Features:

  • Procedural walking and turning

  • Procedural wall climbing

  • Movement prediction

  • A fully rigged skeletal mesh

  • A heavily commented animation blueprint

  • A heavily commented character blueprint

  • Well-organized data structures

Number of Blueprints: 3

Input: Keyboard and Mouse

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: No

Showcase Link: https://www.youtube.com/watch?v=NCJY1Fu3hNs

Important/Additional Notes:

功能:

  • 程序化行走和转弯

  • 程序化爬墙

  • 运动预测

  • 完全装配的骨架网格物体

  • 备受好评的动画蓝图

  • 备受好评的角色蓝图

  • 组织良好的数据结构

蓝图数量:3

输入:键盘和鼠标

网络复制:否

支持的开发平台:

  • Windows:是

  • Mac:否

展示链接:https://www.youtube.com/watch?v=NCJY1Fu3hNs

重要/其他注:

Showcase :

English https://youtu.be/NCJY1Fu3hNs

中文 https://www.bilibili.com/video/BV1L4x2zrESE/?share_source=copy_web&vd_source=2bccec62a3941c259cdec41ede6ce634

Model : https://sketchfab.com/3d-models/hand-wednesday-addams-c1c703bd0a444857bb7c391c41e4d67d

Yeah, I know — UE5.6 introduced Locomotor, which makes achieving similar results much simpler.
But procedural animation will never go out of style.
In fact, compared to an experimental, black-box system like Locomotor, wouldn’t you rather truly understand the logic and methods behind procedural animation — so you’re ready to ride the wave when it finally matures? (Given Epic’s development pace, that day seems very close!)

Well, let me introduce — Procedural Walking Hand!
A project built entirely in Blueprints, packed with detailed comments!

It features:

  1. A fully procedurally driven system — no animations at all

  2. Predicted landing positions and IK adaptation

  3. Good deformation and rigging

  4. Wall detection and basic wall climbing

  5. 100% Blueprint implementation with heavily commented

展示

英文 https://youtu.be/NCJY1Fu3hNs

中文 https://www.bilibili.com/video/BV1L4x2zrESE/?share_source=copy_web&vd_source=2bccec62a3941c259cdec41ede6ce634

型号:https://sketchfab.com/3d-models/hand-wednesday-addams-c1c703bd0a444857bb7c391c41e4d67d

是的,我知道 – UE5.6 引入了Locomotor,这使得实现类似的结果变得更加简单。
但是程序性动画永远不会过时。
事实上,与像Locomotor这样的实验性黑盒系统相比,您难道不想真正了解程序性动画背后的逻辑和方法吗?以便在它最终成熟时准备好乘风破浪? (考虑到 Epic 的开发速度,这一天似乎非常接近!)

好吧,让我介绍一下 — 程序行走手
一个完全用蓝图构建的项目,包含详细信息评论

它的特点

  1. 完全程序驱动的系统 – 根本没有动画

  2. 预测着陆位置IK适应

  3. 良好的变形和装配

  4. 墙壁检测基本攀爬

  5. 100%蓝图实现大量评论

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