Need some Rocks to be mined? Use this customizable Mineable and interactive Rocks based on CHAOS destructible mesh (Replicated).
需要开采一些岩石吗? 使用这个基于混沌可破坏网格(复制)的可定制的可挖掘和交互岩石。
Features:
- Fully network replicated
- CHAOS based destruction
- Fully configured Mineable Rocks
- Ores and rocks have Nanite support
- 7 predefined different rocks and ores: Gold, Iron, Copper, Silver, Uranium, Coal, Stone
Number of Blueprints: 32
Number of Meshes: 20
Important/Additional Notes:
CHAOS dependencies
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are optional and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
特征:
- 完全网络复制
- 基于混乱的破坏
- 完全配置的可开采岩石
- 矿石和岩石有纳米支撑
- 7种不同的岩石和矿石:金,铁,铜,银,铀,煤,石
蓝图数目:32
目数:20
重要/附加注意事项:
混沌依赖
支持的平台:
窗户。 假设它在所有平台上都能正常工作。
支持、社区和文档📁:
初始支持,如bug遭遇和 经核实后,可提供网上文件[请注意,文档是可选的,基于web]. 最简单的方法是访问是不和谐,但也可以通过 邮件.
该 不和谐 是一个会议场所,每个资产设置论坛,其他游戏开发者可以讨论使用相同的资产,并帮助对方,包括我(埃里克)开发者。
我所有的蓝图总是被大量评论。 不仅发生了什么,但我试图解释为什么会发生。
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Chaos based Mineable and interactive Rocks with spawning ores
Each Rock is from the supermaster class
The supermaster class is a placeholder which only hold a static mesh for performance reasons.
Feel free to change this to HISM or ISM
When the supermasterclass is touched, it spawns the CHAOS rock
The CHAOS rock can be chopped down and is from the clas: Stonecutting_Master
Make a child of this master to configure your own rock.
You can configure the child rock. The options are as follows:
– Mass required to be chopped down before breaking
– Force Multiplier (Determines how fast mass is chopped)
– Delay before fractures are destroyed after meeting threshold
– Falling rock Sound
– Ore To Spawn
– Amount of Ores to spawn
– Duration Before Ores Spawning
– Does Respawn
– Respawn time
– When base mesh is destroyed do not respawn
– MaxInactivity
– Delay to destroy actor if not respawning
– Damage required to destroy base mesh
– Spawn item when base mesh is destroyed
– Spawn this item when base mesh is destroyed
– Base mesh destruct sound
– Print options to debug e.g. Mass chopped and Threshold calculations.
Nanite
The ores and rocks do support Nanite
Ore Types
After a rock layer is mined, an ore is spawned.
This ore is a blueprint actor so you are able to configure it for your inventory system.
The ores you see here are configured as a Child Blueprint from the Ore_Master Blueprint. You only need to configure the master.
The child actors can be used to differ the static mesh or any other variable such as amount of gold, silver, stone etc.
Actor Foliage:
Use actor foliage to spawn the “Placeables”.
Make sure to configure shadow settings to your performance requirements.
Important note: I am also known for the APEX based rocks. I’ve created this new advanced product for CHAOS users. Existing customers are able to request this product to be added to your account if you provide Epic with an email address.
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
不和谐 💬加入超级游戏-发展不和
示范 试试吧!
短片 ▶查看产品
制造的 🎮埃里克从Hyper!
模块化设计 🧩查看其他兼容资产
V1和V2
请注意我的资产上的”V1″和”V2″标签。 V1版本是我的原始版本,基于UE4。 如果您使用的是UE5,我总是建议您使用V2版本(如果可用)。 V2版本在架构和视觉上发生了重大变化,并且是不同的产品,但目标相同。 所有原始产品将保持原样,如果需要,我为他们提供错误修复。
基于混沌的可开采和互动岩石与产卵矿石
每块石头都是超级大师级的
Supermaster类是一个占位符,仅出于性能原因保留静态网格体。
随意将其更改为HISM或ISM
当超类被触摸时,它会产生混沌岩石
混沌岩石可以被砍下来,来自clas:Stonecutting_Master
让这个主人的孩子来配置你自己的岩石。
您可以配置子摇滚。 选项如下:
-破碎前需要切碎的质量
-力乘数(确定质量切碎的速度)
-达到阈值后骨折被破坏前的延迟
-落石声
-矿石产卵
-要产卵的矿石数量
-矿石产卵前的持续时间
-重生吗
-重生时间
-当基本网格被破坏时,不要重生
-最大活动
-延迟摧毁演员,如果不重生
-破坏基本网格所需的损坏
-当基本网格被破坏时生成项目
-当基本网格被破坏时生成此项
-基本网格破坏声音
-打印选项来调试,例如质量切碎和阈值计算。
纳米石
矿石和岩石确实支撑着纳米石
矿石类型
在开采岩层后,会产生矿石。
此ore是一个蓝图actor,因此您可以为库存系统配置它。
您在此处看到的矿石配置为Ore_Master蓝图中的子蓝图。 您只需要配置主机。
子actor可用于不同静态网格体或任何其他变量,如金、银、石等。
演员叶:
使用actor植物生成”Placeables”。
确保根据性能要求配置阴影设置。
重要事项:我也以 先端基岩石. 我为混沌用户创建了这个新的高级产品。 如果您向Epic提供电子邮件地址,现有客户可以请求将此产品添加到您的帐户中。
质量第一:
最好的,不外乎。 我们的核心原则使我们的资产保持在可用的顶部。
在可能的情况下:
-完整而灵活,我们在产品中包含了最常见的用例。
-数据驱动的方法,所以适应是容易的。 我们提供电子表格进行大规模编辑.
-完美的整合。
-仅限蓝图,因此我们可以为您和您的完整团队提供访问权限。
-广泛的文档,在代码和文档。 不仅发生了什么,也是为什么。 我们希望你能够学习。
-生产-准备就绪。
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