledges

  • Climb Point Generator Blueprint to Easily Spawn and Define Climb Based Points with 3 different climb types to choose from!

  • Animation Notifies for resetting actions / setting climb states for easy set up

  •  Demo Character to see how locations are provided to the root bone via motion warp plug in

  •  Simple Demo Map with pre-set objects to test positioning

Number of Blueprints: 2

Input: (Demo Only)

Network Replicated: Yes – Replication handled internally, need only to select “Component Replicates”

Supported Development Platforms: PC

Windows: Yes

Mac: Yes

Documentation: Click Here!

Documentation Updated Regularly with patch notes and system updates!

Important/Additional Notes: System is intended for use with Unreal Engines Motion Warp Plug in – To use this without the plug in is possible but requires disabling the motion warp settings inside the component blueprint – See documentation for more info

特征:

  •  Actor组件具有强大的跟踪系统,可跟踪任何基于碰撞的对象,并根据对象高度、深度以及侧壁和正面壁架等其他因素返回最合乎逻辑的操作

  • 爬升点生成器蓝图轻松生成和定义爬升点与3个不同的爬升类型可供选择!

  • 动画通知重置操作/设置爬升状态,以便于设置

  •  演示角色,了解如何通过motion warp插件向根骨骼提供位置

  •  简单的演示地图与预先设置的对象测试定位

蓝图数目:2

输入:(仅限演示)

网络复制:是-内部处理的复制,只需要选择”组件复制”

支持的开发平台:PC

Windows:是的

Mac:是的

文件: 点击这里!

文档定期更新补丁说明和系统更新!

重要/附加说明:系统旨在与虚幻引擎一起使用Motion Warp插件-无需插件即可使用该插件,但需要禁用组件蓝图中的motion warp设置-有关更多信息,请参阅文档

Disclaimer: This product is intended for use with the Unreal Engine Motion Warping Plugin: While it can be used without, it is recommended to use with to achieve the best results.

This system uses an advanced tracing execution and intelligently selects the most logical action of of 9 DIFFERENT ACTION CATAGORIES – With this asset you will be able to set up dynamic object Vaulting, Mantling, Climbing, Wallrunning, Platform actions and SO MUCH MORE!

System Trailer: Click Here!

Any animations can be used and if using Motion Warping in concert with this asset SAY GOODBYE TO STATIC HEIGHT ANIMATIONS AND RESTRICTED MAP BUILDING

Link to Tutorial Videos: ClickHere

Making a game with parkour is no longer a hassle! Now any game can have ADVANCED vaulting, mantling AND / OR climbing with a few simple steps and have that AAA look!

Climb in 3 different styles (Point to Point, Free Climb, Ledge Shimmy)

Advanced ledge movements (Corner transitions, Vault actions, point jump and more)

Wall Run with EASE

Get ready to look at climbing and parkour in a whole new light!!!!

Documentation: Click Here!

System can also be reconfigured easily to use the location and rotation values in your own code as well!

Demo character set up for basic vault function using the Manny Jump sequence for showing the location vectors and how they impact character movement.

免责声明:本产品旨在与虚幻引擎运动变形插件一起使用:虽然它可以在没有的情况下使用,但建议使用以达到最佳效果。

该系统使用高级跟踪执行,并智能地选择9个不同动作类别中最合乎逻辑的动作-使用此资产,您将能够设置动态对象跳马,Mantling,攀登,Wallrunning,平台动作等等!

系统拖车: 点击这里!

任何动画都可以使用 如果将运动变形与此资源配合使用,则告别静态高度动画和受限的地图构建

链接到教程视频: 点击此处

用跑酷做游戏不再是一件麻烦事! 现在任何游戏都可以通过几个简单的步骤拥有先进的拱形,mantling和/或攀爬,并具有AAA外观!

爬在3种不同的风格(点到点,自由攀登,窗台闪闪发光)

高级壁架移动(角转换、跳马动作、点跳等)

轻松跑墙

准备好以全新的眼光看待攀岩和跑酷!!!!

文件: 点击这里!

系统也可以很容易地重新配置,以使用位置和旋转值在您自己的代码以及!

使用Manny跳跃序列为基本vault功能设置演示字符集,用于显示位置矢量以及它们如何影响角色移动。

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