




Code Modules:
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CMAA2 (Runtime)
Number of C++ Classes: 2
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation Link: https://dmkarpukhin.com/cmaa2/documentation
This plugin is licensed under Apache 2.0 (non-commercial and commercial use is allowed).
代码模块:
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CMAA2(运行时)
C++类数:2
支持的开发平台:Win64、Mac、Linux
支持的目标构建平台:Win64、Mac、Linux
文档链接: https://dmkarpukhin.com/cmaa2/documentation
这个插件是根据Apache2.0授权的(非-允许商业和商业用途)。
Support Discord | Documentation
Conservative Morphological Anti-Aliasing 2 (CMAA2) is an anti-aliasing solution focused on providing good results while retaining the sharpness of the image at minimal execution cost. Originally developed by Intel.
It is very important to understand that some anti-aliasing methods can look great on some projects and not so great on others. So please take a look at the following feature list.
Pros:
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Works at a current frame only (no pixel jittering, no ghosting)
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Works with both Deferred and Forward renderers
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Sharp and “old school” look (similar to SMAA)
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Supports Split-screen & PC VR
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Small performance cost (comparable to native TAA)
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Extra sharpness mode
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Quality presets
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Lightweight
Cons:
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Does not smooth out undersampled effects (noise from GI, Reflections etc.)
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Small subpixel details can still create some shimmer
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Not designed to be upsampled from Screen Percentage lower than 100%
保守形态学抗锯齿2(CMAA2)是一个 抗锯齿解决方案专注于提供良好的结果,同时以最小的执行成本保持图像的清晰度。 最初由英特尔开发.
它是 非常重要 要了解一些抗锯齿方法在某些项目上看起来很棒,而在其他项目上则不是那么棒。 所以请看看下面的功能列表。
专业人员:
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仅适用于当前帧(无像素抖动,无重影)
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适用于延迟和向前渲染器
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尖锐和”老派”的外观(类似于SMAA)
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支持分屏和PC VR
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性能成本小(与原生TAA相当)
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额外锐度模式
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品质预设
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轻量级
缺点:
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无法消除欠采样效应(GI噪声、反射等)。)
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小的亚像素细节仍然可以创造一些微光
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不设计为从低于100的屏幕百分比上采样%

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