System Features:
- Combat Drone
- AI (designed in blueprint)
- AI Movement (Always following a target)
- AI Sensing
- Actor class validator (Parent and Child)
- Skill Cooldown
- Working Standalone Game
- Combat Skill
- Skill Setup
- Combat fire timer
Blueprints
- Drone Component
- Drone Pawn
- Function Library
Mesh
Drone Skeletal Mesh
- LODs: 3 Levels
- Textures: 4K
- Animations: 13
Combat Skill Static Mesh
- LODs: NO
- Textures: 2K
Input: Keyboard, Mouse
Supported Development Platforms
Windows: Yes
Others: No tested
Visit our web page to contact us.
系统特性:
- 战斗无人机
- AI(蓝图设计)
- AI运动(始终跟随目标)
- 人工智能传感
- Actor类验证器(父级和子级)
- 技能冷却时间
- 工作独立游戏
- 战斗技巧
- 技能设置
- 战斗消防计时器
蓝图
- 无人机组件
- 无人机卒
- 函数库
网格;网格
无人机骨架网格
- Lod:3级
- 材质:4K
- 动画:13
战斗技能静态网格
- Lod:不
- 材质:2K
输入:键盘,鼠标
支持的开发平台
Windows:是的
其他:没有测试
访问我们的网页与我们联系。





Combat Drone is a BP component that works together with a BP Flying Paw and that can be controlled from a Character, all system features and AI logic was designed in Blueprints.
All sounds and particles are included in the asset and there are for demonstration purpose, you can modify them as you
like.
战斗无人机是BP组件,与BP飞行爪子一起工作,可以从角色控制,所有系统功能和AI逻辑都是在蓝图中设计的。
所有的声音和粒子都包含在资产中,并且有演示的目的,你可以修改它们,因为你
就像。
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。

评论(0)