Number of Blueprints:

  • 2 Blueprints
  • 14 Widget Blueprints
  • 4 Data Tables (optional usage)
  • 4 Enumerations
  • 42 Textures
  • 1 Level
  • 18 Materials (12 Material Instances and 6 Materials)
  • 1 Render Target
  • 1 Save Game
  • 6 Structs
  • +Demo folder that contains some assets from epic's starter content.

*All the icons (keyboard icons and tab icons) were made by me.

Input: Mouse and keyboard

  • W, A, S and D to move the camera
  • X to create the icon
  • R to reset the camera position
  • T to reset the object rotation
  • Mouse left button to rotate the object
  • Mouse wheel to zoom in/out

Network Replicated: No

Supported Development Platforms:

Windows: Yes

蓝图数目:

  • 2蓝图
  • 14小部件蓝图
  • 4个数据表(可选用法)
  • 4项枚举数
  • 42纹理
  • 1级
  • 18个材质(12个材质实例和6个材质)
  • 1渲染目标
  • 1保存游戏
  • 6结构
  • +演示文件夹,其中包含epic入门内容中的一些资源。

*所有的图标(键盘图标和标签图标)都是我做的。

输入:鼠标和键盘

  • W,A,S和D来移动相机
  • X创建图标
  • R重置相机位置
  • T重置对象旋转
  • 鼠标左键旋转对象
  • 鼠标滚轮放大/缩小

网络复制:没有

支持的开发平台:

Windows:是的










This asset allows you to quickly create icons for your assets, whether they are static meshes, skeletal meshes or blueprint actors. These icons can have a transparent background, solid color, or a texture. Square or custom size. 100% made in blueprints.

Preview video V1.00 (youtube) | Demo (Google Drive — executable)

Documentation (YouTube – How to use) | Documentation (written)

Tutorials playlist (Youtube)

Q&A

*Make sure to apply the sRGB fix shown in the video/docs if you're using the "import" function (it will allow you to save the created icons within the editor).

*ATTENTION: THE "IMPORT TO PROJECT" FUNCTION DOESN'T WORK AS EXPECTED ON UNREAL ENGINE 5.4 (EXPORT FUNCTION DOES WORK AS INTENDED). DUE TO THE ENGINE UPDATE, THIS FUNCTION SAVES YOUR ICONS INTO CONTENT/ICONGENERATOR/MAPS INSTEAD OF THE CHOSEN "LOCAL FOLDER PATH". AN UPDATE WILL BE RELEASED AS SOON AS THIS ISSUE IS FIXED.

*NOTES:

  • Update 1.01: Added a searchable box function. You can see how it works here.
  • Update 1.02: Added a box to change the mesh materials (works with static meshes and skeletal meshes). You can check a preview here.
  • Update 1.03: Orthographic camera option, improved pixel effect, silhouette, improved item placement on screen and more, already available in the demo below. You can check a preview here.
  • Update 1.04: Added "move camera" using mouse right button to improve precision (WASD keep working for the same function).
  • Update 1.05 released: Added foreground option, autosearch for animations (in the animations tab, when a skeletal mesh is selected), ambient occlusion support and settings, more light options.

Assets can be loaded in the following ways:

  • Via data tables, where you add assets manually;
  • Via specific folders, where you choose the folders which the assets should be searched.
  • Via auto search, where all the assets of your project (static meshes and skeletal meshes) are loaded automatically.

You can adjust parameters such as camera position, item rotation, output folder, background, post process, light, etc. (check the images above, the preview video or the documentation for more information). Pure effects may not work correctly with transparent background.

Features:

  • Create icons for static meshes 
  • Create icons for skeletal meshes
  • Create icons for blueprints (like blueprints with particles)
  • Adjust the background: scale, transparency, color, texture
  • Adjust the post process while editing
  • Export icons in different formats (you can choose the folder)
  • Automatically import icons to the project (works only for power of two textures, like 16px, 32px, 64px etc.)
  • Control skeletal mesh animations to make icons from it
  • Export icons for all the meshes via bulk export.

(All with or without transparent background)

此资源允许您为资源快速创建图标,无论它们是静态网格体、骨架网格体还是蓝图actor。 这些图标可以具有透明背景、纯色或纹理。 方形或自定义尺寸。 100%用蓝图制作。

预览视频V1.00(youtube) | 演示(谷歌驱动器-可执行文件)

文档(YouTube-如何使用) | 文件(书面)

教程播放列表(Youtube)

问答

*如果您使用”导入”功能(它将允许您在编辑器中保存创建的图标),请确保应用视频/文档中显示的sRGB修复程序。

*注意:”导入到项目”功能在虚幻引擎5.4上无法按预期工作(导出功能确实按预期工作)。 由于引擎更新,此功能将您的图标保存到CONTENT/ICONGENERATOR/MAPS中,而不是选择的”本地文件夹路径”。 修复此问题后,将立即发布更新。

*注意事项:

  • 更新1.01:添加了可搜索框功能。 你可以在这里看到它是如何工作的.
  • 更新1.02:增加了一个框来改变网格材料(工作与静态网格和骨架网格). 您可以查看预览 这里.
  • 更新1.03:正射相机选项,改进的像素效果,轮廓,改进的项目放置在屏幕和更多,已经在下面的演示。 您可以查看预览 这里.
  • 更新1.04:增加了”移动相机”使用鼠标右键提高精度(WASD保持工作相同的功能)。
  • 更新1.05发布:增加了前景选项,动画自动搜索(在动画选项卡中,当选择骨架网格体时),环境遮挡支持和设置,更多的光线选项。

资产可以通过以下方式加载:

  • 通过数据表,您可以在其中手动添加资产;
  • 通过特定文件夹,您可以在其中选择应该搜索资产的文件夹。
  • 通过自动搜索,自动加载项目的所有资源(静态网格体和骨架网格体)。

您可以调整相机位置,项目旋转,输出文件夹,背景,后期处理,光线等参数。 (检查上面的图像,预览视频或文档以获取更多信息)。 纯效果在透明背景下可能无法正常工作。

特征:

  • 为静态网格体创建图标 
  • 为骨架网格体创建图标
  • 为蓝图创建图标(如带有粒子的蓝图)
  • 调整背景:比例,透明度,颜色,纹理
  • 在编辑时调整后期处理
  • 导出不同格式的图标(您可以选择文件夹)
  • 自动导入图标到项目(仅适用于两个纹理的力量,如16px,32px,64px等。)
  • 控制骨架网格体动画以从中制作图标
  • 通过批量导出导出所有网格体的图标。

(所有有或没有透明背景)

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