Completely made in blueprints

The MF_Hide function for hiding walls works best with long meshes (Large size along one of the axes, or scaled along one of the axes). For large, square meshes, it is better to use a function with a hiding capsule called MF_Hide_Capsule.

Contains:

  • 8 Material Functions
  • 29 Materials and Material instances
  • 5 Demo Blueprints and Widgets
  • 3 Noise Textures
  • 16 Meshes
  • Overview level

完全用蓝图制作

用于隐藏墙壁的MF_Hide函数最适合长网格(沿其中一个轴的大尺寸,或沿其中一个轴缩放)。 对于大型方形网格体,最好使用具有隐藏胶囊体的函数MF_Hide_Capsule。

包含:

  • 8材质功能
  • 29材质和材质实例
  • 5演示蓝图和小部件
  • 3噪声纹理
  • 16目
  • 概览级别










This asset comes with a collection of Material Functions for hiding walls, vegetation, and other objects

Video | Documentation | Playable Demo

Support andrewesenin27@gmail.com

You can check out all the object hiding effects in the Playable Demo.

You can also look at my other asset, which is specifically designed for hiding multi-story buildings: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1

This asset is primarily designed for top-down games.

The focus is on precisely hiding only those walls behind which the player character is located.

All the effects work via a shader. In Blueprints, you only need to define the coordinates of one or more areas to hide (e.g. the coordinates of the player character).

You also need to connect one of the functions to the Opacity Mask channel of your material. See the demo for examples of combining functions with vegetation masks, and also other examples of use. 

For more detailed information, please see the documentation.

Features:

  • 7 customizable material hiding functions for walls, roofs, vegetation and other objects

  • Hidden objects can cast shadows

  • Works with mesh rotation and at any camera angle

  • Can add multiple targets for hiding

  • Works with decals

  • Post Process character outlining material is also included

此资源附带一组用于隐藏墙壁、植被和其他对象的材质函数

短片 | 文件 | 可玩演示

支援服务 andrewesenin27@gmail.com

您可以在可播放演示中查看所有对象隐藏效果。

你也可以看看我的其他资产,这是专门为隐藏多层建筑而设计的: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1

此资源主要用于自上而下的游戏。

重点是精确地隐藏玩家角色所在的墙壁。

所有效果都通过着色器工作。 在蓝图中,您只需要定义一个或多个要隐藏的区域的坐标(例如玩家角色的坐标)。

您还需要将其中一个函数连接到材质的不透明蒙版通道。 有关将功能与植被蒙版相结合的示例,以及其他使用示例,请参阅演示。 

有关更多详细信息,请参阅文档。

特征:

  • 7可定制的材料隐藏功能,用于墙壁,屋顶,植被和其他物体

  • 隐藏的对象可以投射阴影

  • 适用于网格旋转和任何相机角度

  • 可以添加多个目标进行隐藏

  • 使用贴花

  • 后处理字符概述材料也包括在内

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