Features:
- A Health Component that can manage a large number of different health systems on a single actor, with specific rules for each of them allowing for weak spots, shields, or independently destroyable parts of an actor.
- A customizable health bar actor that can be set up as a child actor to show the health values of an actor.
- A Blueprint Interface for sending damage events to and from actors as well as their health components.
- A series of demonstration actors that show how you can setup the Health_BP component to fulfill a variety of roles.
Number of Blueprints: 13
10 Actors, 1 BPI, 1 UI Widget, 1 Game Mode
Input: None required, though demo uses keyboard and mouse inputs.
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1MCiw4dzZCuVtX7v7DFxyeDLshbwStUFqDgMfqFHcsdM/edit?usp=sharing
Tutorial: https://www.youtube.com/watch?v=pBXspjf1i5M&list=PLAgvMMfMQH2O1-YfsKXSwcFK2bvVg7UrP&index=20
特征:
- 一个健康组件,可以在单个actor上管理大量不同的健康系统,每个系统都有特定的规则,允许一个actor的薄弱环节、盾牌或可独立破坏的部分。
- 可自定义的运行状况栏actor,可设置为子actor,以显示actor的运行状况值。
- 一个蓝图接口,用于向actor发送和从actor发送损害事件及其运行状况组件。
- 一系列演示actor,演示如何设置Health_BP组件以完成各种角色。
蓝图数目:13
10个演员,1个BPI,1个UI小部件,1个游戏模式
输入:不需要,虽然演示使用键盘和鼠标输入.
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
文件: https://docs.google.com/document/d/1MCiw4dzZCuVtX7v7DFxyeDLshbwStUFqDgMfqFHcsdM/edit?usp=sharing
教程: https://www.youtube.com/watch?v=pBXspjf1i5M&list=PLAgvMMfMQH2O1-YfsKXSwcFK2bvVg7UrP&index=20
The core of this system is the Health_BP actor component, a component that can be dropped into any actor and can manage its health with a large variety of options and in a standardized system. What types of options could you possibly have for health you ask? Well a lot as it turns out. Everything from having spots that take more damage to armor values or elemental resistances or weaknesses, or having multiple health pools on the same actor for different parts of it, or perhaps with one acting as a shield while the other is the underlying health. This component allows you to create a number of Health Elements on a single component that can each allow for their own unique values on how they behave or interact with other Health Elements or the parent actor. Simply tell it what part of the actor was hit, with how much damage, and with what types of modifiers and this system can take care of the rest. This makes it useful for simple single health bar actors with nothing special about them, to large bosses with layered shielding and multiple destructible parts.
This package also includes a blueprint interface that allows for a standardized method of sending damage information from one actor to another, with greater detail and options than is allowed by Unreals inbuilt damage system. However the individual parts of this package are open ended enough to allow for you to in most cases tie them into whatever other setups you may have. For the full details on all the options included and exactly how to use this product, please read the documentation.Features:
-
A Health Component that can manage a large number of different health systems on a single actor, with specific rules for each of them allowing for weak spots, shields, or independently destroyable parts of an actor.
-
A customizable health bar actor that can be set up as a child actor to show the health values of an actor.
-
A Blueprint Interface for sending damage events to and from actors as well as their health components.
-
A series of demonstration actors that show how you can setup the Health_BP component to fulfill a variety of roles.
该系统的核心是Health_BP actor组件,该组件可以放入任何actor,并可以在标准化系统中使用多种选项管理其运行状况。 你问的健康有哪些选择? 结果很好。 一切从对护甲值或元素抗性或弱点造成更多伤害的斑点,或者在同一个actor的不同部分上有多个生命池,或者可能一个充当盾牌,而另一个是潜在的生命 此组件允许您在单个组件上创建许多健康元素,每个元素都可以允许它们自己的唯一值,说明它们与其他健康元素或父actor的行为或交互方式。 简单地告诉它演员的哪一部分被击中,有多少伤害,以及什么类型的修饰符和这个系统可以照顾其余的。 这使得它对于简单的单一健康酒吧演员没有什么特别的,对于具有分层屏蔽和多个可破坏部分的大型老板很有用。
这个包还包括一个蓝图接口,它允许将伤害信息从一个actor发送到另一个actor的标准化方法,具有比Unreals内置伤害系统所允许的更多细节和选项。 然而,这个包的各个部分是开放的,足以让您在大多数情况下将它们绑定到您可能拥有的任何其他设置中。 有关包含的所有选项的完整详细信息以及如何使用此产品,请阅读文档。特征:
-
一个健康组件,可以在一个actor上管理大量不同的健康系统,每个系统都有特定的规则,允许一个actor的薄弱点、盾牌或可独立破坏的部分。
-
可自定义的运行状况栏actor,可设置为子actor,以显示actor的运行状况值。
-
一个蓝图接口,用于向actor发送和从actor发送损害事件及其运行状况组件。
-
一系列演示actor,演示如何设置Health_BP组件以完成各种角色。
评论(0)