The Ultimate BoneBreak, Dismemberment and Gore system

终极BoneBreak,肢解和戈尔系统

Number of Blueprints: 49

Number of Animation Sequences: 367

Input: Preset keys

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation:

YouTube tutorials

Guide to Base integration

Guide to add new meshes – WIP

Discord Channel Discord

Important/Additional Notes:

EXPERIMENTAL FEATURES: these are features that are not yet fully functioning. They will be completed if there is desire from the community.

Update V2 Weapon system has been expanded to include marterial detection. Not all sounds are implanted yet, as the weapon system is an example .

This will continue to improve and more sounds should be added in coming update

Change log 1.8

walk and run animations updated

Crouch logic added,

new reaction animations

Fully moved code to components to allow for integrations

AI Added

蓝图数目: 49

动画序列数: 367

输入: 预设键

网络复制:是的

支持的开发平台:

Windows:是的

文件:

YouTube教程

基础集成指南

添加新网格的指南-WIP

不和谐频道 不和谐

重要/附加注意事项:

实验特性:这些特性尚未完全发挥作用。 如果社区有愿望,他们就会完成。

更新V2武器系统已经扩展到包括火星探测。 并不是所有的声音都被植入,武器系统就是一个例子。

这将继续改善,更多的声音应该在未来的更新中添加

更改日志1.8

步行和跑步动画更新

克劳奇逻辑添加,

新反应动画

完全移动代码到组件,以允许集成

AI补充道










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Check out ByteSumPi LTD’s other products here: ByteSumPi LTD Content

Showcase Video – This will be updated shortly to reflect the changes in the pack

migrate gOre only with out damage states

Try before you buy

Fully networked component-based bone health system, easy to customise.

Features

  • Fully network replicated
  • Full body damage system with individual bone health
  • 16 damage states
  • Body part dismemberment 
  • Bone break
  • Knockout system with replicated ragdoll (experimental)
  • Physics-based and blended animations allowing for effortless animation updates based on character’s damage state
  • 300+ animations
  • Zombie AI
  • Movement speed penalty system
  • 90 degree turn in place
  • Example weapon system
  • Easy to customise animations
  • Ragdoll death
  • 3D aim offsets for two-hand and one-hand animations
  • Walk, hop, crawl, one arm crawl
  • Particle spawn integrated 
  • Velocity-based lean and tilt on movement
  • Male and female HUD with damage markers
  • Bone break hit reactions
  • Component-driven
  • Wandering AI for target practice
  • Particle system
  • Bone-mapping data table with dismemberment matrix easily customisable for any skeleton
  • Upper and lower body configuration based on damage state to allow for easy changing of animations

Guide to Base integration

Guide to add new meshes – WIP

Try some of the following packs from other sellers with this one

Dapper Raptor Development 

Important note

Listening server does not work in PIE and needs to be launched independently,

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在这里查看ByteSumPi LTD的其他产品: ByteSumPi有限公司内容

展览短片 -这将很快更新,以反映包中的变化

迁移戈尔只与出损伤状态

购买前先试试

完全联网的基于组件的骨骼健康系统,易于定制。

特征

  • 完全网络复制
  • 全身损伤系统与个人骨骼健康
  • 16损害状态
  • 身体部位肢解 
  • 骨断
  • 带有复制布娃娃的敲除系统(实验)
  • 基于物理的混合动画,允许根据角色的伤害状态轻松更新动画
  • 300+动画
  • 僵尸AI
  • 移动速度惩罚系统
  • 90度转弯到位
  • 武器系统示例
  • 易于自定义动画
  • 布娃娃死亡
  • 双手和单手动画的3d瞄准偏移
  • 步行,跳跃,爬行,一只手臂爬行
  • 粒子生成集成 
  • 基于速度的倾斜和倾斜运动
  • 带有损伤标记的男性和女性HUD
  • 骨断命中反应
  • 组件驱动
  • 流浪AI进行目标练习
  • 粒子系统
  • 骨骼映射数据表与肢解矩阵容易定制任何骨骼
  • 基于损伤状态的上下身体配置,允许轻松更改动画

基础集成指南

添加新网格的指南-WIP

试试其他卖家的以下包装

短小精悍的猛禽发展 

重要事项

侦听服务器在PIE中不起作用,需要独立启动,

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