Expansive and efficient collection of carefully constructed blueprint nodes
精心构造的蓝图节点的广泛而高效的集合
Features: (Please include a full, comprehensive list of the features of the product)
- Quick System Implementation
- QOL (Quality Of Life) Nodes
- Extensive Blueprint Communications
- Easy Blueprint Readability
- Workflow Enhancement
Current list of nodes
- Hit Result Shortcuts (We broke off every variable from the “break hit result” node to allow for smaller and more compact blueprint graphs)
- Get Scene Component Trace Points
- Get Character Movement Component As State
- Find Item Valid
- Contains Item Valid
- Get Float/Integer As Percentage
- Integer Map Ranged Clamped/Unclamped
- Get Scene Component Vector Specified
- Random Color
- Random Vector In Range
- Get Array Target Length
- Get Map Target Length
- Do Once Timer Reset
- Do N Equal
- Get All Actors At Location
- Get Neighboring Actor
- Get Input Direction
- Get Distance Between Vectors
- Convert Unreal Units To
Number of Blueprints: 7 (36 nodes Including Break Hit Result Nodes)
Input: (Keyboard & Mouse, Gamepad)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation (Please refer to the Node Demo Document above for node explanations)
Support: bytecanvasdesigns@gmail.com (Please feel free to reach out with any questions you have)
Important/Additional Notes: Prior Blueprint Knowledge is advised
特点:(请包括一个完整的,全面的产品功能列表)
- 快速系统实施
- QOL(生活质量)节点
- 广泛的蓝图通信
- 简单的蓝图可读性
- 工作流程增强
当前节点列表
- 命中结果快捷方式(我们从”中断命中结果”节点中分离了每个变量,以允许更小更紧凑的蓝图图表)
- 获取场景组件跟踪点
- 获取角色移动组件作为状态
- 查找项目有效
- 包含有效项目
- 获取浮点数/整数百分比
- 整数映射范围夹紧/未夹紧
- 获取指定的场景分量向量
- 随机颜色
- 范围内的随机向量
- 获取数组目标长度
- 获取地图目标长度
- 做一次定时器复位
- 做N相等
- 让所有演员都到现场
- 获取邻近的演员
- 获取输入方向
- 获取向量之间的距离
- 将虚幻单位转换为
蓝图数量:7个(36个节点,包括中断命中结果节点)
输入:(键盘和鼠标,游戏手柄)
网络复制:(否)
支持的开发平台:
视窗:(是)
Mac:(是)
文件 (节点说明请参考上面的节点Demo文档)
支持:bytecanvasdesigns@gmail.com (如有任何问题,请随时与我们联络)
重要/附加注意事项: 建议事先了解蓝图
Blueprint Plus is our attempt at improving upon the blueprints system in unreal engine. The goal with Blueprint Plus is to enhance your workflow and iteration time with anything blueprint related. Our vision for Blueprint Plus was to provide you with an affordable and versatile set of blueprint nodes to improve and max out production time whether that is prototyping or creating a complete game. From simple QOL (Quality Of Life) nodes that we personally feel speed up iteration time to complete mathematical nodes to easily implement into pre-existing blueprints. This collection of nodes will forever be expanding as we discover more useful nodes!
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Blueprint Plus是我们在虚幻引擎中改进蓝图系统的尝试。 Blueprint Plus的目标是使用与蓝图相关的任何内容来增强工作流程和迭代时间。 我们对Blueprint Plus的愿景是为您提供一组经济实惠且功能多样的蓝图节点,以改进和最大限度地利用生产时间,无论是原型制作还是创建完整的游戏。 从我们个人觉得加快迭代时间的简单QOL(生活质量)节点到完成数学节点,轻松实现到预先存在的蓝图中。 随着我们发现更多有用的节点,这个节点集合将永远扩展!
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