Features:

  •  Physics is enabled for mane, tail, and reins
  •  Change colors easily with Material Instances
  • Masks allowed to create unique coat colors combinations
  • Includes facial bones that can be tweaked for different expressions and mouth animation
  • Facial hair provides extra details for the closeups.
  •  Pad, saddle, headset, and reins can be added separately

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Animated: (Yes)

Number of Animations: 54

Animation types: Root Motion & In-place

Number of characters: 1

Vertex counts of characters:

  • Horse with mane and tail: 17,149 Verts
  • Facial hair: 618 Verts

Vertex counts of props:

  • Saddle: 3,536 Verts
  • Headset: 1830 Verts
  • Reins: 720 Verts
  • Pad: 530 Verts.

Number of Materials and Material Instances: 35

Number of Textures:

  • Horse with mane and tail: 24 textures, 7 masks
  • Horse tack: 14 textures.

Texture Resolutions: x512/x2048/x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: Please note, that there are no Blueprints! The rider animations are available for UE 5.0 and higher.

特征:

  •  物理是为鬃毛、尾巴和缰绳启用的
  •  使用材质实例轻松更改颜色
  • 面具允许创造独特的外套颜色组合
  • 包括面部骨骼,可以调整不同的表情和嘴部动画
  • 面部毛发为特写提供了额外的细节。
  •  垫,马鞍,耳机和缰绳可以单独添加

操纵:(是)

装备史诗骨架:(不)

动画:(是)

动画数量:54

动画类型:根运动和就地

字符数:1

字符的顶点计数:

  • 马鬃和尾巴: 17,149维
  • 面部毛发: 618垂直

道具的顶点计数:

  • 马鞍,马鞍: 3,536维
  • 耳机: 1830维尔特
  • 缰绳: 720维
  • 垫,垫: 530伏。

材质和材质实例数:35

纹理数量:

  • 马鬃和尾巴: 24纹理,7面具
  • 马钉: 14纹理。

纹理分辨率:x512/x2048/x4096

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加说明:请注意,没有蓝图! 骑手动画可用于UE5.0和更高.










To ride this horse use Complete Horse Riding System

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Horse Herd 5.3 update released! (1/08/2024)

  • Added new animations;
  • Added control rigs for leg tracing and reins control;
  • Added sockets for smooth implementation into a riding system;

! The animation sequences name conversion has been changed

Horse Herd 5.0 update released! (5/26/2023)

  • Rider animations have been added to the pack: An example of the animations
  • This update is available for UE5 and higher. Older version remains without changes

Horse Herd 2.0 update released! (8/12/2023)

  • Skeleton optimized.
  • New animations were added (see the list below).
  • There are now two versions of each locomotion animation: in-place and root motion.
  • Reins are separated from the main skeletal mesh and are now attached through the socket.

WARNING! The new horse is not compatible with the previous skeleton. Consider the pros and cons before replacing the old one in your project.

Presentation videos:

3D Asset Video Preview

Animations Video Preview

(All images in the gallery rendered in Unreal Engine)

The pack contains an animated horse model with a set of horse tack.

Horse model with mane and tail: 24,254 Tris, 17,149 Verts

Facial hair: 380 Tris, 618 Verts

Saddle: 6685 Tris, 3,536 Verts

Headset: 3,600 Tris, 1830 Verts

Reins: 924 Tris, 720 Verts

Pad: 948 Tris, 530 Verts.

5 Texture sets – Body, Hair, Iris, Saddle, Headset

PBR Textures Metall/Roughness

Horse body: 4K Textures – normal, roughness, 8 base colors albedo maps, directional map for fur anisotropy effect.

7 masks for different spot combinations: 2 body masks, 4 facial masks, 1 legs mask. 512×512 resolution used in the shader. 4K included.

Hair: 2K Textures – normal, opacity, ID, root map, ao – used in the material from the preview (the materials are included in the package). Additional maps: depth, directional, and flow.

Eyes: 2K Textures – 5 colors albedo maps.

Saddle and pad: 4K Textures – normal, roughness, metalness, 3 different colors albedo maps. Height map included.

Headset and reins: 4K Textures – normal, roughness, metalness, 2 different colors albedo maps. Height map included.

Horse skeleton: 136 bones in the skeleton (44 of them are facial bones)

Reins skeleton: 32 bones. Goes as a separate prop, that can be attached to the horse head bone socket.

