Features:
- Fully Custom number of soldier
- Real-time movement
Number of Blueprints: 3 (character, AI and test images)
Number of CPP: 2 (1 .h and 1 .cpp)
Input: base + inside blueprint
Documentation: In project
Video of exemple (v1): https://youtu.be/_BCttLs_R60
Meshs: 3 meshs from the “particle Effects” learn section (warSpoil)
- SM_Cave_WarSpoils_Helmet
- SM_Cave_WarSpoils_Shield
- SM_Cave_WarSpoils_Sword
特征:
- 完全自定义士兵人数
- 实时移动
蓝图数目:3(角色,AI和测试图像)
CPP数目: 2 (1 .h和1。cpp)
输入: 基地+内部蓝图
文件: 在项目中
豁免短片(v1): https://youtu.be/_BCttLs_R60
网格/网格: “粒子效果”学习部分的3个网格(warSpoil)
- SM_Cave_WarSpoils_Helmet
- SM_Cave_WarSpoils_Shield
- Sm_cave_warspoils_剑
Update 2.0:
* You can have differents formations from images now
Hello,
I propose a blueprint script that will allow you to have soldiers who will follow you everywhere on different formations.
On 4 different positions (v1):
- Square
- Line
- V Shape
- Random
The video:
It includes 3 meshs from the ” particles effects” project in the learn section. (warSpoil)
- SM_Cave_WarSpoils_Helmet
- SM_Cave_WarSpoils_Shield
- SM_Cave_WarSpoils_Sword
For the updated version :
I use 64×64 images to work with black and white.
Compression Setting : VectorDisplacementmap(RGBA8)
TestPointsPattern is your savior that can make your life easy.
Test button to test your config
- Scaling for spacing the soldier
- Near equals to adjusts the detection
- X/Y debug line put the number of lines
- Radius distance is to detect the closest point on segment ( check debug to understand)
- Near equal leader is to detect the red pixel
- Leader to check if there a leader or not
- leader space will let you put soldier closer to you
Have fun understanding the behavior, it’s only here to give you an exemple of how you can work with this system.
更新2.0:
*你现在可以有不同的结构从图像
你好!,
我建议一个 蓝图脚本 这样你就可以 士兵们 谁会 在不同的地方跟随你 编队.
在4个不同的位置(v1):
- 广场
- 行
- V形
- 随机的
视频:
它包括学习部分”粒子效果”项目中的3个网格。 (warSpoil)
- SM_Cave_WarSpoils_Helmet
- SM_Cave_WarSpoils_Shield
- Sm_cave_warspoils_剑
对于更新版本 :
我使用64×64图像来处理黑白。
压缩设置 : VectorDisplacementmap(RGBA8)
TestPointsPattern是你的救世主,可以让你的生活变得轻松。
测试按钮来测试你的配置
- 缩放以间隔士兵
- 接近等于调整检测
- X/Y调试行把行数
- 半径距离是检测线段上最近的点(检查调试以了解)
- 接近相等的领导是检测红色像素
- 领导检查是否有领导
- 领袖空间会让你把士兵离你更近
有乐趣理解的行为,它只是在这里给你一个如何使用这个系统的例子。
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