Runtime import Texture for ue4
Ue4的运行时导入纹理
Features:
- Multi Format supported ,png, jpeg, exr, tga, pas, dds, tif, bmp, pcx
- Multi platform supported
Code Modules:
- TextureRuntimeImporter [Runtime]
- FileDialog [Runtime] WindowsOnly
Number of Blueprints:0
Number of C++ Classes:23
Network Replicated: (No)
Supported Development Platforms: Win64,Mac,Linux
Supported Target Build Platforms: Android, Mac, Linux, Win, IOS
Example Project: (Link)
Note: If you cannot find the plugin when packaged, you need to create a cpp project or make sure it is in the ue4 plugin directory
特征:
- 支持多种格式,png,jpeg,exr,tga,pas,dds,tif,bmp,pcx
- 支持多平台
代码模块:
- TextureRuntimeImporter[运行时]
- FileDialog[运行时]WindowsOnly
蓝图数目:0
C++类数:23
网络复制:(否)
支持的开发平台:Win64、Mac、Linux
支持的目标构建平台:Android,Mac,Linux,Win,IOS
示例项目:(连结)
注意:如果打包时找不到插件,则需要创建cpp项目或确保它位于ue4插件目录中
Runtime import Texture for ue4.
support texture format:png,jpeg,exr,tga,pas,dds,tif,bmp,pcx
Ue4的运行时导入纹理。
支持纹理格式:png,jpeg,exr,tga,pas,dds,tif,bmp,pcx
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