Visitor Features:
- Spawning/Despawning
- Arrival time Intervals
- AI system for visitors to fulfill their needs.
- Spouse and children spawning
- React to, and produce Garbage
- Stats deplete and rating to park change over time
- Information tags and thoughts on the park
- Length of stay adjusts from factors.
Building Features:
- Shops have unique item sold list
- Choose the stocked products and pricing
- Buildings have custom traces for placements
- Overlap prevention of chosen objects
- Z offset and rotations
- Buildings power toggleable.
- Easy to add New buildings/objects
- Upkeeps on powered structures
- Paths added and are desired by visitors.
Overall Park Features:
- An easily expandable “Pedia”
- Customizable buttons
- Time of Day, Month, and Year (functional with third party skyspheres)
- Time Dilation and pause
- Income and Expense System
- Automatic navmesh updates
- Open/Close Park
- Easy expandable options for buildings
- Star Rating updates from visitors experience
- 3rd Person Controllable Player with build functionality
- Multi-Save/Load/Delete System
- Staff can be hired/fired
AND MORE…
2D Icons: >160
Static Meshes: 46
Number of Blueprints: ~17
Child Blueprints and Widgets: ~80
Input: Mouse and Keyboard
Network Replicated: No
Documentation: Link
访客功能:
- 产卵/产卵
- 到达时间间隔
- 人工智能系统为游客满足他们的需要.
- 配偶及子女产卵
- 反应,并产生垃圾
- 随着时间的推移,公园的统计消耗和评级会发生变化
- 关于公园的信息标签和想法
- 逗留时间根据因素进行调整。
建筑物特色:
- 商店有独特的商品销售清单
- 选择库存产品和定价
- 建筑物具有用于放置的自定义跟踪
- 预防所选对象的重叠
- Z偏移和旋转
- 建筑物电源可切换。
- 易于添加新的建筑物/对象
- 动力结构的维修
- 路径添加并由访问者所需。
公园整体特色:
- 一个易于扩展的”佩迪亚”
- 可自定义按钮
- 日、月、年的时间(与第三方天球一起使用)
- 时间扩张和暂停
- 收入和费用系统
- 自动navmesh更新
- 开放/关闭公园
- 易于扩展的建筑物选项
- 游客体验的星级更新
- 具有构建功能的第三人称可控播放器
- 多保存/加载/删除系统
- 员工可以被雇用/解雇
还有更多。..
2D图标:>160
静态网格:46
蓝图数量:~17
子蓝图和小部件:~80
输入:鼠标和键盘
网络复制:没有
文件: 连结
Dream of making your own Zoo builder game? Or how about a theme park game? Tycoon Template is a big jumpstart for anyone looking to build a zoo, rollercoaster, theme park, circus, industrial builder game which relies on visitors, finances, debts, and attractions.
The majority of this template works with data tables, enums, and child blueprints of the building actor. This makes it very quick and easy to add additional buildings, structures, or objects to your game in just minutes. With fully commented and detailed blueprints, there is pointers on how to modify the code within the blueprint to quick switching.
The Tycoon Template is slightly more aimed towards zoo building, however, it covers a vast majority of the mechanics required for a rollercoaster or theme park. All current “attractions” can be converted to theme park, zoo or other locations for visitors to satisfy their needs.
Demo Demo for V1.2
Version 1.2 Changes (NEW)
- Visitors have a pricing markup threshold, with some “Rich Visitors” having extended price ranges.
- Visitors produce garbage from foods bought at the canteen/kiosks. Restaurants do not.
- Visitors will throw garbage on ground if no cans are nearby
- Visitors react to garbage on the ground, affecting park ratings
- Visitors have “thoughts” on the park (ie: pricing, cleanliness)
- Garbage cans can overflow, producing garbage on the ground
- Can hire staff, along with fire/promote/train them
- Unhappy staff quit jobs, janitors pick up garbage and return to garbage sheds
- Staff take breaks to regenerate their happiness, etc.
