Features:
- Procedural escalator/travelator in the same blueprint;
- Procedural animation to match the desired length of the escalator/travelator;
- Easy to change variables for type, speed, extension and direction.
- Escalator manager to have a single Tick running all escalators/travelators in the scene.
Number of Blueprints: 2
Input: No input required.
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: The code is commented and the main variables necessary for the setup are exposed for easier access.
特征:
- 同一蓝图中的自动扶梯/旅行电梯;
- 程序动画以匹配自动扶梯/旅行电梯的所需长度;
- 易于更改类型,速度,延伸和方向的变量。
- 自动扶梯管理器有一个单一的蜱运行所有自动扶梯/旅行电梯在现场。
蓝图数目:2
输入:无需输入。
网络复制:没有
支持的开发平台:
Windows:是的
Mac:是的
文档:代码被注释,设置所需的主要变量被公开,以便于访问。
Bug reports or feature suggestion: erosa3d@gmail.com
Update 23-05-03:
- Split glass meshes from modules, allowing to use Nanite without breaking the materials;
Update 22-09-18:
- Added support for Sequencer animation;
- Overall improvements in Blueprint logic;
Update 22-10-02:
- Added custom LODs in steps’ mesh as a solution for the Moir effect when viewed from distance;
Update 22-10-16:
- Added “Use Proximity to Activate” and “Proximity Radius” parameters to make it possible to only enable the blueprints by proximity (instead of having them running regardless on where the player is).
Youtube Video: https://youtu.be/c4TpL36RHGo
This project includes a blueprint with parameters to procedurally adjust the length of the escalator or travelator (moving platform), with parameters including Speed, Direction, Escalator (to switch between both types) and Extension (to adjust the length of them).
The blueprint is constructed using 7 different mesh modules, 3 sets of textures (9 in total) and 2 materials + 4 material instances.
For better performance, add the blueprint “BP_EscalatorManager” to the scene, to have a single Tick running all escalators.
错误报告或功能建议:erosa3d@gmail.com
更新23-05-03:
- 从模块中分割玻璃网格,允许在不破坏材料的情况下使用纳米材料;
更新22-09-18:
- 增加了对Sequencer动画的支持;
- 蓝图逻辑的整体改进;
更新22-10-02:
- 在步骤网格中添加自定义Lod,作为从远处查看时莫尔效果的解决方案;
更新22-10-16:
- 增加了”使用接近激活”和”接近半径”参数,使蓝图只能通过接近启用(而不是让它们运行,无论玩家在哪里)。
Youtube视频:https://youtu.be/c4TpL36RHGo
该项目包括一个蓝图,其中包含参数以程序方式调整自动扶梯或旅行电梯(移动平台)的长度,参数包括速度,方向,自动扶梯(在两种类型之间切换)和延伸(调整
蓝图使用7个不同的网格体模块、3组纹理(总共9个)和2个材质+4个材质实例构建。
为了获得更好的性能,请在场景中添加蓝图”BP_EscalatorManager”,以使所有自动扶梯都运行一个刻度。
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