Features:

  • Customizable Flyable Starfighters, universal Blueprint
  • 3D Radar
  • Starfighter Exit / Possession System
  • Starfighter Health System
  • Starfighter Landing Systems
  • Large variety of Sci-Fi Environments assets
  • Interactive Trains / Elevators (beta)
  • Moving (circles, splines) enemies targets, several types, with destruction
  • Flying AI drones with avoidance and health system
  • Dockable Carriers / Repair Ships

Number of Blueprints: 170

Number of unique meshes: 450

Number of Materials: 220

Number of Material Instances: 1330

Input: Mouse, Keyboard (Mouse Invert Option implemented)

Network Replicated: No

Windows: Yes

Mac: Not tested

Documentation: DOCUMENTATION

Support: Discord

特征:

  • 可定制的可飞行星际战斗机,通用蓝图
  • 3D雷达
  • 星际战斗机出口/拥有系统
  • 星际战斗机健康系统
  • 星际战斗机着陆系统
  • 各种科幻环境资产
  • 互动列车/电梯(测试版)
  • 移动(圆圈,样条)敌人目标,几种类型,具有破坏
  • 飞行ai无人机与回避和健康系统
  • 可停泊船/修理船

蓝图数目:170

唯一网格数:450

材料数量:220

材质实例数:1330

输入:鼠标,键盘(实现鼠标反转选项)

网络复制:没有

Windows:是的

Mac:未测试

文件: 文件

支援服务: 不和谐










UPDATE v.1.1 (2023 August 28) ! Please > READ CHANGELOG < VIDEO

NEW 4th type of Cockpit Module, NEW pre-made Flyable Examples (with a new Cockpit Module),

NEW JetPack, NEW “Synthwave Template Map”, NEW… detailed info

TRAILER

VIDEO – Base Demo Map (2023 JUL 07)

VIDEO – Island Demo Map (2023 JUL 07)

VIDEO – Starfighter Cockpit Module Eject/Landing (2023 JUL 09)

VIDEO – Assembly Examples (2023 JUL 12)

VIDEO – Meshes And Prefabs Overview (2023 JUL 14)

VIDEO1VIDEO2VIDEO3VIDEO4DOCUMENTATION

GALLERY – more from development.

QUICK START

When Project started, you will be in Space City demo map, with showcase-launcher running in “auto” mote, changing pre-made Starfighters examples (this showcase launcher will be also in several other demo maps).

– You can stop auto-changing by pressing cursor key “Down” (also you see instructions on map).

– In stopped mode, use keyboard cursors “Left” and “Right to browse pre-configured Starfighters.

– You can restart auto-changing by pressing cursor key “Up”.

– By pressing “Spacebar” on keyboard, you will possess current displayed Starfighter, and it will be in “Flight Mode”.

– In flight, press key “H” for on-screen list for available actions and options. 

— — —

Main aspects of this asset:

1) Large variety of meshes, each with several high quality PBR materials variations, for creation of Starfighters, Spaceships, Gunships, even Leisure Flyers – with many (around 20) ready made example “prefabs”.

2) Three distinctive types of Base Cockpit Modules: “Classic”, “Round” and “Gunship-type”.

Starfighters are built around those Base Cockpits.

3) Comprehensive universal blueprint to make those created vehicles fully functional, “game ready”. See docs for detailed information and instructions. DOCUMENTATION

List of Starfighter’s main features:

A) Flying system (non-physics)

B) Landing systems – on animated gears, on static gears, on “hovering”, and no landing.

C) Primary “blasters” weapons – 2, 4, or none gun placements. Can easily replace muzzle flash effects, sound effects, projectiles Blueprints. Projectiles affects physics objects, can kill missiles.

D) Secondary weapon, non-guided missiles – 1, 2, 4 or none launch points.

E) Stationary Engines – 1, 2, 3, 4, or none.

D) Rotating Engines – 2, 4, or none.

4) Large collection of assets for creating Sci-Fi environments – buildings, panels, frames, etc.

5) Simple but functional targets / enemies, with health and destruction systems. “Hover” vehicles, flying vehicles, turrets. Targets that can go in circles, move on splines, can have turrets attached on them.

