-7 characters (+weapon and beach ball are also skeletal)

-Animation Blueprints : player & enemy

-Enemy AI (wonder- search player-attack-follow-go to health upgrade if too much damage-return to action)

-Health upgrade

-Jet packing, Jet pack running when on ground, fuel upgrade for jet packing

-Body Count, player health progress, bomb speed loading visualization, fuel visualization

-Weapon

-Projectiles: Potato (normal type riffle,) Banana (set the bomb speed and let it blast), pear, (Fire rings) Pear, (Leave bomp and set off later) and Apple (just a big bomb with mushroom cloud fx), pear (select target enemy, homing).

-10 Particle FX

-Beach ball just to have something extra to shoot at.

Scaled to Epic Skeleton: Yes, – height about 140 cm

Rigged to Epic Skeleton: Yes, but remember these guys have big heads and short and stubby arms, legs, and fingers (if fingers at all), and the height is less than Epics mannequin. So, if the Animation is intended for robotic athlete that the mannequin is, it might not in all cases work with super big headed doll with very short hands and no fingers, for example. Also no twists in Meshes.

Triangles: 1-14568, 2-14095, 3-15890, 4-9148, 5-9278, 6-9647, 7-12947

(+weapon-758, beach ball-1764)

Animations:

38 in-place + 1 Aim Offset

Number of Textures: 65

Number of Materials, Instances, and MF: 43

Texture Resolutions: 1024-4096

Blendspaces: 5

Blueprints : 33

Particles: 9

Static Meshes: 13

Note: this is a "Create Project/Complete Project" type pack because of input bindings.

-7个角色(+武器和沙滩球也是骨骼)

-动画蓝图:玩家和敌人

-敌人AI(奇迹-搜索玩家-攻击-跟随-去健康升级,如果伤害太多-返回行动)

-健康升级

-喷气包装,喷气包装在地面上运行,喷气包装的燃料升级

-身体计数,玩家健康进度,炸弹速度加载可视化,燃料可视化

-武器

-弹丸:马铃薯(普通型riffle,)香蕉(设置炸弹速度,让它爆炸),梨,(火环)梨,(离开bomp,稍后出发)和苹果(只是一个带有蘑菇云fx的大炸弹),梨(选择目标敌人,寻的)。

-10粒子FX

-沙滩球只是为了有额外的东西射击。

缩放到史诗骨架:是的,-高度约140厘米

操纵史诗骨架:是的,但请记住,这些家伙有大头和短而粗短的手臂,腿和手指(如果手指的话),并且高度小于Epics人体模型。 因此,如果动画是针对机器人运动员的人体模型,它可能不会在所有情况下与超级大头娃娃非常短的手和没有手指,例如。 网格也没有扭曲。

三角形: 1-14568, 2-14095, 3-15890, 4-9148, 5-9278, 6-9647, 7-12947

(+武器-758,沙滩球-1764)

动画:

38就地+1瞄准偏移

纹理数量:65

材料、实例和MF的数量:43

纹理分辨率:1024-4096

混合空间:5

蓝图:33

颗粒:9

静态网格:13

注意:这是一个”创建项目/完成项目”类型的包,因为输入绑定。










A game template for 3rd person shooter with custom weapons, flying, enemies, UI’s and lots of more!

Gameplay video HERE

Playlist of all my assets HERE

My other assets page HERE

7 doll characters with Animations, Blueprints, FX, and sound. Blueprints include player and enemy characters (Any character can be used as player or as enemy), enemy AI, weapon, and 6 projectiles, jet pack, health, and fuel upgrades. Animations include unarmed running, walking, jumping, armed 8-way running, walking, jumping, and aiming + Jet packing, jet pack running and enemy throwing bombs at player. Health systems for both player and enemy, Widget for player health, body count, bomb loading for certain projectiles, and fuel while jet packing.

一个游戏模板的第三人称射击与自定义武器,飞行,敌人,UI和更多!

游戏视频 这里

我所有资产的播放列表 这里

我的其他资产页面 这里

7个带有动画、蓝图、FX和声音的玩偶角色。 蓝图包括玩家和敌人角色(任何角色都可以作为玩家或敌人),敌人AI,武器和6射弹,喷气背包,健康和燃料升级。 动画包括徒手跑步,步行,跳跃,武装8路跑步,步行,跳跃和瞄准+喷气包装,喷气背包跑步和敌人向玩家投掷炸弹。 玩家和敌人的健康系统,玩家健康小部件,身体计数,某些弹丸的炸弹装载,以及喷气包装时的燃料。

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