Features:
- Ship Master blueprint used to create child blueprints where you can replace the static meshes, add your own models, instanced static meshes, skeletal meshes etc.
- 8 different type of ships, from submarines, to ferry boats are already created, with custom made 3d models (made with Maya) and textured with Substance Painter
- Harbour master blueprint that can be used to create different type of ports, with a lot of details that can be reused in different maps or replaced very simply.
- Routes blueprint, like a track system that ships can use to move along a spline
- Visual Controls Blueprint: A classical steering wheel, compass and throttle lever, animated, that can be added to big ships or customized with different meshes to be used on any ship as child actor.
- BP_Radar: An actor used to create a radar minimap
- BP_Anchor system: An actor that can be attached to any ship or customized with a fully working winch, chains and that can stop the ship or change the way it steers.
- BP_Interface: drag and drop in the level to use the interface or remove it to remove the hud. Ship can also work without the interface looping along a spline
Number of Blueprints: 38
Input: Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes 64 bits)
Mac: (No – untested)
Documentation: Inside the project and here
Important/Additional Notes: The project is using the Water plugin for 4.26 engine but it only uses it for the water shader, not for buoyancy or movement. So the plugin can be disabled without any problem or can be used to replace the buoyancy made with blueprints
特征:
- 船舶主蓝图用于创建子蓝图,您可以在其中替换静态网格体、添加自己的模型、实例化静态网格体、骨架网格体等。
- 已经创建了8种不同类型的船只,从潜艇到渡船,具有定制的3d模型(用Maya制作)和用Substance Painter纹理
- 港口主蓝图,可用于创建不同类型的港口,有很多细节可以在不同的地图中重用或非常简单地替换。
- 路线蓝图,就像船舶可以用来沿着样条线移动的轨道系统
- 视觉控制蓝图:一个经典的方向盘,指南针和油门杆,动画,可以添加到大船或定制不同的网格作为儿童演员在任何船上使用。
- BP_Radar:用于创建雷达小地图的actor
- BP_Anchor系统:一个actor,可以连接到任何船舶或使用完全工作的绞车,链条进行定制,可以停止船舶或改变其操纵方式。
- BP_Interface:在关卡中拖放以使用界面或将其移除以移除hud。 Ship也可以在没有接口沿样条循环的情况下工作
蓝图数目:38
输入:键盘,鼠标
网络复制:(否)
支持的开发平台:
Windows:(是64位)
Mac:(未经测试)
文档:项目内部和 这里
重要/附加说明:该项目正在使用4.26引擎的水插件,但它只将其用于水着色器,而不是浮力或运动。 因此,插件可以毫无问题地被禁用,也可以用来替换用蓝图制作的浮力
- PRESENTATION VIDEO
- CARRY A PHYSIC VEHICLE VIDEO
- CARRY AN ADVANCED VEHICLE
- USE EPIC BUOYANCY VIDEO
- DOCUMENTATION
- DEMO
- WEBSITE
06/29/2022 updated for 5.02
See the above PDF documentation for a full list of the features
- The project features a ship master blueprint that can be used to create any kind of ship by replacing the static meshes and adjusting several parameters propellers and rudders configuration (outboard, double engine, single engine, single rudder etc)
- The ship can use physics or splines to move and can switch from one system to another in game.
- Ships also have an avoidance system when moving and can be programmed with a simple enumerator array. For example a ship can find a route to exit the harbour, find another route to transit to another place and enter in a different harbour, then repeat.
- Routes can be positioned using a spline
- Ships can find a route and go there using physics then switch to a spline based movement mode.
- We also included several ship static meshes and blueprints, already configured and a harbour creator blueprint using blocks.
- Harbour blueprint: to create different ports using a block system
06/29/2022更新为5.02
有关功能的完整列表,请参阅上面的PDF文档
- 该项目具有船舶主蓝图,可用于通过替换静态网格体并调整几个参数螺旋桨和方向舵配置(舷外,双引擎,单引擎,单舵等)来创建任何类型的船舶
- 船可以使用物理或样条移动,并可以在游戏中从一个系统切换到另一个系统。
- 船舶在移动时也有一个避让系统,可以用一个简单的枚举器数组编程。 例如,一艘船可以找到一条离开港口的路线,找到另一条过境到另一个地方的路线,并在不同的港口进入,然后重复。
- 路线可以使用样条来定位
- 船舶可以找到一条路线,并使用物理去那里,然后切换到基于样条的运动模式。
- 我们还包含了几个已经配置好的船舶静态网格体和蓝图,以及一个使用blocks的harbour creator蓝图。
- 港口蓝图:使用区块系统创建不同的港口
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