Code Modules:

  • DialogAssetEditorRuntime (Runtime Module)

  • DialogAssetEditor (Editor Module)

  • QuestAssetEditor (Editor Module)

Plugin’s content (Blueprint User Interface) dependencies :

  • Common UI Plugin

  • Enhanced Input Plugin (+ Enable Enhanced Input Support)

Number of Blueprints: 67+

Number of C++ Classes: 93+

Network Replicated: No

Supported Development Platforms: Windows (other Platforms not tested)

Supported Target Build Platforms: Windows (other Platforms not tested)

Documentation:

  • Discord support : Here

  • Written documentation : Available on the Discord server (purchase verification required)

  • Video tutorial (The current video tutorial covers the previous version. A new tutorial for the latest update is available for verified user on the discord server) : Here

Example Project: Available on the Discord server (purchase verification required)

Check the plugin’s roadmap: TRELLO

代码模块:

  • DialogAssetEditorRuntime(运行时模块)

  • DialogAssetEditor(编辑器模块)

  • QuestAssetEditor(编辑器模块)

插件的内容(蓝图用户界面)依赖关系 :

  • 通用UI插件

  • 增强的输入插件(+启用增强的输入支持)

蓝图数量:67+

C++类数:93+

网络复制:没有

支持的开发平台:Windows(其他未测试的平台)

支持的目标构建平台:Windows(未测试的其他平台)

文件:

  • 不和谐支持 : 这里

  • 书面文档:在Discord服务器上可用(需要购买验证)

  • 视频教程(当前视频教程涵盖了以前的版本。 最新更新的新教程可用于discord服务器上的验证用户) : 这里

示例项目:在Discord服务器上可用(需要购买验证)

检查插件的路线图: 特雷洛

Dialogue & Quest Master is a complete and flexible solution for managing dialogues and quests in your game. Designed for seamless integration into any project, it provides a powerful visual editor and advanced features to create immersive dialogues and a full quest system in minutes.

Check out the YouTube video showcasing the enhanced workflow of version 2.1 for an even smoother experience!

Join our Discord server to access documentation, get support, and connect with the community!

Demo of Dialogue & Quest Master 2.1 in the UE5 Matrix Awakens’ environment: YOUTUBE

Quick features overview video: YOUTUBE

Download and play the demo: WINDOWS

🔓 Full source code included – make the system your own, customize everything.

Built entirely in C++ and Blueprints for maximum extensibility.Perfect for studios needing full control or integration into custom pipelines.

Key Features:

Dialogue System
  • Node-based Dialogue Editor – Easily create and manage dialogues with a custom graph-based editor.

  • Conditional Dialogue – Set prerequisites for dialogue nodes to trigger specific lines.

  • Dialogue Actions – Execute actions when a dialogue reaches a certain point.

  • Metahuman Support – Compatible with Metahuman models and facial animations via Live Link or Metahuman Performance (UE5.5+).

  • Lip-Synced Dialogue & Animations – Play body and facial animations with dialogue lines.

  • Environmental Dialogues – Enable NPCs to have independent conversations when the player is nearby.

  • Skippable Dialogue Lines – Allow players to skip specific dialogue lines for better pacing.

  • Spatialized Voices – Enhance immersion by adjusting NPC voices based on their in-game position.

  • Sub-Dialogue Graph System – Organize dialogues into multiple interconnected files.

  • Warning System – Automatically detects missing voiceovers, animations, and other issues.

  • Dialogue Localization – Dialogues are based on Unreal’s FText type, making them fully localizable (translatable) using Unreal Engine’s built-in localization tool, allowing easy internationalization of your game.

🆕 Enhanced Dialogue Creation Workflow (v2.1)
  • Paste-to-Graph Feature – Instantly generate dialogue nodes by pasting raw dialogue text directly into the editor. Perfect for workflows involving LLMs like ChatGPT to speed up writing.