54 Animations for the horse

29 locomotions: (two versions for each: in-place and root motion)

  • 6 Walk animations: forward, turn left, turn right, walk backward, rotating backward left and right;
  • 3 Trot animations: forward, trot right, trot left;
  • 3 Canter: forward, turn left, turn right;
  • 3 Gallop: forward, turn left, turn right;
  • 6 Swim movements: swim forward, left and right, swim backward, backward left and right;
  • 2 Turns on place: right and left;
  • 1 Jump;
  • 4 Falling states: starting from the edge, falling high, falling low, landing;
  • 1 Grazing (eating);

11 Steady animations:

  • 4 Idle animations: basic idle, look left, look right, head shake;
  • 1 Swim idle;
  • 3 Back attacks: Kick with both legs, left leg kick, and right leg kick;
  • 2 Death animations: Falling dead on right and left sides;
  • 1 Rearing;

14 additive motions:

  • 3 Eyes animations: Blink, Close right eye, Close left eye;
  • 2 Pinning ears back: Pin right ear back, Pin left ear back;
  • 1 Nostril breathing;
  • 1 Neigh (mouth opening);
  • 7 Tail poses: High lifted up the tail straight, to the left and to the right; middle raised up left and right, and neutral pose

Disclaimer:

This Asset does not include a Riding System (BluePrints). Only meshes and horse animations.

骑这匹马用 完整的骑马系统

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马群5.3更新发布! (1/08/2024)

  • 增加了新的动画;
  • 增加了腿部追踪和缰绳控制的控制装置;
  • 增加套接字,以顺利实施到骑乘系统;

! 动画序列名称转换已更改

马群5.0更新发布! (5/26/2023)

  • 骑手动画已添加到包中: 动画的一个例子
  • 此更新适用于UE5及更高版本。 旧版本保持不变

马群2.0更新发布! (8/12/2023)

  • 骨架优化。
  • 添加了新的动画(请参阅下面的列表)。
  • 现在每个运动动画有两个版本:就地运动和根运动。
  • 缰绳与主骨架网格分开,现在通过插座连接。

警告! 新马与以前的骨架不兼容。 在替换项目中的旧项目之前,请考虑利弊。

演示视频:

3D资产视频预览

动画视频预览

(在虚幻引擎中渲染的图库中的所有图像)

该包包含一个动画马模型与一套马钉.

马模型与鬃毛和尾巴: 24,254三,17,149维

面部毛发: 380三、618三

马鞍,马鞍: 6685三个,3,536个

耳机: 3,600三,1830维

缰绳: 924三,720维

垫,垫: 948辆三辆,530辆。

5个纹理集-身体,头发,虹膜,马鞍,耳机

PBR纹理金属/粗糙度

马身: 4k纹理-法线,粗糙度,8基色反照率地图,毛皮各向异性效果的方向图。

7个不同斑点组合的面膜:2个身体面膜,4个面膜,1个腿部面膜。 着色器中使用的512×512分辨率。 包括4k。

头发: 2k纹理-法线,不透明度,ID,根图,ao-用于预览中的材质(材质包含在包中)。 其他地图:深度、方向和流量。

眼睛: 2k纹理-5种颜色反照率地图。

马鞍及垫: 4k纹理-正常,粗糙度,金属度,3种不同颜色的反照率地图。 包括高度图。

耳机和缰绳: 4k纹理-正常,粗糙度,金属度,2种不同颜色的反照率地图。 包括高度图。

马骨架: 骨骼中的136块骨头(其中44块是面部骨头)

缰绳骨架: 32块骨头。 作为一个单独的道具,可以连接到马头骨窝。

54动画为马

29运动: (每个两个版本:就地和根运动)

  • 6行走动画:向前,左转,右转,向后行走,向后左右旋转;
  • 3小跑动画:前进,小跑右,小跑左;
  • 30:前进,左转,右转;
  • 3驰骋:向前,左转,右转;
  • 6游泳动作:向前游,左右游,向后游,左右向后游;
  • 2转到位:右和左;
  • 1跳;
  • 4种下降状态:从边缘开始,高点下降,低点下降,落地;
  • 1放牧(吃);

11稳定动画:

  • 4空闲动画:基本空闲,向左看,向右看,摇头;
  • 1游空闲;
  • 3背部攻击:双腿踢,左腿踢,右腿踢;
  • 2死亡动画:左右两侧死亡;
  • 1饲养;

14添加剂运动:

  • 3眼动画:眨眼,闭上右眼,闭上左眼;
  • 2钉耳背:钉右耳背,钉左耳背;
  • 1鼻孔呼吸;
  • 1嘶鸣(张嘴);
  • 7个尾巴姿势:高抬起尾巴直,向左和向右;中间抬起左和右,和中立姿势

免责声明:

此资产不包括骑行系统(蓝图)。 只有网格和马动画。

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