Features:
Version 1.0 (UE 4.27-5.1):
- Written in C++,
- Simple to use with blueprint,
- Widget(2D Screen Space) based,
- Supports all game modes,
- Actor bound offset,
- Have Scale, rotation, opacity, pulse and other effects,
- UI materials are supported,
- Customizable texture, size, pivot, color, location, materials and other,
- Two Off-Screen modes: Circle and on Screen Edge,
- Distance based visibility,
- Reach System,
- Life Span,
- Circular Type,
- Data Table Usage Included,
- A lot of demo Indicators with image or materials,
- A lot of demo Data Table Presets.
Version 1.1 (UE 5.2):
Version 1.2 (UE 5.3):
Code Modules:
- UniversalMPIndicator (RunTime)
Number of Blueprints: 1 [DataTable] 1 [Widget]
Number of C++ Classes: 15
Number of Textures: 16
Texture Resolutions: (256 x 256)
Number of Materials: 1 (MasterMaterial) 9 (Material Instances)
Network Replicated: (Owner Only)
Supported Development Platforms: (Windows, MacOS)
Supported Target Build Platforms: (Windows, MacOS)
特征:
版本1.0(UE4.27-5.1):
- 用C++编写,
- 使用蓝图简单,
- 基于小部件(2D屏幕空间),
- 支持所有游戏模式,
- Actor绑定偏移,
- 具有缩放,旋转,不透明度,脉冲和其他效果,
- 支持UI材质,
- 可定制的纹理,大小,枢轴,颜色,位置,材料和其他,
- 两种屏幕外模式:圆形和屏幕边缘,
- 基于距离的能见度,
- Reach系统,
- 寿命,
- 圆形型,
- 包括数据表使用情况,
- 很多演示指标与图像或材料,
- 很多演示数据表预设。
版本1.1(UE5.2):
版本1.2(UE5.3):
代码模块:
- 通用索引器(运行时)
蓝图数量:1[DataTable]1[Widget]
C++类数:15
纹理数量:16
纹理分辨率:(256×256)
材质数量:1(主材质)9(材质实例)
网络复制:(仅限所有者)
支持的开发平台:(Windows、MacOS)
支持的目标构建平台:(Windows、MacOS)
This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target. All is optimized and don’t use actors, spawns of actors of any spawn in world. Is too customizable and have a lot of presets, methods of usage. Multiplatform usage.
Everything is written in C++ and optimized for direct usage in the game with blueprints and (Optional: if want can use and with C++).
Features:
-
Written in C++,
-
Simple to use with blueprint,
-
Widget(2D Screen Space) based,
-
Supports all game modes,
-
Actor bound offset,
-
Have Scale, rotation, opacity, pulse and other effects,
-
UI materials are supported,
-
Customizable texture, size, pivot, color, location, materials and other,
-
Two Off-Screen modes: Circle and on Screen Edge,
-
Distance based visibility,
-
Reach System,
-
Life Span,
-
Circular Type,
-
Data Table Usage Included,
-
A lot of demo Indicators with image or materials,
-
A lot of demo Data Table Presets.
-
A lot more, can read here -> Discord Support Server
这是一个跟踪演员或位置的插件,并以两种方式工作:在屏幕上和屏幕外。 它们具有大多数可自定义功能,可以使用图像或材料并为其制作动画。 可以用作位置,NPC,敌人,伤害指示器或任何目标。 一切都是优化的,不使用actor,世界上任何产卵的actor的产卵。 是太可定制的,有很多预设,使用方法。 多平台使用。
一切都是用C++编写的,并优化为在游戏中直接使用蓝图和(可选:如果需要可以使用和使用C++)。
特征:
-
用C++编写,
-
使用蓝图简单,
-
基于小部件(2D屏幕空间),
-
支持所有游戏模式,
-
Actor绑定偏移,
-
具有缩放,旋转,不透明度,脉冲和其他效果,
-
支持UI材质,
-
可定制的纹理,大小,枢轴,颜色,位置,材料和其他,
-
两种屏幕外模式:圆形和屏幕边缘,
-
基于距离的能见度,
-
Reach系统,
-
寿命,
-
圆形型,
-
包括数据表使用情况,
-
很多演示指标与图像或材料,
-
很多演示数据表预设。
-
更多,可以在这里阅读-> Discord支持服务器
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