




Unreal Runtime Editor Templete
虚幻运行时编辑器模板
Code Modules:
- RuntimeEditorLite : RuntimeEditorLite , Level Editor Main Module
- RuntimeEditorStyle: Runtime Style Module
- RuntimeEditorCore : Core Module for Runtime Editor
- RuntimePropertyEditor : Runtime property Editor Module
Number of Blueprints:0
Number of C++ Classes:38
Network Replicated: No
Supported Development Platforms: Desktop
Supported Target Build Platforms: Desktop
Documentation: https://github.com/byTangs/RuntimeEditorDocumentation
Example Project:Example, [ you need download and enable this plugin]
ExecutableFile: ExecutableFile
Update V0.2:
- Runtime Property Editor Update: TMap.TArray,TSet Supported; ClampMetaData Supported;
Update V0.3:
- Runtime Property Editor Update: Object Supported,UClass Supprted;
Update V0.4:
- Multi Viewport
V0.5 Coming Soon:
Update Outputlog,DetailsView
代码模块:
- RuntimeEditorLite:RuntimeEditorLite,关卡编辑器主模块
- RuntimeEditorStyle:运行时样式模块
- RuntimeEditorCore:运行时编辑器核心模块
- RuntimePropertyEditor:运行时属性编辑器模块
蓝图数量:0
蓝图数量C++ 类:38
网络复制:否
支持的开发平台:桌面
支持的目标构建平台:桌面
文档:https://github.com/byTangs/RuntimeEditorDocumentation
示例项目:示例,[您需要下载并启用此项目插件]
可执行文件:可执行文件
更新V0.2:
- 运行时属性编辑器更新:支持TMap.TArray、TSet;支持 ClampMetaData;
更新 V0.3:
- 运行时属性编辑器更新:支持对象,支持 UClass;
更新 V0.4:
- 多视口
V0.5 即将推出:
更新输出日志,详细信息查看
this is a unreal engine runtime editor template, you can development for software,such as Twinmotion;
Feature:
- Docking Save And Restore
- Placement DockTab ,Drag And Drop,such as UE5 Editor
- Outliner ,support search ,such as UE5 Editor
- Outputlog,such as UE5 Editor
- Runtime Property Editor,such as UE5 Editor, support category metadata ,displayname metadata
More Meta data will be supported later
such as ClampMin , ClampMax ,AllowMetaClass etc…
Currently not supported TSet,TArray,TMap ,will be supported in the next release;
you can use Property Editor anywhere in runtime,such as runtime world setting or your global setting
- Run Game Mode
- ToolBar And Menu Bar
Upcoming Feature:
- Runtime Transform Gizmo ,such as UE5 Editor
Runtime Redo And Undo- Runtime Multi Viewport ,such as Static Mesh Preview
- More Meta Data for Runtime Property Editor
Runtime UMG DesignerRuntime World Serialization and DeserializationScript Support , such as support Lua
这是一个虚幻引擎运行时编辑器模板,可以为Twinmotion等软件进行开发;
功能:
- 对接保存和恢复
- 放置DockTab,拖放,如UE5编辑器
- 大纲视图,支持搜索,如UE5编辑器
- 输出日志,如UE5编辑器
- 运行时属性编辑器,如UE5编辑器,支持类别元数据、显示名称元数据
稍后将支持更多元数据
如ClampMin、ClampMax、AllowMetaClass等…
目前不支持的TSet、TArray、TMap,将在下一个版本中支持;
您可以在运行时的任何地方使用属性编辑器,例如运行时世界设置或您的全局设置
- 运行游戏模式
- 工具栏和菜单栏
即将推出的功能:
- 运行时变换Gizmo,例如UE5编辑器
运行时重做和撤消- 运行时多视口,例如静态网格体预览
- 运行时属性编辑器的更多元数据
运行时UMG设计器运行时世界序列化和反序列化脚本支持,例如支持Lua

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