Similar Our Products
The weapon system available in other our products as part.
- FPS Character System
- TPS Character System
- TPS / FPS Character System
This project uses contents from: Animation Starter Pack, Shooter Game Template and starter content from UE4.
List of Features:
- Hitscan Logic
- Various firing modes: Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot
- Single & Multi Shot (shotgun)
- Animation Properties for each weapon (Reloading, shooting, aim rate)
- Damage & Headshot Multiplier
- Predictive Recoil
- Bullets Spread
- Muzzle SFX
- Trail SFX
- Hit Point SFX (dependent on surface type)
- Shell SFX
- Decal SFX (dependent on surface type)
- Shot Sound
- Hit Sound (dependent on surface type)
- Influencers System on weapons properties
- Scope Mode
- Camera Shake
- Weapon Pickups
- Ammo Pickup
- Crosshair
- Weapon Module
Network Replicated: Yes
Documentation: Included in the pack (Content\WeaponSystem\Guides)
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Input Mappings: Keyboard, Mouse
Number of Blueprints: 45
类似我们的产品
其他可用的武器系统 我们的产品 作为一部分。
- FPS字符系统
- TPS字符系统
- TPS/FPS字符系统
这个项目使用的内容来自:动画初学者包,射击游戏模板和ue4的初学者内容。
功能一览表:
- Hitscan逻辑
- 各种射击模式:自动,半自动,爆裂自动,螺栓和泵动作,单发
- 单发和多发(霰弹枪)
- 每种武器的动画属性(重装,射击,瞄准率)
- 伤害&爆头倍增器
- 预测反冲
- 子弹蔓延
- 枪口SFX
- 追踪SFX
- 命中点SFX(取决于表面类型)
- 壳牌SFX
- 贴花SFX(取决于表面类型)
- 射击声
- 命中声音(取决于表面类型)
- 武器属性影响者系统
- 范围模式
- 相机抖动
- 武器拾音器
- 弹药皮卡
- 十字准线
- 武器舱
网络复制:是
文档:包含在包中(Content\WeaponSystem\Guides)
支持的开发平台:PC
支持的目标构建平台:PC
输入映射:键盘、鼠标
蓝图数目:45
The Weapon System is a modular system and has the easy integrated principal to any project.
The main unique features are:
- Various firing modes. The weapon system supports Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot firing modes with Single & Multi-Shot (shotgun) feature.
- Predictive Recoil and Bullet spread features. With Predictive Recoil and bullet spread features, the weapon system reached a high level of weapons feel. Recoil and spread are easily customizable.
- SFX & Sound. For truly feeling of a weapon, the weapon system includes sounds and SFX features with elements like muzzle sfx, trail sfx, shell sfx, hit point sfx (dependent on surface type), shot sound and hit sound (dependent on surface type).
Also, the weapon system has many advanced features like as:
- Animation Properties for each weapon (Reloading, shooting, aim rate).
- Damage & Headshot Multiplier.
- Influencers System on weapons properties.
- Scope Mode.
- Camera Shake.
- Weapon Pickups & Ammo Pickup.
- Crosshair & Weapon Module.
Supported full network replication of all systems. Based only on blueprints.
It includes Integration guide and Weapon Tune Guide.
Email: gameparts.main@gmail.com
武器系统是一个模块化系统,具有任何项目的简单集成原理。
主要的独特功能是:
- 各种击发模式。 武器系统支持自动,半自动,连发自动,螺栓和泵动作,单发射击模式与单发和多发(猎枪)功能。
- 预测反冲和子弹传播功能. 凭借预测后坐力和子弹传播功能,武器系统达到了高水平的武器感觉。 反冲和传播很容易定制。
- SFX和声音。 对于武器的真正感觉,武器系统包括声音和SFX功能,包括枪口sfx,小径sfx,外壳sfx,命中点sfx(取决于表面类型),射击声音和命中声音(取决于表面类型)等元素。
此外,武器系统具有许多高级功能,如:
- 每种武器的动画属性(重装,射击,瞄准率)。
- 伤害和爆头倍增器。
- 武器属性的影响者系统。
- 作用域模式。
- 相机抖动。
- 武器拾音器和弹药拾音器。
- 十字准线和武器模块。
支持所有系统的全网络复制。 仅基于蓝图。
它包括集成指南和武器调整指南。
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