Features:

  •  Inventory & Equipment Systems
  •  Equipment Enhancement System
  •  Combat (Hand, Weapon, Skills) & Damage Calculation (Physical, Magical)
  • Player Classes & Races
  • Different Weapons & Equipment & Skills for Each Race or Class
  • Skills (Buffs, Curses, Physical & Magical Attack, Projectile, AoE, Passive Skills) & Skill Tree & Skill Upgrade System
  • Dialogue System ” Is the Engine of the Quest System & Shops “
  • Quest System & Quest Chain, Can take and finish multiple objectives of different quests at the same time! No need to set an active Quest.
  • World Map & Mini-map With Markers & Fast Travel
  • EXP, Skill Points, Level Up Systems
  • Character Stats System
  • Enemy AI with different enemy types and abilities & Auto-Spawn
  • Enemy AI can use Various Curses on the player.
  • Saving & Loading & Autosave
  • Day & Night Cycle
  • Shops
  • Action Bar with Multiple Slots (40+ Slots) & More…

Number of Blueprints: 226

Network Replicated: (No)

Supported Development Platforms: “Theoretically should work on Android & IOS too but I never tested it”.

If you have any questions: Contact Me

Updated Documentation v2.5: Link

Important/Additional Notes: All Third Party Assets are either Made By Me or From Epic Content or Open Source CC0 Free Public Assets.

特征:

  •  存货及设备系统
  •  设备增强系统
  •  战斗(手,武器,技能)和伤害计算(物理,魔法)
  • 球员课程及比赛
  • 不同的武器装备和技能为每个种族或类
  • 技能(增益,诅咒,物理和魔法攻击,投射物,AoE,被动技能)和技能树和技能升级系统
  • 对话系统”是任务系统和商店的引擎”
  • 任务系统和任务链,可以采取和完成不同任务的多个目标在同一时间! 不需要设置一个积极的任务。
  • 世界地图&迷你地图与标记&快速旅行
  • EXP,技能点,升级系统
  • 角色统计系统
  • 具有不同敌人类型和能力的敌人AI&自动生成
  • 敌人AI可以对玩家使用各种诅咒。
  • 保存、加载和自动保存
  • 昼夜循环
  • 商店
  • 动作栏与多个插槽(40+插槽)&更多…

蓝图数目:226

网络复制:(否)

支持的开发平台:”理论上也应该在Android和IOS上工作,但我从未测试过它”。

如果您有任何问题: 联系我

更新文档v2.5: 连结

重要/附加注意事项: 所有第三方资产要么由我制作,要么来自Epic Content或开源CC0免费公共资产。










MMO-Style / Regular Style ARPG Project.

This is a Complete Project that contains a lot of Ready Pre-built Systems That are completely modifiable and Easy to Use.

The Featured Images are mostly old so I recommend watching the Video Instead !

Note: If you had the project before Update v2.5, I recommend you to backup your work before updating it.

Compatible with UE5 – Update v2.5

Update v2.5: Overview Video

Playthrough & Overview Video “Old First Video”

Update v2.5 Playable Demo

Updated v2.5 Documentation: Link – The project is very well documented now !

I know it took some time, but now we have it ! and I will still happily receive your questions and I will try my best to help you as always.

Update 2 “Old” but can explain features: Overview VideoUpdate 1 “Old” but can explain features: Overview Video

Recommended:= Please, Watch all the videos for more and better idea and details about the project. :D

UPDATE 2.5:What’s New:

  • – Regular ARPG gameplay style & MMO Style are working together, To switch between MMO & Regular STYLES during Gameplay you only need to Hold the “L” key !
  • – Better-New Anims & Functions & Auto-Landscape Material & Alpha Brushes.
  • Optimized Experience: You can use Higher quality assets like (2k/4k) and still get 90+ Frame Rate instead of the lower quality and the ~30 Frame Rate in the old system !
  • – New Skill Types such as “Meteor or Nuke” which is a projectile skill that falls on the enemy from a certain height and cause damage !
  • – New Enemy Types such as (Warrior, Rogue, Wizard) They can have weapons and attack the player ! any enemy actually can do that following the same method.
  • – New Curses for Enemies that they can use to attack and affect the player ! these curses can do anything !
  • – Everything is well optimized and Instance Editable ! you can create (Skills, Curses, Enemies, NPCs, Items, Equipment, etc… ANYTHING easily) .

UPDATE 2:What’s New:

  • – Line Trace Targeting and Highlight has been added to Bow & XBow too.
  • – All Projectile Abilities “Skills” now go Straight forward on a line trace without jerking around when there is a problem with your enemy collision.
  • – Attack Distance System completely reworked.
  • – All weapons have Attack Distance Variable now and Ranged Weapons have longer Attack Distances.
  • – Attack Distance is Calculated by “Stats Component” with 3 Co-Variables.
  • – Attack Distance is now showed on Character Info Widget and on All weapons Tooltip Widgets.
  • – Attack Distance is saved with save game like all stats.
  • – More Optimized Systems and Gameplay.