6) Flying AI drones, with simplistic, but quite satisfactory behavior (similar as in “Vol.1”, with some minor changes).

7) 3D Radar included, almost same as in my separate “3D Radar” asset. Can be switched off if not needed.

3D radar and main stats works also in outside views (optional)!

8) Several camera views options for Starfighter: in-cockpit and several angles outside. “Free Look” available on all views. “Demo” rotation view, if player idle for a long time. Several “visibility options” for inside Cockpit View.

9) Enemy Cameras views, can cycle views on enemies present on map.

10) Destructible barrels and shipping containers.

11) Interactive Trains / Elevators. Can be used as auto-moving, or interactive by included 3rd person character (you can adapt your own, see docs). Trains can be “called” to any point of rail. Only linear trains, for this initial release version.

Disclaimer: trains were added very late, “last minute” (weeks) in development, “Beta”.

12) In-cockpit instruments, both “real” and decorative. Main stats display is a comprehensive asset as itself.

13) Generated voice, for messages (optional).

14) In-Flight Help (press “H”) for available controls and actions.

15) Starfighter Health System (switchable on/off), with added smoke and fire, depending on damage percentage.

16) Carriers – places or spaceships that can be docked on. While docked, Starfighter damage gets repaired.

17) Starfighter Exit / Possession (very basic).

18) Showcase / Launcher Blueprint – rotating stand with auto or manual changing pre-constructed flying machines.

19) Option to have a Starfighter initially in landed position.

— — —

Used additional resources:

Free font by Kenney Free Assets

Sound effects for servos, background noise:

https://freesound.org/people/Clusman/sounds/543057/

https://freesound.org/people/szegvari/sounds/631532/

https://freesound.org/people/kyles/sounds/453747/

Sound effects for weapons, projectiles:

https://freesound.org/people/Theogobbo/sounds/397473/

https://freesound.org/people/SieuAmThanh/sounds/477162/

https://freesound.org/people/tjcason/sounds/390475/

Sound effects for engines noise:

Kenney Free Assets

Voices messages generated using these free resources:

TTSMaker free text-to-speech

Music Tracks – excellent “Space Music” / Synthwave tracks by:

Peter Gagliardi, tracks: LINK

Explosions effects base elements made and provided for my projects by VFX artist Scott McCall.

For Demo purposes used free assets by Epic, namely:

Demo Rooms, Particles, Sounds (Epic Content Examples);

Landscape and Water Material, Palm Trees, modified Desert Landscape (Legacy Samples Vehicle Game).

— — —

Planned Updates:

* Converting assembled Starfighter to single mesh (except Cockpit Module, Landing Gears) for optimization.

更新v.1.1(2023年8月28日)! 请! 阅读更新日志 < 短片

新的第四种类型的驾驶舱模块,新的预先制造的可飞行的例子(与一个新的驾驶舱模块),

新的JetPack,新的”Synthwave模板地图”,新的。.. 详细资料

拖车/拖车

视频基地演示图 (2023年7月07日)

视频-岛屿演示地图 (2023年7月07日)

视频-星际战斗机驾驶舱模块弹出/着陆 (2023年7月09日)

视频装配示例 (2023年7月12日)

视频-网格和预制件概述 (2023年7月14日)

视频1视频2视频3视频4文件

展览廊 -更多来自发展。

快速启动

当项目开始时,您将在太空城演示地图中,展示启动器在”自动”mote中运行,更改预先制作的Starfighters示例(此展示启动器也将在其他几个演示地图中)。

-您可以通过按光标键”向下”停止自动更改(也可以看到地图上的说明)。

-在停止模式下,使用键盘光标”左”和”右”浏览预先配置的Starfighters。

-您可以按光标键”向上”重新启动自动更改。

-通过按键盘上的”空格键”,您将拥有当前显示的Starfighter,它将处于”飞行模式”。

-在飞行中,按”H”键在屏幕上列出可用的动作和选项。 

— — —

该资产的主要方面:

