




Rigged: No (Rig included only on .blend version)
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 20
Number of characters: 1
Vertex counts: 11.408
Triangles: 22.094
LODs: No
Number of Unique Static Meshes: 2 (Rest, Dead)
Collision: Yes for Static Meshes (auto-generated)
Number of Materials: 1
Material Instances: 1
Number of Textures: 3 main + 6 additional
Textures types:
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main: BaseColor, AO_Roughness_Metal, Normal – you can use only these three textures to get the look of the assets that you see in the screenshots.
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additional: AO, Cavity, Convex, Curve, Thickness, MatId
Texture Resolutions: 4096×4096
Supported Development Platforms: Created and tested with windows 64bit
绑定:否(仅在.blend版本中包含绑定)
绑定到史诗骨架:否
动画:是
动画数量:20
角色数量:1
顶点数: 11.408
三角形:22.094
LOD:否
唯一静态网格体数量:2(静止、死亡)
碰撞:静态网格体有(自动生成)
材质数量:1
材质实例: 1
纹理数量:3 个主纹理 + 6 个附加纹理
纹理类型:
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主要:BaseColor、AO_Roughness_Metal、Normal – 您只能使用这三个纹理来获得您在
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附加:AO、腔、凸、曲线、厚度、MatId
纹理分辨率:4096×4096
支持的开发平台:使用 Windows 64 位创建和测试
This creature of flesh and bone is a born hunter, often striking in packs of several individuals. The unique structure of its paws grants it remarkable speed across rugged rocky terrain. With unwavering patience, it can lie in wait in ambush for hours, poised to unleash a swift and merciless attack, tearing its prey to shreds!
Bone Raptor – Demo video on YouTube!
Features
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20 animations
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.Blend files include low poly and high poly models!
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.Blend files include skeleton and rig
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Perfect for game developing!
Animation list:
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Death
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GetHit
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Hit (Bite, Left hand, Right hand, Both hands)
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Idle
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Roar
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Walk(x4 – Left, Right, Bask, Forward)
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From Rest to Walk (x4)
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From Walk to Rest (x4)
Triangles count – 22.094
__________________
Feel free to contact me for support!
这种有血有肉的生物是天生的猎人,经常成群结队地袭击。其爪子的独特结构使其能够在崎岖的岩石地形上以惊人的速度行驶。凭借坚定不移的耐心,它可以埋伏数小时,准备发动迅速而无情的攻击,将猎物撕成碎片!
功能
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20 个动画
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。混合文件包括低多边形和高多边形模型!
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。混合文件包括骨架和装备
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非常适合游戏开发!
动画列表:
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死亡
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GetHit
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击中(咬、左手、右手、双方)双手)
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闲置
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咆哮
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行走(x4 – 左、右、晒、前)
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从休息到行走(x4)
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从行走到休息(x4)
三角形计数 – 22.094
__________________
请随时与我联系以获取支持!

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