Features:
- supports two types of material rendering (mesh-based and decal-based)
- camera field of view projection combined with depth test
- distance-based coloring configuration and texture mapping
- multiple types of shape projection (rectangle, circle, masked)
- works as an attachable actor
- configurable projection receivers
- applicable for any game (not only 2d)
- attachable light actor
- calculated on GPU
- frustum area attachment debug
Technical:
- The system is based on rendering the scene to the depth maps, so it should be used cautiously.
- The system does not generate any additional procedural mesh based on texture projection.
Blueprints: 1
Documentation: Link
Contact: Discord
Development Platforms: Windows, Max
Input: TPP example project used in the demo
Network Replicated: N/A
Notes: I am ready to hear your feedback and requests. Your positive rating and comments can fuel the next update.
特征:
- 支持两种类型的材质渲染(基于网格和基于贴花)
- 相机视场投影结合深度测试
- 基于距离的着色配置和纹理映射
- 多种类型的形状投影(矩形,圆形,遮罩)
- 作为可附加的演员工作
- 可配置投影接收器
- 适用于任何游戏(不仅2d)
- 可附加的光演员
- 在GPU上计算
- 截头区域附件调试
技术领域:
- 该系统基于将场景渲染到深度图,因此应谨慎使用。
- 系统不会基于纹理投影生成任何额外的程序网格。
蓝图: 1
文件: 连结
联系我们: 不和谐
开发平台: 窗户,最大
输入:演示中使用的TPP示例项目
网络复制:N/A
注意事项: 我准备好听取您的反馈和要求。 您的积极评价和评论可以推动下一次更新。
The Projection FOV is a user-friendly and configurable system designed for projecting textures.
Use camera frustum shape to project data on geometry.
Demo: Link
Use cases:
-
implementing areas of visibility in 3D games
-
projecting colorful textures on the environment
-
simulating shadow maps in toon shading systems
-
simplified and efficient alternative for the spotlight effect
该 投影FOV 是一个用户友好和可配置的系统,设计用于投影纹理。
使用相机截头形状在几何上投影数据。
示范: 连结
用例:
-
在3D游戏中实现可见性区域
-
在环境中投射出多彩的纹理
-
在toon着色系统中模拟阴影贴图
-
聚光灯效果的简化和有效的替代方案
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