Features:

  • Over 100 blueprints for faster level creation
  • Building blueprint system that generates building exteriors/interiors with 160+ parameters
  • 20 different styled buildings
  • Multiple drivable cars with paint control
  • Spline blueprints for highways, sidewalks, fences etc.
  • Scattering systems for foliage, debris, distance cities etc.
  • 880+ different post apocalyptic themed assets
  • Advanced materials with multiple customizable parameters
  • 4,2 square kilometer example level with dynamic lighting and rainy weather option
  • 4 layer landscape material with adaptive tessellation and distance based macro details
  • Example level with optimized dynamic lighting and landscape
  • Library of high quality tiling textures

Number of Unique Meshes: 880

Collision: Yes, automatically and manually generated

Vertex Count: 200-500 000 depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 354

Number of Textures: 613

Texture Resolutions:

4K (71)

2K (361)

1K (151)

512 (8)

256 (22)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Documentation, Video Showcase

功能:

  • 超过 100 个蓝图,可加快关卡创建速度
  • 建筑蓝图系统,可生成具有 160 多个参数的建筑外部/内部
  • 20 种不同风格的建筑
  • 多辆可驾驶汽车,具有油漆控制功能
  • 高速公路、人行道、围栏等的样条蓝图
  • 散射系统
  • 880 多种不同的后世界末日主题资产
  • 具有多个可自定义参数的高级材质
  • 具有动态照明和阴雨天气选项的 4.2 平方公里示例关卡
  • 具有自适应镶嵌和基于距离的宏观细节的 4 层景观材质
  • 具有优化的动态照明和景观的示例关卡
  • 高质量库平铺纹理

独特网格数量:880

碰撞:是,自动和手动生成

顶点数:200-500 000,取决于资源

LOD:是,3-4,取决于资源

材质和材质实例数量:354

数量纹理:613

纹理分辨率:

4K (71)

2K (361)

1K (151)

512 (8)

256 (22)

支持的开发平台:

Windows:是

Mac:否

文档:文档视频展示

Video Showcase

Huge 4,2 square kilometer environment with over 100 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers, fences etc. Scattering systems that handle everything from debris scale to far away cities. 

A library with almost 900 different post apocalyptic styled assets for abandoned cities, suburbs and industrial areas. Drivable cars, props and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome. 

Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.

Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.

This pack contains assets from post apocalyptic packs such as Post Apocalyptic Refinery, Post Apocalyptic City, Post Apocalyptic DistrictPost Apocalyptic Vehicles, Post Apocalyptic Rifle, Post Apocalyptic Desert Trees are using PivotPainter for wind. Blueprints are not built with networking in mind, will not work with static lighting due to instanced meshes.

This product supports Nanite and Lumen for Unreal Engine 5.1+

Lumen documentation Link

Nanite documentation Link

Vehicles require ChaosVehiclesPlugin

视频展示

巨大的 4.2 平方公里环境,拥有超过 100 个蓝图,有助于加快关卡创建过程并保持性能优化。建筑系统,可生成不同类型的建筑物,具有超过 160 多个变量,可更改窗户、人行道、尺寸、颜色等。具有各种系统的样条蓝图,有助于创建高速公路、交通分隔线、围栏等。散射系统可处理从碎片规模到遥远城市的一切。 

一个图书馆,拥有近 900 种不同的后世界末日风格的资产,包括废弃的城市、郊区和工业区。可驾驶的汽车、道具甚至家具等。包还包括周围森林生物群落的树叶和岩石等自然资产。 

示例关卡使用世界分区和景观材质,该材质具有四个不同的图层,使用高质量纹理、基于距离的宏观细节、坡度和虚拟纹理支持 + 景观草。材料支持苔藓/污垢/损坏和潮湿层。各种材质层被转换为材质函数,以便于编辑,并且资产正在使用材质实例。

包还附带一个示例播放器,其中包含与车辆、物品、门等交互的逻辑。

此包包含来自后世界末日包的资产,例如 后世界末日炼油厂后世界末日城市后世界末日区帖子世界末日载具后世界末日步枪后世界末日沙漠 树正在使用 PivotPainter 来风力。蓝图在构建时并未考虑到网络,并且由于实例网格而无法使用静态光照。

本产品支持 Unreal Engine 5.1+ 的 Nanite 和 Lumen

Lumen 文档 链接

Nanite 文档链接

车辆需要ChaosVehiclesPlugin

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