A fully customizable template for creating your own Real Time Strategy Shooter Game with a working cover system and real-time navigation

一个完全可定制的模板创建您自己的实时战略射击游戏与工作封面系统和实时导航

Features:

  •  Click to move in and out of cover
  • Friendly and enemy squad spawning with custom squad sizes
  • Can add soldier(s) to squad at run-time
  • Working cover system for friendly and enemy soldiers
  •  Attributes for all soldiers (full list of attributes above)
  • Green spheres to indicate where soldiers will move
  • Movement snaps to cover when mouse is near a compatible cover source
  • Fully customizable – All values used in game are variables that can be changed in development
  • Multiple preset squad types to choose from

To add your own weapons and fx, simply go to the Soldier_Character Blueprint and set the “Gun” component’s mesh to your skeletal mesh asset. Then change the “Firing Animation” and “Reload Animation” variables to your gun animations (also add particle notifies to your animations).

NOTE: YOU MUST PLACE AT LEAST ONE SPAWN POINT FOR EACH TEAM AND ONE COVER SPOT FOR EACH TEAM (they both have a variable called “Friendly” exposed on spawn, you need to tick one of each) FOR THE SPAWN AND COVER SYSTEMS TO WORK

Camera Controls:

Middle mouse button – Rotate Camera

Mouse Wheel – Zoom In/Zoom Out

WASD – Move Camera

Number of Blueprints: 14

Input: Mouse

Network Replicated: No

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: Windows, MacOS, Android, iOS

特征:

  •  点击以移入和移出封面
  • 友好和敌人小队产卵与自定义小队大小
  • 可以在运行时将士兵添加到小队
  • 友军和敌方士兵的工作掩护系统
  •  所有士兵的属性(以上属性的完整列表)
  • 绿色球体表示士兵将移动的位置
  • 当鼠标靠近兼容的复盖源时,移动卡合以复盖
  • 完全可定制-游戏中使用的所有值都是可以在开发中更改的变量
  • 多种预设小队类型可供选择

要添加自己的武器和特效,只需转到Soldier_Character蓝图并将”Gun”组件的网格体设置为骨架网格体资源。 然后更改”射击动画”和”重新加载动画”变量到你的枪动画(也添加粒子通知到你的动画)。

注意:您必须为每个团队放置至少一个产卵点,为每个团队放置一个掩护点(他们都有一个名为”友好”的变量在产卵时暴露,您需要勾选其中一个),以便产卵和掩护系统工作

相机控制:

鼠标中键-旋转相机

鼠标滚轮-放大/缩小

WASD-移动相机

蓝图数目:14

输入:鼠标

网络复制:没有

支持的开发平台:Windows、MacOS

支持的目标构建平台:Windows、MacOS、Android、iOS










Demo Video

——————– Update 1.1 ————————————————————-

  • Box Selection
  • Different unit classes for unit variations rather than keeping stats in parent class
  • Multiple weapons for different units
  • Camera moves faster when zoomed out

——————————————————————————————–

The RTS Shooter template is designed to give a solid foundation to work from for any combat-based RTS. This template will save you hours of work, and it is easy to integrate with other asset packs, particularly the RTS packs with building systems. This project will run smoothly without affecting your game’s quality, even with 200+ soldiers on screen it stays above 60 FPS. Each soldier and each squad has fully customizable stats, and every value used in the computation of the game is a variable that can be tweaked in development to suit your game-style. The soldiers’ stats are:

  • Health
  • Damage
  • Accuracy
  • Range
  • Rate Of Fire
  • Movement Speed
  • Squad Capacity
  • Magazine Size
  • Reload Time

You can create your own units with their own custom stats

DOES NOT INCLUDE PARTICLES AND SOUND – Guns and FX used in promo video are from this FREE PLUGIN

演示视频

——————– 更新1.1 ————————————————————-

  • 盒子选择
  • 不同的单元类用于单元变化,而不是在父类中保留统计信息
  • 不同单位的多种武器
  • 缩小时相机移动速度更快

——————————————————————————————–

RTS Shooter模板旨在为任何基于战斗的Rts提供坚实的基础。 此模板将节省您的工作时间,并且很容易与其他资产包集成,特别是与构建系统的RTS包。 这个项目将顺利运行,而不会影响你的游戏质量,即使有200多名士兵在屏幕上它保持在60FPS以上。 每个士兵和每个小队都有完全可定制的统计数据,游戏计算中使用的每个值都是一个变量,可以在开发中进行调整以适应您的游戏风格。 士兵的统计是:

  • 健康
  • 损坏
  • 准确度
  • 范围
  • 射速
  • 移动速度
  • 小队容量
  • 杂志尺寸
  • 重新加载时间

您可以创建自己的单位与自己的自定义统计

不包括粒子和声枪和FX用于宣传视频是从这个 免费插件

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