UPDATE 1: What’s New:

  • Regular ARPG Gameplay “Non-MMO” has been added !
  • New Animations Especially for “Bow & XBow (Crossbow)” Added.
  • More Optimized & Organized Experience.
  • Smooth Camera Transitions

Note: Please read the documentation Carefully !

I’ve Provided a set of Tutorials as a Playlist on Youtube & There will be more tutorials soon: Tutorials

All Third Party Assets are either Made By Me or From Epic Content or From Open Sources of CC0 Free Public Assets Such as (Opengameart.org, Polyhaven.com & Pexels.com).

This Product Contains More than 20 Systems:

Systems & Features:

1- Inventory System.

2- Equipment System.

3- Combat System.

4- Damage Calculation System.

5- Dialogue System.

6- Shop System.

7- Quest System.

8- AI – Enemies.

9- Day/Night Cycle.

10- Skills & Ability System.

11- Skill Tree System

12- Quest Chain.

13- World Map.

14- Mini-map.

Both maps with markers “Dynamic, Static”.

15- Action Bar.

16- Location Entry, Quest Notification.

17- Equipment Enhancement System.

18- Skill Upgrading System.

19- Fast travel.

20- Auto-Spawn for Enemies.

21- Save Game System.

22- Exp, Skill Point, Level UP Systems.

23- Character Stats.

& More

Everything is Instance Editable !

MMO风格/常规风格的ARPG项目。

这是一个完整的项目,包含大量现成的预构建系统,这些系统完全可修改且易于使用。

特色图片大多是旧的,所以我建议观看 短片 相反!

注意:如果您在更新v2.5之前拥有该项目,我建议您在更新之前备份您的工作。

兼容UE5-Update v2.5

更新v2.5: 概览短片

播放及概览视频 “旧的第一个视频”

更新v2.5 可玩演示

更新的v2.5文档: 连结 -该项目现在非常有据可查!

我知道这花了一些时间,但现在我们有了它! 我仍然会很高兴地收到你的问题,我会一如既往地尽力帮助你。

更新2″旧”但可以解释功能: 概览短片更新1″旧”但可以解释功能: 概览短片

推荐:=请观看所有的视频,以获得更多更好的想法和项目的细节。 :D

更新2.5:最新消息:

  • -常规ARPG游戏风格和MMO风格一起工作,在游戏过程中切换MMO和常规风格,你只需要按住”L”键!
  • -更好-新的动画和功能 & 自动景观材料和阿尔法画笔.
  • 优化体验: 您可以使用更高质量的资产,如(2k/4k),仍然可以获得90+帧速率,而不是旧系统中较低的质量和~30帧速率!
  • -新的技能类型,如”流星或核弹”,这是一种投射技能,从一定高度落在敌人身上并造成伤害!
  • -新的敌人类型,如(战士,流氓,巫师)他们可以拥有武器并攻击玩家! 任何敌人实际上都可以按照同样的方法做到这一点。
  • -新的诅咒敌人,他们可以用来攻击和影响玩家! 这些诅咒可以做任何事情!
  • -一切都很好地优化和实例可编辑! 您可以轻松创建(技能,诅咒,敌人,Npc,物品,装备等……任何东西)。

更新2:最新消息:

  • -线跟踪瞄准和高光也被添加到弓和X弓。
  • -所有射弹能力”技能”现在直线前进,没有抽搐周围,当你的敌人碰撞有问题。
  • -攻击距离系统完全返工。
  • -所有武器现在都有攻击距离可变,远程武器有更长的攻击距离。
  • -攻击距离是由”统计组件”与3个共同变量计算。
  • -攻击距离现在显示在字符信息小部件和所有武器工具提示小部件上。
  • -攻击距离与保存游戏一样保存所有统计数据。
  • -更优化的系统和游戏。

更新1: 最新消息:

  • 增加了常规ARPG游戏”非MMO”!
  • 新的动画特别是”弓和XBow(弩)”添加。
  • 更优化和有组织的经验。
  • 平滑的相机过渡

注意:请仔细阅读文档!

我已经提供了一组教程作为Youtube上的播放列表&很快就会有更多教程: 指南

所有第三方资产要么由我制作,要么来自Epic内容,要么来自CC0免费公共资产的开源,例如(Opengameart.org,Polyhaven.com &Pexels.com)。

本产品包含20多个系统:

系统及功能:

1-库存系统。

2-设备系统。

3-战斗系统。

4-损伤计算系统。

5-对话系统。

6店制。

7-任务系统。

8-AI-敌人。

9日/夜周期。

10-技能和能力系统。

11-技能树系统

12-任务链.

13-世界地图。

14-迷你地图.

两个地图都带有标记”动态,静态”。

15-动作条。

16-位置条目,任务通知。

17-设备增强系统。

18-技能升级系统。

19-快速旅行。

20-自动产卵的敌人。

21-保存游戏系统.

22-Exp,技能点,升级系统。

23-字符统计.

&更多

一切都是实例可编辑的!

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