  • ElevenLabs Voice Integration – Generate character voices from text directly inside the dialogue editor using your own ElevenLabs API key.

  • Auto Facial Animation Linking – Automatically associate facial animations with voice audio files based on filename matching. Especially useful with UE5.5+ and MetaHuman Performance for facial animation from audio.

  • ARKit Compatibility for Custom Characters:A new tool has been added to integrate LiveLink ARKit animation curves into facial animations generated by MetaHuman Performance from audio. This maximizes compatibility with custom characters using ARKit blendshapes for facial animation.

Quest System
  • Node-based Quest Editor – Create and structure quests with an intuitive graph editor.

  • Quest Journal UI – A fully customizable journal for players to track active and completed quests.

  • Tracked Quest UI – Highlight specific quests for easier progression tracking.

  • Quest Notifications – Display real-time success and failure messages.

  • Built-in Quest Tasks – Includes objectives like reaching a location, talking to an NPC, and completing a statistic-based achievement.

Statistic System
  • Player Action Tracking – Track custom statistics such as items collected or enemies defeated.

  • Integrated with Quests & Dialogues – Use statistics to condition dialogues and quest progression.

Save System
  • Advanced Game State Management – Save and load the progress of dialogues, quests, and statistics.

Customizable UI
  • Centralized Configuration – A data asset allows full UI customization.

  • Fast Modification Tools – Quickly change colors, fonts, and backgrounds.

  • Controller Support – Dynamically displays controls based on the input device.

Optimized & Extensible
  • Improved Editors – Multi-node deletion for faster workflow.

  • Blueprint Extensibility – Easily create custom actions and conditions without modifying C++ code.

  • Configurable Input System – Uses Unreal Engine’s Input Mapping Context for full customization.

Dialogue & Quest Master is designed to fit any type of game, from narrative-driven RPGs to action-packed titles with dynamic interactions. With its intuitive editor and extensive features, it provides a complete solution to enrich your game’s storytelling experience.

Code Modules:

  • DialogAssetEditorRuntime (Runtime Module)

  • DialogAssetEditor (Editor Module)

  • QuestAssetEditor (Editor Module)

Plugin’s content (Blueprint User Interface) dependencies :

  • Common UI Plugin

  • Enhanced Input Plugin (+ Enable Enhanced Input Support)

Number of Blueprints: 67+

Number of C++ Classes: 93+

Network Replicated: No

Supported Development Platforms: Windows (other Platforms not tested)

Supported Target Build Platforms: Windows (other Platforms not tested)

Documentation:

  • Discord support : Here

  • Written documentation : Available on the Discord server (purchase verification required)

  • Video tutorial (The current video tutorial covers the previous version. A new tutorial for the latest update is available for verified user on the discord server) : Here

Example Project: Available on the Discord server (purchase verification required)

Check the plugin’s roadmap: TRELLO

对话与探索大师 是一个完整而灵活的解决方案,用于管理游戏中的对话和任务。 它专为无缝集成到任何项目而设计,提供强大的可视化编辑器和高级功能,可在几分钟内创建身临其境的对话和完整的任务系统。

查看 YouTube的 视频展示了2.1版本的增强工作流程,以获得更流畅的体验!

加入我们的 不和谐 服务器访问文档,获得支持,并与社区联系!

Ue5Matrix Awakens环境中的对话与任务大师2.1演示: YOUTUBE的

快速功能概述视频: YOUTUBE的

下载并播放演示: 窗户

▪包含完整源代码 -让系统成为你自己的,定制一切。

完全在C++和蓝图中构建,以实现最大的可扩展性.非常适合需要完全控制或集成到自定义管道中的工作室。

主要特点:

