📘 Blueprints: 7 (Additional are for examples)
🎮Inputs: Default inputs + ones you can copy into your character
Supported Development Platforms:
Windows: Yes
Mac: Yes
IMPORTANT NOTES
- Multiplayer is experimental so you will have to tweak some things to get it working perfectly
- Simplest integration is to add to your project, delete the folder’s skeleton, replace with yours, add inputs and component, 2 Hand socket
If you need any additional help, please feel free to email me, ask questions here, or reach out on 👾 Discord 👾
▪蓝图:7(额外的例子)
◦输入:默认输入+可以复制到角色中的输入
支持的开发平台:
Windows:是的
Mac:是的
重要事项
- 多人游戏是实验性的,所以你必须调整一些东西才能使它完美地工作
- 最简单的集成是添加到您的项目,删除文件夹的骨架,替换为您的,添加输入和组件,2手套接字
如果您需要任何额外的帮助,请随时给我发电子邮件,在这里提问,或联系! 不和谐 👾
This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I’m not a multiplayer expert, but it’s set up to the best of my abilities. Currently experimental.
If using in 5.1+ and you can’t move in the levels the asset comes with, import these into your project’s input settings
🌠 Last Updated 🌠 – 5/14/2024
TUTORIALS
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Integration [3 min video, quick ‘n’ easy]
MAIN FEATURES
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📦 Objects
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⏺ Locations
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☕ Interactions
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💳 Key Cards & Automatic Doors
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🪑 Chairs
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🛌🏻 Bed
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👣 Footstep system (Lite version of 👣Footstep Sound Component👣)
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🏃🏻♂️ Locomotion system
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🚪 Doors
DETAILS
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Use Hand IK (Left, Right, Both Hands)
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Dynamically pick up based on height (High, Mid, Low)
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Change holding animation per object
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Perform full-body & upper-body animations if moving/still
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Place & throw objects anywhere in the world
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Specify position and spot to place objects
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Locations will highlight object’s color blue, red, or gold
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Key card counter & automatic sliding door checking player’s card amount
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3 types of chairs to sit/lie down
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Additional actions with held objects
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Crouch, crawl, sprint, roll (crouch & crawl includes overhead checks)
ADDITIONAL INFO
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🤺65 animations
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🖥 Basic UI
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🗳 Example objects, meshes, and sound effects
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📘 Made entirely with blueprints
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♻ Works with UE4.27 – Current
**I plan to include many more mechanics with this template in future updates, so please expect price increases when they’re added. I’m also more than happy to include requested features as long as they fit within the scope of immersion**
这是一个 蓝图 重点资产,所以动画和其他功能不是我的优先级,并将得到触及后,主要逻辑建立。 请注意,我不是多人游戏专家,但它的设置是我最大的能力。 目前是实验性的。
如果在5.1+版本中使用,并且无法在资源附带的关卡中移动,请将这些关卡导入项目的输入设置
🎮 默认输入下载 🎮
<最后更新>-5/14/2024
示范 | ALS X沉浸式演示
指南
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整合 [3分钟视频,快速”n”容易]
主要特点
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📦 对象
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⏺ 地点
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☕ 互动
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💳 钥匙卡及自动门
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🪑 椅子
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🛌🏻 床
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👣 脚步系统(精简版的👣脚步声组件👣)
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运动系统
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🚪门
详情
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使用手IK(左,右,双手)
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根据高度动态拾取(高,中,低)
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更改每个对象的保持动画
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如果移动/静止,则执行全身和上半身动画
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在世界任何地方放置和投掷物体
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指定放置对象的位置和位置
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位置将突出显示对象的颜色蓝色、红色或金色
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钥匙卡柜台&自动滑门检查玩家的卡数
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3种类型的椅子坐/躺
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持有对象的其他操作
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蹲伏,爬行,冲刺,滚动(蹲伏和爬行包括开销检查)
附加资料
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🤺65动画
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▪基本UI
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◦对象、网格体和声音效果示例
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📘完全用蓝图制作
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▪适用于UE4.27-当前
**我计划在未来的更新中包含更多的机制与这个模板,所以请期待 价格上涨 当他们被添加。 我也非常乐意包含所要求的功能,只要它们适合沉浸的范围**
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