Unreal Runtime Editor Templete

虚幻运行时编辑器模板

Code Modules:

  •  RuntimeEditorLite : RuntimeEditorLite , Level Editor Main Module
  • RuntimeEditorStyle: Runtime Style Module
  • RuntimeEditorCore : Core Module for Runtime Editor
  • RuntimePropertyEditor : Runtime property Editor Module

Number of Blueprints:0

Number of C++ Classes:38

Network Replicated: No

Supported Development Platforms: Desktop

Supported Target Build Platforms: Desktop

Documentation: https://github.com/byTangs/RuntimeEditorDocumentation

Example Project:Example, [ you need download and enable this plugin]

ExecutableFile: ExecutableFile

Update V0.2:

  • Runtime Property Editor Update: TMap.TArray,TSet Supported; ClampMetaData Supported;

Update V0.3:

  • Runtime Property Editor Update: Object Supported,UClass Supprted;

Update V0.4:

  • Multi Viewport

V0.5 Coming Soon:

Update Outputlog,DetailsView

代码模块:

  •  RuntimeEditorLite:RuntimeEditorLite,关卡编辑器主模块
  • RuntimeEditorStyle:运行时样式模块
  • RuntimeEditorCore:运行时编辑器核心模块
  • RuntimePropertyEditor:运行时属性编辑器模块

蓝图数量:0

蓝图数量C++ 类:38

网络复制:否

支持的开发平台:桌面

支持的目标构建平台:桌面

文档:https://github.com/byTangs/RuntimeEditorDocumentation

示例项目:示例,[您需要下载并启用此项目插件]

可执行文件:可执行文件

更新V0.2:

  • 运行时属性编辑器更新:支持TMap.TArray、TSet;支持 ClampMetaData;

更新 V0.3:

  • 运行时属性编辑器更新:支持对象,支持 UClass;

更新 V0.4:

  • 多视口

V0.5 即将推出:

更新输出日志,详细信息查看

this is a unreal engine runtime editor template, you can development for software,such as Twinmotion;

Feature

  • Docking Save And Restore
  • Placement DockTab ,Drag And Drop,such as UE5 Editor
  • Outliner ,support search ,such as UE5 Editor
  • Outputlog,such as UE5 Editor
  • Runtime Property Editor,such as UE5 Editor, support category metadata ,displayname metadata

More Meta data will be supported later

such as ClampMin , ClampMax ,AllowMetaClass etc…

Currently not supported TSet,TArray,TMap ,will be supported in the next release;

you can use Property Editor anywhere in runtime,such as runtime world setting or your global setting

  • Run Game Mode
  • ToolBar And Menu Bar

Upcoming Feature:

  • Runtime Transform Gizmo ,such as UE5 Editor
  • Runtime Redo And Undo
  • Runtime Multi Viewport ,such as Static Mesh Preview
  • More Meta Data for Runtime Property Editor
  • Runtime UMG Designer
  • Runtime World Serialization and Deserialization
  • Script Support , such as support Lua

SHOWCASE

这是一个虚幻引擎运行时编辑器模板,可以为Twinmotion等软件进行开发;

功能

  • 对接保存和恢复
  • 放置DockTab,拖放,如UE5编辑器
  • 大纲视图,支持搜索,如UE5编辑器
  • 输出日志,如UE5编辑器
  • 运行时属性编辑器,如UE5编辑器,支持类别元数据、显示名称元数据

稍后将支持更多元数据

如ClampMin、ClampMax、AllowMetaClass等…

目前不支持的TSet、TArray、TMap,将在下一个版本中支持;

您可以在运行时的任何地方使用属性编辑器,例如运行时世界设置或您的全局设置

  • 运行游戏模式
  • 工具栏和菜单栏

即将推出的功能

  • 运行时变换Gizmo,例如UE5编辑器
  • 运行时重做和撤消
  • 运行时多视口,例如静态网格体预览
  • 运行时属性编辑器的更多元数据
  • 运行时UMG设计器
  • 运行时世界序列化和反序列化
  • 脚本支持,例如支持Lua

展示

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