- Raises give staff a higher stressor load and help keep them happy for longer
- Staff training increases their efficiency, and keeps them happier, also increases the stress load allowed
- BUG FIX: Seating bug fixed
- Wages are included in monthly expenses
- Save system update includes all extra and new features
- Some statistics are now displayed in building tabs
- New buildings available
- Custom building Data Table, allowing addition of buildings without worry about being deleted when updating
Version 1.1 Changes
- Upgrade to control system, now utilizing input mapping context enhanced inputs.
- Paths added, promoting visitors to follow trails, but still allows free will to take short cuts if wanted.
- Multi-Save/Load/Delete system
- Precise placement option as well as snapping to grid
- Visitors will now rest at benches as well as inside restaurants.
- Building placement system updated to allow any tracing for placement wanted.
- 3rd person character added to play in third person while building your park or in standard view.
BONUS: The template comes with an additional 160+ AI created icons and a few buildings made all by myself to help you get started. Fonts, and some icons in images not included
NOTICE: While the asset is designed to take out as much coding as possible, this asset is not designed for beginners to unreal engine. A fair amount of blueprint knowledge is expected. A 34 page document has been constructed, explaining the core functionality and how the asset can be used to make sure that the usage and possibilities are clearly known. AI for animal behavior and animals themselves are not provided in this template if planning a zoo.
梦想制作自己的动物园建设者游戏? 或者主题公园游戏怎么样? 大亨模板是一个大的jumpstart任何人都希望建立一个动物园,过山车,主题公园,马戏团,工业建设者游戏依赖于游客,财政,债务和景点。
此模板的大部分使用数据表、枚举和构建actor的子蓝图。 这使得它非常快速和容易添加额外的建筑物,结构,或对象到您的游戏在短短几分钟。 有了完整的注释和详细的蓝图,有关于如何修改蓝图中的代码以快速切换的指针。
大亨模板稍微针对动物园建设,但是,它涵盖了过山车或主题公园所需的绝大多数机制。 所有当前的”景点”都可以转换为主题公园,动物园或其他地点,供游客满足他们的需求。
示范 V1.2的演示
版本1.2更改(新)
- 游客有一个定价加价门槛,一些”富有的游客”有扩大的价格范围。
- 游客从食堂/售货亭购买的食物中产生垃圾。 餐馆没有。
- 如果附近没有罐头,游客会把垃圾扔在地上
- 游客对地面上的垃圾做出反应,影响公园评级
- 游客对公园有”想法”(即:定价,清洁度)
- 垃圾桶可以溢出,在地面上产生垃圾
- 可以雇用员工,以及消防/宣传/培训他们
- 不开心的员工辞掉工作,看门人捡垃圾回到垃圾棚
- 工作人员休息以恢复他们的幸福等等。
- 加薪给员工一个更高的压力负荷,并帮助他们保持更长时间的快乐
- 员工培训提高了他们的效率,让他们更快乐,也增加了压力负荷
- 错误修复:座位错误修复
- 工资包含在每月费用中
- 保存系统更新包括所有额外和新功能
- 一些统计数据现在显示在构建选项卡中
- 新建筑物可供使用
- 自定义建筑物数据表,允许添加建筑物,而无需担心在更新时被删除
版本1.1更改
- 升级到控制系统,现在利用输入映射上下文增强输入.
- 路径补充说,促进游客跟随小径,但仍然允许自由意志采取捷径,如果需要。
- 多保存/加载/删除系统
- 精确的放置选项以及捕捉到网格
- 游客现在将在长椅上以及餐厅内休息。
- 建筑物放置系统更新,允许任何跟踪放置需要.
- 第三人称角色添加到第三人称游戏,同时建立您的公园或在标准视图。
奖金: 该模板附带了一个额外的160+AI创建的图标和一些由我自己制作的建筑物,以帮助您开始。 字体和图像中的一些图标不包括在内
通知书:虽然该资源旨在尽可能多地进行编码,但该资源并非为虚幻引擎的初学者设计的。 预计会有相当数量的蓝图知识。 已经构建了一个34页的文档,解释了核心功能以及如何使用资产以确保清楚地知道用法和可能性。 如果计划动物园,则此模板中不提供动物行为和动物本身的AI。
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