Features:

  • There are 6 stair types to choose from: Straight, U shaped, Square, Zig-zag, L shaped, or E shaped
  • Fully Modular
  •  Customizable assets: stairs, stair railings, floor railings, railing posts, pillars, trim, trim corner
  • Customizable draw distances for each asset type
  • The ability to scale and offset assets
  • You can disable anything you don’t need. So if you just want the platforms with the railings, you can use just that
  • You can set custom materials for each piece
  • If you don’t need railings, you can disable them entirely for a side, or cut out a section at a given position and size
  • The posts have a control to set how many you need in either the X or Y axis of the blueprint
  •  The length of the stairs can be set to zero. This allows vertical assets such as fire escapes to be created
  • A blueprint titled “BP_Asset-Info” is there encase you’re not entirely sure about the size or dominant axis your asset is. It takes into account the assets bounds, figures out which way it’s facing, and calculates from the pivot point to the end. This is good for stairs or railings if you’re not entirely sure how big they are or what axis it’s facing. (it’s just here encase anyone needs it)

Number of static mesh: 80

Number of Blueprints: 2

Number of textures: 17 ranging from 4096×4096 to 8×8

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: All info regarding the various options and how they visually apply to the blueprint is shown in the Overview level.

特征:

  • 有6种楼梯类型可供选择:直,U形,方形,之字形,L形或E形
  • 完全模块化
  •  可定制的资产:楼梯,楼梯栏杆,地板栏杆,栏杆柱,支柱,装饰,装饰角
  • 每种资产类型的可自定义绘制距离
  • 扩展和抵消资产的能力
  • 你可以禁用任何你不需要的东西。 所以,如果你只是想要有栏杆的平台,你可以使用它
  • 您可以为每件作品设置自定义材料
  • 如果你不需要栏杆,你可以完全禁用他们的一侧,或切出一个部分在给定的位置和大小
  • 这些帖子有一个控件来设置蓝图的X轴或Y轴中需要的数量
  •  楼梯的长度可以设置为零。 这允许创建垂直资产,如火灾逃生
  • 在那里有一个名为”BP_Asset-Info”的蓝图,您不完全确定资产的大小或主导轴。 它考虑了资产边界,计算出它面临的方向,并计算从枢轴点到结束。 如果您不完全确定楼梯或栏杆有多大或它面对的轴线,这对楼梯或栏杆很好。 (它只是在这里,任何人都需要它)

静态网格数:80

蓝图数目:2

纹理数量:17个范围从4096×4096到8×8

支持的开发平台:

Windows:是的

Mac:是的

文档:有关各种选项及其如何在视觉上应用于蓝图的所有信息都显示在概述级别中。










Example videos can be found here: Link

Quick Walkthrough Video: Link

This blueprint is designed to make placing stairs in your scene as painless as possible. Every game is different, so I tried to expose as many variables as I could. Being modular, you can put in your own assets, update the assets measurements (so the blueprint knows how to calculate everything), and simply scale the blueprint itself to see the results. It will automatically update as you scale it, calculating the appropriate number, sizes and locations of assets depending on the options you have chosen.

You can enable and disable each piece, you can control the height of the floors (not tied into the height of the stair geometry, things will automatically scale for you), control individual materials, draw distances, railing offsets to pull them away from edges, pillar controls independent X and Y directions, material updates. There are a broad number of exposed options for you to take advantage of.

There are a total of 2 blueprints included in this pack. 1 is for the stairs itself, and the other is an assets ‘information’ tool to help judge the size of your asset based on the bounds relative to the pivot point. It is useful for quickly finding your assets measurements if you don’t want to update the values in the stairs blueprint trying to find it.

示例视频可以在这里找到: 连结

快速演练视频: 连结

此蓝图旨在使在场景中放置楼梯尽可能无痛。 每个游戏都是不同的,所以我试图暴露尽可能多的变量。 模块化后,您可以放入自己的资产,更新资产测量值(以便蓝图知道如何计算所有内容),并简单地缩放蓝图本身以查看结果。 它会在您缩放时自动更新,根据您选择的选项计算适当的资产数量,大小和位置。

您可以启用和禁用每块,您可以控制地板的高度(不绑定到楼梯几何形状的高度,事物会自动为您缩放),控制单个材料,绘制距离,栏杆偏移以将它们从边缘拉离,支柱控制独立的X和Y方向,材料更新。 有很多暴露的选项供你利用。

此包中总共包含2个蓝图。 1是楼梯本身,另一个是资产”信息”工具,可帮助根据相对于枢轴点的边界来判断资产的大小。 如果您不想更新stairs蓝图中试图查找的值,则此功能可用于快速查找资产测量值。

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