Features:

  • supports two types of material rendering (mesh-based and decal-based)
  • camera field of view projection combined with depth test
  • distance-based coloring configuration and texture mapping
  • multiple types of shape projection (rectangle, circle, masked)
  • works as an attachable actor
  • configurable projection receivers
  • applicable for any game (not only 2d)
  • attachable light actor
  • calculated on GPU
  • frustum area attachment debug

Technical:

  • The system is based on rendering the scene to the depth maps, so it should be used cautiously.
  • The system does not generate any additional procedural mesh based on texture projection.

Blueprints: 1

Documentation: Link

Contact: Discord

Development Platforms: Windows, Max

Input: TPP example project used in the demo

Network Replicated: N/A

Notes: I am ready to hear your feedback and requests. Your positive rating and comments can fuel the next update.

特征:

  • 支持两种类型的材质渲染(基于网格和基于贴花)
  • 相机视场投影结合深度测试
  • 基于距离的着色配置和纹理映射
  • 多种类型的形状投影(矩形,圆形,遮罩)
  • 作为可附加的演员工作
  • 可配置投影接收器
  • 适用于任何游戏(不仅2d)
  • 可附加的光演员
  • 在GPU上计算
  • 截头区域附件调试

技术领域:

  • 该系统基于将场景渲染到深度图,因此应谨慎使用。
  • 系统不会基于纹理投影生成任何额外的程序网格。

蓝图: 1

文件: 连结

联系我们: 不和谐

开发平台: 窗户,最大

输入:演示中使用的TPP示例项目

网络复制:N/A

注意事项: 我准备好听取您的反馈和要求。 您的积极评价和评论可以推动下一次更新。










The Projection FOV is a user-friendly and configurable system designed for projecting textures.

Use camera frustum shape to project data on geometry.

Demo: Link

Use cases:

  • implementing areas of visibility in 3D games

  • projecting colorful textures on the environment

  • simulating shadow maps in toon shading systems

  • simplified and efficient alternative for the spotlight effect

投影FOV 是一个用户友好和可配置的系统,设计用于投影纹理。

使用相机截头形状在几何上投影数据。

示范: 连结

用例:

  • 在3D游戏中实现可见性区域

  • 在环境中投射出多彩的纹理

  • 在toon着色系统中模拟阴影贴图

  • 聚光灯效果的简化和有效的替代方案

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