Features:

  • Allows the player to move around the ground with the actor, using a variety of different options for control inputs as well as adjustments to how the actor will handle itself.
  • Automatically rotates to the surface bellow it, and levels out when in the air.
  • Hover Controller requires a camera and hover sources in the parent actor. A hover source is any component with the appropriate keyword in its name, these will control how the actor hovers over various surfaces.
  • Hovercraft art asset, includes textures and masks with materials allowing for a customizable look.
  • Ability to stick to and orient hover actor to certain surfaces using Sticky Hover Mode.

Includes 2 actor component Blueprints and 6 pawn Blueprints. 

Hover_Controller (actor component) 

Camera_controller (actor component) 

Demo_Hovercrafts (4 pawns) 

Overview_Hovercrafts (2 pawns)

Includes 2 Static Meshes: 

-Hover Chassis: 7982 vertices.

-Fan: 1877 vertices.

(All Meshes use automatically generated collisions)

2 Master Materials, 3 Instance Materials

6 Textures

Input: The Demo Project Is set up to use Mouse and Keyboard. You can set up whatever inputs you may want though.

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Full Documentation: https://docs.google.com/document/d/1gBqm70OuFl-LBPtpGtsZfL_94fAZ5KK8AHV0aLteDF8/edit?usp=sharing

特征:

  • 允许玩家与actor一起在地面上移动,使用各种不同的选项来控制输入以及对actor自身处理方式的调整。
  • 自动旋转到表面波纹它,并水平时,在空气中。
  • 悬停控制器需要父actor中的摄像机和悬停源。 悬停源是名称中包含适当关键字的任何组件,它们将控制actor悬停在各种表面上的方式。
  • 气垫船艺术资产,包括纹理和面具与材料允许一个可定制的外观。
  • 能够坚持和定向悬停actor到某些表面使用粘性悬停模式。

包括2个actor组件蓝图和6个pawn蓝图。 

Hover_Controller(actor组件) 

Camera_controller(actor组件) 

Demo_Hovercrafts(4卒) 

概述_hovercrafts(2卒)

包括2个静态网格: 

-悬停底盘:7982顶点.

-风扇:1877顶点.

(所有网格都使用自动生成的碰撞)

2主材料,3实例材料

6纹理

输入:演示项目设置为使用鼠标和键盘。 您可以设置您可能想要的任何输入。

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Windows

完整文件: https://docs.google.com/document/d/1gBqm70OuFl-LBPtpGtsZfL_94fAZ5KK8AHV0aLteDF8/edit?usp=sharing










Demo Video

Sticky Hover Video

Documentation

Discord

Contains: 

-Hover Controller

-Camera Controller 

-Demo Hovercraft Assets 

The main part of this pack is an actor component that can be dropped into a Blueprint and with just a few naming rules on other components, allow the player to control the actor and move it around like a hover craft or such. Be it an anti grav tank, an actual hovercraft, or a mage floating on a pig, you can make it playable with this controller. There are many options included, to help make sure that you can make the actor feel and control how you want it to as well. This is an easy out of the box controller pack to let you make whatever art assets you have quickly become something you can easily play with, emphasizing simplicity and ease of use.

This controller is also made so it can be deactivated and activated as is needed, this can allow it to be replaced with another controller should it also be compatible with this approach (see my other controllers). For example, you could have an actor flying around like a plane and then upon getting close to the ground transform into a hovering unit, letting you quickly and easily swap between different types of controllers to give you more flexibility in what types of interesting actors you can create for your game.

Features:

  • Allows the player to move around the ground with the actor, using a variety of different options for control inputs as well as adjustments to how the actor will handle itself.

  • Automatically rotates to the surface bellow it, and levels out when in the air.

  • Hover Controller requires a camera and hover sources in the parent actor. A hover source is any component with the appropriate keyword in its name, these will control how the actor hovers over various surfaces.

  • Hovercraft art asset, includes textures and masks with materials allowing for a customizable look.

  • Ability to stick to and orient hover actor to certain surfaces using Sticky Hover Mode.

演示视频

粘滞悬停视频

文件

不和谐

包含: 

-悬停控制器

-相机控制器 

-演示气垫船资产 

这个包的主要部分是一个actor组件,它可以放到蓝图中,并且只需对其他组件使用一些命名规则,玩家就可以控制actor并像悬停飞行器那样移动它。 无论是反坦克,实际的气垫船,还是漂浮在猪上的法师,您都可以使用此控制器播放。 有很多选项包括在内,以帮助确保您可以让演员感觉和控制您想要的方式。 这是一个简单的开箱即用的控制器包,让你做任何艺术资产,你已经迅速成为你可以轻松地玩的东西,强调简单和易于使用。

这个控制器也是这样做的,所以它可以根据需要被停用和激活,这可以允许它被另一个控制器替换,如果它也与这种方法兼容(见我的其他控制器)。 例如,你可以让一个actor像飞机一样飞来飞去,然后在接近地面时变成一个悬停单元,让你快速轻松地在不同类型的控制器之间交换,让你更灵活地为游戏创建哪些类型的有趣的actor。

特征:

  • 允许玩家与actor一起在地面上移动,使用各种不同的选项来控制输入以及对actor自身处理方式的调整。

  • 自动旋转到表面波纹它,并水平时,在空气中。

  • 悬停控制器需要父actor中的摄像机和悬停源。 悬停源是名称中包含适当关键字的任何组件,它们将控制actor悬停在各种表面上的方式。

  • 气垫船艺术资产,包括纹理和面具与材料允许一个可定制的外观。

  • 能够坚持和定向悬停actor到某些表面使用粘性悬停模式。

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