Features:

  • "Resolution" option allows you to choose a resolution from 2 to 4096;
  • "Lock Aspect Ratio" will keep your textures always 1:1, if you uncheck it you will be able to input different aspect ratios;
  • "Auto-reload Asset" option will reload all materials or assets in which the resized texture is being used to reload its "preview". With this option disabled you might need to restart your project to get the same effect (Although it might speed up the resizing process).
  • "Per Texture Resolution" option allows you to go through one by one of the selected textures and choose the desired resolution. This option will also automatically round textures not power of two to the nearest power of two (Example: 1525×2456 will become 1024×2048).

Number of Blueprints: 2

Input: None

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

特征:

  • “分辨率”选项允许您选择从2到4096的分辨率;
  • “锁定宽高比”将保持您的纹理始终为1:1,如果您取消选中它,您将能够输入不同的宽高比;
  • “自动重新加载资源”选项将重新加载使用调整大小的纹理重新加载其”预览”的所有材质或资源。 禁用此选项后,您可能需要重新启动项目以获得相同的效果(尽管它可能会加快调整大小的过程)。
  • “每个纹理分辨率”选项允许您逐个浏览所选纹理并选择所需的分辨率。 此选项还会自动将不是2的幂的纹理舍入到最接近的2的幂(例如:1525×2456将变为1024×2048)。

蓝图数目:2

输入:无

网络复制:没有

支持的开发平台:

Windows:是的

Mac:是的










Bug reports or feature suggestion: erosa3d@gmail.com

UPDATE 01-03-2024:

  • Fixed crashes in 5.2 and 5.3;

LATEST UPDATES:

  • Added “Skip non-power of two” option, when using the “Per Texture Resolution”;
  • Added functionality to set all sizes to half of the current value, when using the “Per Texture Resolution”;
  • Added missing 16×16 input.
  • In the “non-per texture resolution” mode, textures aren’t being upscaled anymore, if the input resolution is higher than the texture resolution. In the per-texture mode you can still upscale if you wish.

UPDATE 10-08-2022:

  • Added progress bar and small delay between processing, to avoid overloading the memory and crashing;

IMPORTANT: Use it with caution when dealing with multiple files in big projects, sometimes the engine doesn’t fully load the texture before reducing, so it’s important to double-check before saving (you can revert them before saving in case you notice reducing issues).

This blueprint utility allows you to resize textures directly in the editor, without the need of exporting, editing and importing again. It includes the options to:

  • Choose a resolution from 2 to 4096 (with support for different aspect ratios);
  • Use a “per texture resolution” option, which allows you to go one by one at the selected textures and choose the desired resolution. This option will also automatically round textures not power of two to the nearest power of two (Example: 1525×2456 will become 1024×2048).
  • “Auto-reload” option will reload all materials or assets in which the resized texture is being used to reload its “preview”. With this option disabled you might need to restart your project to get the same effect (Although it might speed up the resizing process).

To open the utility, right-click on the file “BU_TextureResizer” and select “Run Editor Utility Widget”.

IMPORTANT: Check the product images to be sure to enabled the required plugins.

错误报告或功能建议:erosa3d@gmail.com

更新01-03-2024:

  • 修复了5.2和5.3中的崩溃;

最新更新:

  • 增加了”跳过非两次方”选项,当使用”每纹理分辨率”;
  • 增加了使用”每个纹理分辨率”时将所有大小设置为当前值的一半的功能;
  • 添加缺少16×16输入。
  • 在”非每纹理分辨率”模式下,如果输入分辨率高于纹理分辨率,则纹理不再被放大。 在每纹理模式下,如果您愿意,您仍然可以升级。

更新10-08-2022:

  • 增加了进度条和处理之间的小延迟,以避免超载内存和崩溃;

重要提示:在处理大型项目中的多个文件时要小心使用,有时引擎在减少之前没有完全加载纹理,所以在保存之前仔细检查是很重要的(你可以在保存之前恢复它们,以防你注意到减少问题)。

此蓝图实用程序允许您直接在编辑器中调整纹理大小,而无需再次导出、编辑和导入。 它包括以下选项:

  • 选择从2到4096的分辨率(支持不同的宽高比);
  • 使用”每个纹理分辨率”选项,它允许您逐个选择所选纹理并选择所需的分辨率。 此选项还会自动将不是2的幂的纹理舍入到最接近的2的幂(例如:1525×2456将变为1024×2048)。
  • “自动重新加载”选项将重新加载使用调整大小的纹理重新加载其”预览”的所有材质或资源。 禁用此选项后,您可能需要重新启动项目以获得相同的效果(尽管它可能会加快调整大小的过程)。

要打开实用程序,请右键单击文件”BU_TextureResizer”并选择”运行编辑器实用程序小部件”。

重要提示:检查产品图像,以确保启用所需的插件。

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