1)各种网格,每个网格都有几个高质量的PBR材料变化,用于创建星际战斗机,宇宙飞船,武装直升机,甚至休闲传单-有许多(大约20)现成的示例”预制件”。

2)三种独特类型的基础驾驶舱模块:”经典”,”圆形”和”武装直升机式”。

星际战斗机是围绕着那些基地驾驶舱建造的。

3)全面的通用蓝图,使那些创建的车辆功能齐全,”游戏就绪”。 有关详细信息和说明,请参阅文档。 文件

Starfighter的主要功能列表:

A)飞行系统(非物理)

B)着陆系统-在动画齿轮上,在静态齿轮上,在”悬停”上,并且没有着陆。

C)主要的”爆破器”武器-2、4或无枪放置。 可以很容易地更换枪口闪光效果,声音效果,弹丸蓝图。 射弹影响物理物体,可以杀死导弹。

D)辅助武器,非制导导弹-1,2,4或无发射点。

E)固定式发动机-1、2、3、4或无。

D)旋转发动机-2,4或无。

4)用于创建科幻环境的大量资产-建筑物,面板,框架等。

5)简单但功能强大的目标/敌人,具有健康和破坏系统。 “悬停”车辆,飞行车辆,炮塔。 目标可以转圈,在样条上移动,可以在其上附加炮塔。

6)飞行AI无人机,具有简单化,但相当令人满意的行为(类似于”Vol。1″,有一些小的变化)。

7)包括3d雷达,几乎与我单独的”3d雷达”资产相同。 如果不需要,可以关闭。

3d雷达和主要统计工作也在外部视图(可选)!

8)Starfighter的几种相机视图选项:驾驶舱内和外部的几个角度。 “免费看”可在所有视图。 “演示”旋转视图,如果玩家长时间闲置。 驾驶舱内视图的几个”可见性选项”。

9)敌人的摄像机视图,可以循环查看地图上存在的敌人。

10)可破坏的桶和集装箱。

11)互动火车/电梯。 可以用作自动移动,或由包含的第三人称角色交互(您可以调整自己的,请参阅文档)。 火车可以被”称为”到铁路的任何点。 只有线性列车,对于这个初始版本。

免责声明:列车被添加到很晚,”最后一分钟”(周)在开发中,”测试版”。

12)驾驶舱内的仪器,既有”真实的”,也有装饰性的。 主统计显示本身是一个全面的资产.

13)生成的语音,用于消息(可选)。

14)机上帮助(按”H”)以获取可用的控制和操作。

15)Starfighter健康系统(可切换开/关),增加烟雾和火灾,具体取决于伤害百分比。

16)载体-可以停靠的地方或宇宙飞船。 停靠时,星际战斗机的损坏得到修复。

17)Starfighter退出/拥有(非常基本)。

18)展示/发射器蓝图-旋转支架,自动或手动更换预制飞行器。

19)选择一架星际战斗机最初在着陆位置。

— — —

使用的其他资源:

免费字体 肯尼免费资产

伺服系统的声音效果,背景噪音:

https://freesound.org/people/Clusman/sounds/543057/

https://freesound.org/people/szegvari/sounds/631532/

https://freesound.org/people/kyles/sounds/453747/

声音效果的武器,射弹:

https://freesound.org/people/Theogobbo/sounds/397473/

https://freesound.org/people/SieuAmThanh/sounds/477162/

https://freesound.org/people/tjcason/sounds/390475/

发动机噪音的声音效果:

肯尼免费资产

使用这些免费资源生成的语音消息:

Tts制造商 免费文字转语音

音乐曲目-优秀的”太空音乐”/Synthwave曲目:

彼得*加利亚尔迪,曲目: 连结

由特效艺术家斯科特*麦考尔为我的项目制作和提供的爆炸效果基本元素。

用于演示目的,Epic使用免费资产,即:

演示室,粒子,声音(史诗内容示例);

景观和水材料,棕榈树,修改沙漠景观(遗留样本车辆游戏).

— — —

计划更新:

*将组装的Starfighter转换为单网(驾驶舱模块,起落架除外)以进行优化。

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