对话系统
  • 基于节点的对话编辑器 -使用自定义基于图形的编辑器轻松创建和管理对话。

  • 条件对话 -设置对话节点触发特定线路的先决条件。

  • 对话行动 -当对话达到某一点时执行动作。

  • 元人支持 -通过Live Link或Metahuman Performance(UE5.5+)与Metahuman模型和面部动画兼容。

  • 唇同步对话及动画 -播放身体和面部动画与对话线。

  • 环境对话 -当玩家在附近时,使Npc能够进行独立对话。

  • 可跳过的对话线 -允许玩家跳过特定的对话线以获得更好的起搏。

  • 空间化的声音 -根据游戏中的位置调整NPC声音,增强沉浸感。

  • 子对话图系统 -将对话组织成多个相互关联的文件。

  • 警告系统 -自动检测缺失的配音,动画和其他问题。

  • 对话本地化 -对话基于 虚幻的FText类型,使它们充分 本地化 (可翻译)使用虚幻引擎内置的本地化工具,让您的游戏轻松国际化。

◦增强的对话创建工作流(v2.1)
  • 粘贴到图形功能 -通过将原始对话文本直接粘贴到编辑器中,即时生成对话节点。 非常适合涉及像ChatGPT这样的Llm的工作流程,以加快写作速度。

  • ElevenLabs语音集成 –使用您自己的ElevenLabs API密钥直接在对话编辑器内从文本生成字符声音。

  • 自动面部动画链接 –根据文件名匹配自动将面部动画与语音音频文件相关联。 特别有用的UE5.5+和MetaHuman性能的面部动画从音频。

  • 自定义字符的ARKit兼容性:添加了一个新的工具来集成 LiveLink ARKit动画曲线 成由生成的面部动画 元人类表现 从音频。 这最大限度地提高了与 自定义字符 使用 ARKit blendshapes 用于面部动画。

任务系统
  • 基于节点的任务编辑器 -使用直观的图形编辑器创建和结构任务。

  • Quest期刊UI -一个完全可定制的日志,供玩家跟踪活动和完成的任务。

  • 跟踪任务UI -突出特定的任务,更容易的进展跟踪。

  • 任务通知 -显示实时成功和失败消息。

  • 内置任务任务 -包括目标,如到达一个地点,与NPC交谈,并完成基于统计的成就。

统计系统
  • 玩家动作追踪 -跟踪自定义统计信息,如收集的物品或敌人击败。

  • 与任务和对话集成 -使用统计条件对话和任务进展。

保存系统
  • 高级游戏状态管理 -保存并加载对话,任务和统计数据的进度。

可定制的UI
  • 集中式配置 -一个 数据资产 允许完全UI自定义。

  • 快速修改工具 -快速更改颜色,字体和背景。

  • 控制器支持 -基于输入设备动态显示控件。

优化和可扩展
  • 改进的编辑器 -多节点删除更快的工作流程。

  • 蓝图扩展性 -无需修改C++代码即可轻松创建自定义操作和条件。

  • 可配置输入系统 -使用虚幻引擎的 输入映射上下文 供完全定制。

对话与探索大师 是设计适合任何类型的游戏,从叙事驱动的Rp到具有动态交互的动作包装标题。 凭借其直观的编辑器和广泛的功能,它提供了一个完整的解决方案,以丰富您的游戏的故事体验。

代码模块:

  • DialogAssetEditorRuntime(运行时模块)

  • DialogAssetEditor(编辑器模块)

  • QuestAssetEditor(编辑器模块)

插件的内容(蓝图用户界面)依赖关系 :

  • 通用UI插件

  • 增强的输入插件(+启用增强的输入支持)

蓝图数量:67+

C++类数:93+

网络复制:没有

支持的开发平台:Windows(其他未测试的平台)

支持的目标构建平台:Windows(未测试的其他平台)

文件:

  • 不和谐支持 : 这里

  • 书面文档:在Discord服务器上可用(需要购买验证)

  • 视频教程(当前视频教程涵盖了以前的版本。 最新更新的新教程可用于discord服务器上的验证用户) : 这里

示例项目:在Discord服务器上可用(需要购买验证)

检查插件的路线图: 特雷洛

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