Features:

  • A highly configurable drop shadow effect to assist players in judging their character’s position in 3D space

  • Includes a Blob Shadow alternative for fans of 90s-era platformers (and who isn’t?)

Includes:

  • Demo map

  • 1 Actor Component Blueprint

  • 2 Float Curves for tweaking the effect

  • 2 Decal Materials (Drop Shadow & Blob Shadow)

Input: Keyboard/Mouse/Gamepad

Network Replicated: No

Supported Development Platforms: Windows 32/64-bit, MacOS

Note: This effect doesn’t use lights. Instead, it employs material-based trickery, a low-resolution render texture and a decal component to ‘fake’ an orthographic shadow.

Platformer Drop Shadow is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have a question about the system and how it works, please reach out to support@techarthub.com.

特征:

  • 一个高度可配置的阴影效果,以帮助玩家判断他们的角色在3D空间的位置

  • 包括90年代平台游戏粉丝的Blob Shadow替代品(谁不是?)

包括:

  • 示范地图

  • 1Actor组件蓝图

  • 2个用于调整效果的浮动曲线

  • 2贴花材料(阴影和斑点阴影)

输入: 键盘/鼠标/游戏手柄

网络复制: 非也。

支持的开发平台: Windows32/64位,MacOS

注: 此效果不使用灯光。 相反,它使用基于材质的诡计、低分辨率渲染纹理和贴花组件来”伪造”正投影。

平台游戏下拉阴影通过蓝图注释和变量/函数描述在内部进行文档化,您可以通过以下方式找到更多文档 以下连结. 如果您对系统及其工作原理有疑问,请联系 support@techarthub.com.




Overview video: https://youtu.be/-bQTRdumKaU

Playable demo: https://drive.google.com/file/d/1U7Bf8qA7uXASu-23WkeYIGnCuDckckRA

Documentation: https://www.techarthub.com/platformer-drop-shadow-documentation/

In any game that involves platforming, being able to accurately judge depth and distance is something players need to be able to execute instinctively. In 3D space this is even more important!

Platformer Drop Shadow is a set of materials and Blueprint functions that will create a dynamic drop (or blob!) shadow underneath your characters whenever they’re in the air to help you judge their position. The effect is very customizable, and has been designed to appear only when needed and to be as unobtrusive as possible so as to not clash with the actual lighting in your levels.

If you have any questions or would like to request changes/updates, please reach out. If something doesn’t seem right to you, you’re likely not the only one!

Email: support@techarthub.com

Discord: https://discord.gg/9gg8qARMYX

Update history:

  • 2.3 (2024-04-24) Small fixes, 5.4 release

  • 2.2 (2023-09-16) Decoupled the Decal and Scene Capture Components from the shadow casting Actor to better support changes to roll and pitch.

  • 2.1 (2023-08-20) Fixed a bug that was causing the shadow not to draw when the subject’s position was in -Z

  • 2.0 (2023-02-26) More values exposed for greater control, All logic moved into its own Actor Component, Enhanced Input supported added for UE5.1+

  • 1.1 (2022-03-29) Small fixes, 5.0 release

  • 1.0 (2022-03-28) Initial 4.26-4.27 release

This project was generously supported by my Patrons at www.patreon.com/techarthub

概览短片: https://youtu.be/-bQTRdumKaU

可玩演示: https://drive.google.com/file/d/1U7Bf8qA7uXASu-23WkeYIGnCuDckckRA

文件: https://www.techarthub.com/platformer-drop-shadow-documentation/

在任何涉及平台化的游戏中,能够准确判断深度和距离是玩家需要能够本能地执行的事情。 在3D空间中,这一点更加重要!

Platformer Drop Shadow是一组材质和蓝图函数,它们将创建动态拖放(或blob!)每当你的角色在空中时,都会在他们的下面阴影,以帮助你判断他们的位置。 效果是非常可定制的,并且被设计为仅在需要时出现,并且尽可能不引人注目,以免与关卡中的实际照明发生冲突。

如果您有任何问题或想要求更改/更新,请联系。 如果你觉得有些不对劲,你可能不是唯一一个!

电邮: support@techarthub.com

不和谐: https://discord.gg/9gg8qARMYX

更新历史:

  • 2.3 (2024-04-24)小修正,5.4发布

  • 2.2 (2023-09-16)将贴花和场景捕捉组件与阴影投射Actor解耦,以更好地支持滚动和俯仰的更改。

  • 2.1 (2023-08-20)修正主体位置在-Z时导致阴影无法绘制的错误

  • 2.0 (2023-02-26)为了更好的控制而公开了更多的值,所有逻辑都移到自己的Actor组件中,为UE5.1+添加了增强的支持输入

  • 1.1 (2022-03-29)小修正,5.0版本

  • 1.0 (2022-03-28)初始4.26-4.27版本

这项计划得到了我的赞助人的慷慨支持。 www.patreon.com/techarthub

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