Feature :

  • Set of tools to help you implement rewind time logic
  • Rewind Skeletal Meshes, Static Meshes, Geometry Collections, Niagara Systems, Projectiles, Cameras, Gameplay Tag, Delays, Timers, custom Variables or Structs and more
  • Rewind all actors simultaneously or specific actors independently
  • Seamless Niagara integration (via ready-to-use macros)
  • Event-driven system with delegates for syncing gameplay, UI and AI
  • Sub-frame interpolation for smooth rewinding even in slow motion

Content:

Number of Blueprint: 3
Number of Macro Library: 1
Number of Blueprint Interface: 3
Number of C++ Class: 3
Number of Subsystem: 1
Number of C++ Function Library: 1

Code Modules : RewindTimeSystemModule (Runtime)

Complete Demo Included:
Number of Level: 1

Number of Blueprint: 27
Number of Animation: 1
Number of Niagara Systems: 3
Number of Material: 4
Number of Texture: 5

Number of Static Mesh: 2

Number of GeometryCollection: 2

⚠ Demo Level shows how to rewind Behavior Tree AI and State Tree AI.
Therefore, the GameplayStateTree plugin is required for the Demo Level to work properly.

Network Replicated : No
Supported Target Build Platforms : Windows

Supported Development Platforms : Windows

Documentation : here

 

功能:

  • 工具集帮助您实现倒带时间逻辑
  • 倒带骨架网格物体、静态网格物体、几何集合、Niagara 系统、投射物、摄像机、游戏标签、延迟、计时器、自定义变量或结构以及更多
  • 同时回放所有演员独立特定演员
  • 无缝Niagara集成(通过现成的宏)
  • 事件驱动系统,带有代理,用于同步游戏、UI和AI
  • 子帧插值即使在慢动作中也能平滑倒带

内容:

蓝图数量:3
宏库数量:1
蓝图接口数量:3
C++类数量:3
子系统数量: 1
C++ 函数库数量:1

代码模块:RewindTimeSystemModule(运行时)

包含完整演示:
关卡数量:1

蓝图数量:27
动画数量:1
Niagara 系统数量:3
材质数量:4
纹理数量: 5

静态网格体数量:2

几何集合数量:2

⚠演示关卡展示了如何倒带行为树 AI 和状态树 AI。
因此,演示关卡需要 GameplayStateTree 插件才能正常工作。

网络复制:无
支持的目标构建平台: Windows

支持的开发平台:Windows

文档:此处

 

Rewind Time System – Advanced Time Manipulation Framework

The Rewind Time System is a flexible framework designed for developers who want full control over time-rewind mechanics in Unreal Engine. It provides a toolbox of Blueprint components, interfaces and helper macros to let you implement custom rewind logic tailored to your project. Watch the demo video to see the system in action and discover amazing features !

This is not a plug-and-play asset.

Demo video : here
Documentation : here
For any question/suggestion/feedback/support join my discord : here

Core capabilities:

  • Rewind Skeletal Meshes, Static Meshes, Geometry Collections, Niagara Systems, Projectiles, Cameras, Gameplay Tag, Delays, Timers, custom Variables or Structs and more
  • Rewind all actors simultaneously or specific actors independently
  • Seamless Niagara integration (via ready-to-use macros)
  • Event-driven system with delegates for syncing gameplay, UI and AI
  • Sub-frame interpolation for smooth rewinding even in slow motion

Requirements:

  • Intermediate knowledge of Blueprint scripting (parts of the system are written in C++ but everything is exposed to Blueprint)
  • Basic understanding of Unreal Engine’s component system.

This system is ideal for developers building custom gameplay mechanics or puzzle systems where time control is needed.

I recommand to read the documentation before purchasing.

Content:

Number of Blueprint: 3
Number of Macro Library: 1
Number of Blueprint Interface: 3
Number of C++ Class: 3
Number of Subsystem: 1
Number of C++ Function Library: 1

Network Replicated : No
Supported Platforms : Windows

Complete Demo Included:
Number of Level: 1

Number of Blueprint: 27
Number of Animation: 1
Number of Niagara Systems: 3
Number of Material: 4
Number of Texture: 5

Number of Static Mesh: 2

Number of GeometryCollection: 2

⚠ Demo Level shows how to rewind Behavior Tree AI and State Tree AI.
Therefore, the GameplayStateTree plugin is required for the Demo Level to work properly.

 

时间倒带系统 – 高级时间操纵框架

时间倒带系统是一个灵活的框架,专为想要完全控制虚幻引擎中的时间倒带机制的开发人员而设计。它提供了一个包含蓝图组件、接口和辅助宏的工具箱,让您可以实现为您的项目量身定制的自定义倒带逻辑。观看演示视频,了解系统的运行情况并发现令人惊叹的功能!

不是即插即用资产

演示视频:此处
文档:此处
如有任何问题/建议/反馈/支持,请加入我的不和谐:此处

核心功能:

  • 倒带骨架网格物体、静态网格物体、几何集合、Niagara 系统、射弹、摄像机、游戏标签、延迟、计时器、自定义变量或结构等等
  • 同时倒带所有演员特定演员独立
  • 无缝Niagara集成(通过即用型宏)
  • 事件驱动系统,具有用于同步游戏玩法、UI和AI的代理
  • 子帧插值,即使在慢速情况下也能平滑倒带运动

要求:

  • 中级蓝图脚本知识(系统的部分内容是用C++编写的,但所有内容都暴露于蓝图)
  • 对虚幻引擎组件有基本了解系统。

此系统非常适合开发人员构建需要时间控制的自定义游戏机制或谜题系统

我建议阅读购买前的文档

内容:

蓝图数量:3
宏库数量: 1
蓝图接口数量:3
C++类数量:3
子系统数量:1
C++函数库数量:1

网络复制:无
支持平台:Windows

包含完整演示:
级别数量:1

蓝图数量: 27
动画数量:1
Niagara 系统数量:3
材质数量:4
纹理数量:5

静态网格体数量:2

几何集合数量:2

⚠ 演示关卡展示了如何倒带 AI 行为树和 AI 状态树。
因此,需要 GameplayStateTree 插件演示级别才能正常工作。

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