List of Features:

– Create Prefab from collection of actors in the level

– Nested Prefab to support complex scene hierarchy

– Generate Blueprint from Prefab

– Preview Prefab Thumbnail in Content Browser

– Drag and drop Prefab into the level to instantiate actors collection

– Edit Prefab directly inside level editor

– Lock/Unlock Prefab instances

– Apply changes of Prefab to all Prefab instances

– Revert changes of Prefab instances

– Convert Prefab instances to normal actors

Known Limitation and Issues:

– Prefab is base on actor hierarchy, actor types which can’t be attached to other actor is not supported (BSP Brush/Group Actor/Landscape).

Modules:

– PrefabAsset (Runtime)

– PrefabAssetEditor (Editor)

Network Replicated: N/A (Editor plugin)

Supported Development Platforms: Windows,

Supported Target Build Platforms: Windows (Prebuilt Binary for Mac/Linux/Android but not tested)

Documentation Included: N/A

Example Project: N/A

Important/Additional Notes:

– Full c++ source code included, works with both Launcher and GitHub builds

– Works with both c++ and blueprint only projects

功能一览表:

-从关卡中的演员集合创建预制件

-嵌套预制以支持复杂的场景层次结构

-从Prefab生成蓝图

-在内容浏览器中预览预制缩略图

-将Prefab拖放到关卡中以实例化actors集合

-在关卡编辑器中直接编辑预制件

-锁定/解锁预制实例

-将Prefab的更改应用于所有Prefab实例

-恢复预制实例的更改

-将预制实例转换为普通actor

已知的限制和问题:

-Prefab基于actor层次结构,不支持不能附加到其他actor的actor类型(Bsp Brush/Group Actor/Landscape)。

模块:

-预制件(运行时)

-PrefabAssetEditor(编辑器)

网络复制:N/A(编辑器插件)

支持的开发平台:Windows,

支持的目标构建平台:Windows(适用于Mac/Linux/Android的预构建二进制文件,但未经测试)

文件包括:N/A

示例项目:N/A

重要/附加注意事项:

-包含完整的c++源代码,适用于启动器和GitHub构建

-只适用于c++和蓝图项目










Prefab Tool allows you to store collection of preconfigured actors as prefab asset in the content browser, and then add the prefab to the same or any other levels as many time as you like. Actor references and hierarchy inside prefab are preserved.

Prefab can be edited in the level editor directly, all changes to the prefab can then be propagated to all existing prefab instances.

You can disconnect a prefab instance to prevent it being automatically updated from prefab changes. Or you can choose to revert any changes to the prefab instance.

Prefab can be nested to support complex scene hierarchy. Changes to nested prefab can be reverted or propagated like normal prefab.

Prefab can be converted back to normal actor or blueprint asset to be spawned in runtime.

Video:

What’s new in 1.2.0

What’s new in 1.0.6

What’s new in 1.0.3

1.0 Preview

Support:

Discord

Support thread

预制工具允许您在内容浏览器中将预配置actor的集合存储为预制资产,然后根据需要将预制添加到相同或任何其他级别。 Prefab中的Actor引用和层次结构被保留。

预制件可以直接在关卡编辑器中编辑,对预制件的所有更改都可以传播到所有现有的预制件实例。

您可以断开预制实例的连接,以防止它从预制更改中自动更新。 或者您可以选择恢复对prefab实例的任何更改。

预制件可以嵌套以支持复杂的场景层次结构。 对嵌套预制件的更改可以像普通预制件一样恢复或传播。

预制件可以转换回普通actor或蓝图资源,以便在运行时生成。

短片:

1.2.0有什么新消息?

1.0.6有什么新消息?

1.0.3有什么新消息?

1.0预览

支援服务:

不和谐

支持线程

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