



Features:
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Rollback Networking
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Server authoritative weapon system
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A custom editor for rapid prototyping
Number of Blueprints: 13 (with more examples in the sample project)
Input: Gamepad, Mouse
Network Replicated: Yes
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
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Linux: Yes
Documentation Link: https://docs.gunsmithplugin.com/
Important/Additional Notes: Gunsmith is currently in Beta so bugs may be present
Plugin Dependencies:
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Network Prediction
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ModelViewViewModel
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Mutable
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Niagara
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GameplayTagsEditor
Additional Plugin Dependencies (planned to be removed):
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Mover (required for FMoverDataStructBase)
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GameplayAbilities (used for FScalableFloat)
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AnimationLocomotionLibrary (used for Motion Matching in the editor character animation blueprints)
Sample projects available at https://docs.gunsmithplugin.com/example-projects/
特征:
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回滚网络
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服务器权威武器系统
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用于快速原型设计的自定义编辑器
蓝图数量:13个(示例项目中有更多示例)
输入:游戏手柄,鼠标
网络复制:是
支持的开发平台:
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Windows:是的
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Mac:是的
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Linux:是的
文档链接: https://docs.gunsmithplugin.com/
重要/附加说明:Gunsmith目前处于测试阶段,因此可能存在错误
插件依赖:
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网络预测
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Modelview视图模型
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可变的
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尼亚加拉
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游戏播放器
其他插件依赖项(计划删除):
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移动器(FMoverDataStructBase所需)
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GameplayAbilities(用于 FScalableFloat)
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AnimationLocomotionLibrary(用于编辑器角色动画蓝图中的运动匹配)
可于 https://docs.gunsmithplugin.com/example-projects/
Gunsmith is still in Beta so bugs may be found. Please get in touch via Discord to receive support.
Important Links
Documentation – https://docs.gunsmithplugin.com/
Trailer – https://youtu.be/JlMLPOgzII8
Discord – https://discord.gg/25uEvSKjZx
Example Projects – https://docs.gunsmithplugin.com/example-projects
Plugin Roadmap – https://trello.com/b/x3dS85r2/gunsmith-roadmap
Gunsmith is Unreal’s first and only Rollback networking plugin built on top of the Network Prediction Plugin. Build and iterate on weapons in the custom editor and extend functionality easily with code or blueprint. Develop with confidence knowing that you are working with the most secure network model, keeping as much data as possible on the server.
Why Use Gunsmith?
If you’ve ever worked on a multiplayer shooting game, you’ve likely thought about making it server authoritative as keeping data on the client can be a security risk. However there is a lot of work required to get a game into a state where the server-authoritative rollback model can be iterated on. Gunsmith aims to reduce that initial hurdle and empower designers and programmers to get to the stage that really matters; making the game fun.
Features
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An extensible rollback and weapon system
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Easy to use attachment and attributes
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A custom editor window for fast design iteration
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Projectile and Beam Gun emitter types
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Dynamic crosshairs using the View Model plugin
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Can be extended in blueprint and code
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Mutable mesh support
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Easy to extend to other systems as it’s built on top of the Network Prediction Plugin
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Works with Mover out of the box
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An example project to get started quickly
Please read through our Known Issues before buying this plugin to ensure it fits the needs of your project.
Gunsmith仍处于测试阶段,因此可能会发现错误。 请通过Discord联系以获得支持。
重要连结
文件 – https://docs.gunsmithplugin.com/
拖车/拖车 – https://youtu.be/JlMLPOgzII8
不和谐 – https://discord.gg/25uEvSKjZx
示例项目 – https://docs.gunsmithplugin.com/example-projects
插件路线图 – https://trello.com/b/x3dS85r2/gunsmith-roadmap
枪匠 是虚幻的第一个也是唯一一个建立在网络预测插件之上的回滚网络插件。 在自定义编辑器中构建和迭代武器,并使用代码或蓝图轻松扩展功能。 自信地开发,知道您正在使用最安全的网络模型,在服务器上保留尽可能多的数据。
为什么要用枪匠?
如果您曾经在多人射击游戏上工作过,那么您可能已经考虑过将其作为服务器权威,因为在客户端上保留数据可能存在安全风险。 但是,要使游戏进入可以迭代服务器权威回滚模型的状态,需要做很多工作。 Gunsmith旨在减少最初的障碍,并使设计师和程序员能够进入真正重要的阶段;使游戏变得有趣。
特征
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可扩展的回滚和武器系统
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易于使用的附件和属性
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用于快速设计迭代的自定义编辑器窗口
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射弹和光束枪发射器类型
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使用视图模型插件的动态十字线
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可以在蓝图和代码中扩展
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可变网格支持
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易于扩展到其他系统,因为它建立在网络预测插件之上
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与搬运工一起工作
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快速入门的示例项目
请通读我们的 已知问题 在购买这个插件,以确保它适合您的项目的需要。

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