Features:
- New type of asset Tech Tree
- Editor graph designer for tech trees
- Widget representing provided Tech Tree
- Example project with three different trees (horizontal, vertical, custom round)
- 11 technologies defined
- 18 textures
Code Modules:
- TechTree (Runtime) – contains Model (data which are serialized), TechnologyTree, TechnologyTreeManager
- TechTreeEditor (Editor) – module responsible for editor node extension and asset definition
Number of Blueprints: 9 (5 BP, 4 widgets)
Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)
Network Replicated: Yes
Supported Platforms: Win32, Win64, Mac, Linux
Documentation: https://docs.google.com/document/d/1ZEXM7QMiv2RURMgrcfSiPEbthYC0mu79rwewh1HTAUU
Example Project (5.0): https://drive.google.com/file/d/1rc8-nh8A0d31S8OqmCc-uwWP8-QtdVye
Example Project (4.24) https://drive.google.com/file/d/11UdbExm0JrKD34Vmyx9YEhRGXtqIQLIA
特征:
- 新型资产科技树
- 技术树的编辑器图形设计器
- 代表提供的技术树的小部件
- 具有三种不同树的示例项目(水平,垂直,自定义圆形)
- 已定义的11项技术
- 18纹理
代码模块:
- TechTree(Runtime)-包含Model(序列化的数据),TechnologyTree,TechnologyTreeManager
- TechTreeEditor(Editor)-负责编辑器节点扩展和资产定义的模块
蓝图数量:9(5BP,4小部件)
C++类数:26-7(运行时)/19(编辑器)
网络复制:是
支持平台:Win32,Win64,Mac,Linux
文件: https://docs.google.com/document/d/1ZEXM7QMiv2RURMgrcfSiPEbthYC0mu79rwewh1HTAUU
示例项目(5.0): https://drive.google.com/file/d/1rc8-nh8A0d31S8OqmCc-uwWP8-QtdVye
示例项目(4.24) https://drive.google.com/file/d/11UdbExm0JrKD34Vmyx9YEhRGXtqIQLIA
Video preview – watch video before making final decision
Support Thread – ask questions, request updates
Documentation – check details
Astro Colony Demo is using Tech Tree Designer for it’s technology tree.
Graph Editor Extension for defining Widget Graphs for both layout and logic.
Easy to use editor
- Feels like any other build-in Unreal graph editor
- Add new nodes for tech / skills wherever you want
- Edit properties by selecting node
- Change layout style – background, lines, arrows, widget for nodes and many others
- Get widget ready to use in UMG and Runtime!
Flexible
- Define your own skill struct or use the ones that already exists in your game
- Render tech / skill tree as you like by creating your own UMG widget for use in the skill tree, derived from a special UMG Widget providing everything you need.
In Game
- New Skill Tree Asset type for use in game
- A Slate and UMG widget renders the tree in game, you can add them anywhere in your UI
- Every function you need to work with skill trees will exposed to blueprints
- Save and load the state of a tech / skill tree in a regular Unreal Save Game without trouble
视频预览 -在做出最终决定之前观看视频
支持线程 -提出问题,要求更新
文件 -查看详情
Astro Colony演示 正在使用技术树设计器来制作它的技术树。
图形编辑器扩展,用于为布局和逻辑定义小部件图形.
易于使用的编辑器
- 感觉就像任何其他内置的虚幻图形编辑器
- 在任何你想要的地方添加新的技术/技能节点
- 通过选择节点编辑属性
- 更改布局样式-背景,线条,箭头,节点的小部件和许多其他
- 让小部件准备在UMG和运行时使用!
灵活
- 定义自己的技能结构或使用游戏中已经存在的技能结构
- 通过创建自己的UMG小部件以在技能树中使用来呈现技术/技能树,该小部件来自一个特殊的UMG小部件,提供您需要的一切。
在游戏中
- 游戏中使用的新技能树资源类型
- 一个Slate和UMG小部件在游戏中呈现树,您可以在UI的任何地方添加它们
- 你需要使用技能树的每个函数都将暴露给蓝图
- 在普通的虚幻保存游戏中保存和加载技术/技能树的状态,无需麻烦
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