Features:

  • Highly polished interaction system for UI widgets
  • Computer terminal widget & blueprint
  • Mail content: Show predefined email conversations on a computer terminal
  • Systems: Control the state of other actors in the game (e.g. open/ close doors)
  • Keypad terminal blueprint to unlock actors (e.g. doors) using numeric codes
  • Functions for saving and loading of system states

Input: Keyboard & Mouse

Network Replicated: No

特征:

  • UI小部件的高度抛光交互系统
  • 计算机终端小部件&蓝图
  • 邮件内容:在计算机终端上显示预定义的电子邮件对话
  • 系统:控制游戏中其他actor的状态(例如打开/关闭门)
  • 使用数字代码解锁actor(例如门)的键盘终端蓝图
  • 用于保存和加载系统状态的功能

输入:键盘和鼠标

网络复制:没有








Product version 2.0 is now available! Check the details below to learn more.

Videos (YouTube): Overview / Tutorial Playlist

Demo: Windows

Help & Support: Helpdesk / Documentation

Community: Discord (Not for product support!)

The Widget Interaction System Asset Pack is a universal interaction system for 3D user interface widgets placed in the game world. It allows a smooth and automatic camera focus on widgets, transitioning from default player movement to direct mouse input on the focused user widget.

Besides the core interaction functionality, complex example use-cases in form of ready to use blueprint classes are also included. These blueprint classes cover computer terminals, which can be used to access predefined mail and to control connected systems, keypads for switching system states as well as simple switch buttons. A controllable system can be any other actor that’s using an integrated system component.

Note: Besides automatically focusing on widgets, the system is prepared for using an external interaction system instead. A placeholder interaction system is integrated into the asset pack to demonstrate the usage. You can disable the automatic widget focus for individual or all terminals and instead interact on the press of a button. The system is prepared for being integrated into your game’s interaction system to prevent multiple interaction systems running in parallel.

产品版本2.0现已上市! 查看下面的详细信息以了解更多信息。

短片 (YouTube): 概览 / 教程播放列表

示范: 窗户

帮助与支持: 求助台 / 文件

社区: 不和谐 (不是产品支持!)

小部件交互系统资产包 是一个通用的交互系统 3D用户界面小部件 放在游戏世界中。 它允许一个 平滑和自动相机对焦 在小部件上,从默认玩家移动过渡到在聚焦的用户小部件上直接输入鼠标。

除了核心交互功能,复杂的示例用例的形式 准备使用蓝图 类也包括在内。 这些蓝图类涵盖 电脑终端机,可用于访问预定义的邮件和控制连接的系统, 键盘 用于切换系统状态以及简单 开关按钮. 可控系统可以是使用集成系统组件的任何其他actor。

注: 除了自动关注小部件外,该系统还准备使用外部交互系统。 一个占位符交互系统集成到资产包中,以演示使用情况。 您可以禁用单个或所有终端的自动小部件焦点,而是按一个按钮进行交互。 该系统已准备好集成到游戏的交互系统中,以防止多个交互系统并行运行。

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